Set the screen frame rate to 60 Hz: fix blink freeze with viewtransitions (#2582)
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@@ -24,7 +24,8 @@ License: GPL-2.0-or-later - https://spdx.org/licenses/GPL-2.0-or-later.html
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.../root_compositor_frame_sink_impl.cc | 10 ++++++++--
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.../Set-the-screen-frame-rate-to-60-Hz.inc | 7 +++++++
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.../renderer/core/animation/animation_clock.cc | 11 ++++++++---
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15 files changed, 117 insertions(+), 12 deletions(-)
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.../core/view_transition/view_transition.cc | 2 ++
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16 files changed, 119 insertions(+), 12 deletions(-)
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create mode 100644 chrome/browser/ui/android/strings/cromite_android_chrome_strings_grd/Set-the-screen-frame-rate-to-60-Hz.grdp
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create mode 100644 cromite_flags/chrome/browser/about_flags_cc/Set-the-screen-frame-rate-to-60-Hz.inc
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@@ -381,4 +382,18 @@ diff --git a/third_party/blink/renderer/core/animation/animation_clock.cc b/thir
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DCHECK_GE(new_time, time_);
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}
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UpdateTime(new_time);
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diff --git a/third_party/blink/renderer/core/view_transition/view_transition.cc b/third_party/blink/renderer/core/view_transition/view_transition.cc
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--- a/third_party/blink/renderer/core/view_transition/view_transition.cc
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+++ b/third_party/blink/renderer/core/view_transition/view_transition.cc
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@@ -989,8 +989,10 @@ CSSStyleSheet* ViewTransition::UAStyleSheet() const {
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void ViewTransition::WillCommitCompositorFrame() {
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// There should only be 1 commit when we're in the capturing phase and
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// rendering is paused immediately after it finishes.
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+#if !BUILDFLAG(IS_WIN)
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if (state_ == State::kCapturing)
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PauseRendering();
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+#endif
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}
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gfx::Size ViewTransition::GetSnapshotRootSize() const {
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--
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