Add a flag to disable GamePad API: Returns an empty list of devices without generating javascript exceptions (#1948)
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@@ -10,8 +10,8 @@ License: GPL-2.0-or-later - https://spdx.org/licenses/GPL-2.0-or-later.html
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.../about_flags_cc/Add-a-flag-to-disable-GamePad-API.inc | 7 +++++++
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device/gamepad/public/cpp/gamepad_features.cc | 8 ++++++++
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device/gamepad/public/cpp/gamepad_features.h | 2 ++
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.../blink/renderer/modules/gamepad/navigator_gamepad.cc | 7 +++++++
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6 files changed, 28 insertions(+), 2 deletions(-)
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.../blink/renderer/modules/gamepad/navigator_gamepad.cc | 6 ++++++
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6 files changed, 27 insertions(+), 2 deletions(-)
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create mode 100644 cromite_flags/chrome/browser/about_flags_cc/Add-a-flag-to-disable-GamePad-API.inc
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diff --git a/chrome/browser/flag-metadata.json b/chrome/browser/flag-metadata.json
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@@ -94,18 +94,17 @@ diff --git a/third_party/blink/renderer/modules/gamepad/navigator_gamepad.cc b/t
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#include "third_party/blink/public/common/privacy_budget/identifiability_metric_builder.h"
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#include "third_party/blink/public/common/privacy_budget/identifiability_study_settings.h"
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#include "third_party/blink/public/mojom/frame/user_activation_notification_type.mojom-blink.h"
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@@ -114,6 +115,10 @@ void RecordGamepadsForIdentifiabilityStudy(
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@@ -114,6 +115,9 @@ void RecordGamepadsForIdentifiabilityStudy(
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HeapVector<Member<Gamepad>> NavigatorGamepad::getGamepads(
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Navigator& navigator,
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ExceptionState& exception_state) {
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+ if (::features::IsRestrictGamepadAccessEnabled()) {
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+ exception_state.ThrowSecurityError("Access to the feature \"gamepad\" is denied");
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+ return HeapVector<Member<Gamepad>>();
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+ }
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if (!navigator.DomWindow()) {
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// Using an existing NavigatorGamepad if one exists, but don't create one
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// for a detached window, as its subclasses depend on a non-null window.
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@@ -420,6 +425,8 @@ void NavigatorGamepad::SampleAndCompareGamepadState() {
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@@ -420,6 +424,8 @@ void NavigatorGamepad::SampleAndCompareGamepadState() {
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void NavigatorGamepad::DispatchGamepadEvent(const AtomicString& event_name,
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Gamepad* gamepad) {
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