Uncheck the global switch will hide the preference controllers and force all apps to use system graphics driver. This change also add a content observer to notify all the preference controllers of settings global changes. Bug: 119221883 Test: make RunSettingsRoboTests Change-Id: Ice9ded17c759791a3728c552f79881e2215ac081
110 lines
3.9 KiB
Java
110 lines
3.9 KiB
Java
/*
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* Copyright 2019 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.settings.development.gup;
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import android.content.ContentResolver;
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import android.content.Context;
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import android.os.Handler;
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import android.os.Looper;
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import android.provider.Settings;
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import androidx.annotation.VisibleForTesting;
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import androidx.preference.Preference;
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import androidx.preference.PreferenceScreen;
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import androidx.preference.SwitchPreference;
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import com.android.settings.core.BasePreferenceController;
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import com.android.settingslib.core.lifecycle.LifecycleObserver;
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import com.android.settingslib.core.lifecycle.events.OnStart;
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import com.android.settingslib.core.lifecycle.events.OnStop;
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import com.android.settingslib.development.DevelopmentSettingsEnabler;
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/**
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* Controller of global switch to enable Game Driver for all Apps.
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*/
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public class GupEnableForAllAppsPreferenceController extends BasePreferenceController
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implements Preference.OnPreferenceChangeListener,
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GameDriverContentObserver.OnGameDriverContentChangedListener, LifecycleObserver,
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OnStart, OnStop {
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public static final int GUP_DEFAULT = 0;
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public static final int GUP_ALL_APPS = 1;
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public static final int GUP_OFF = 2;
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private final Context mContext;
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private final ContentResolver mContentResolver;
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@VisibleForTesting
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GameDriverContentObserver mGameDriverContentObserver;
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private SwitchPreference mPreference;
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public GupEnableForAllAppsPreferenceController(Context context, String key) {
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super(context, key);
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mContext = context;
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mContentResolver = context.getContentResolver();
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mGameDriverContentObserver =
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new GameDriverContentObserver(new Handler(Looper.getMainLooper()), this);
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}
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@Override
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public int getAvailabilityStatus() {
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return DevelopmentSettingsEnabler.isDevelopmentSettingsEnabled(mContext)
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&& (Settings.Global.getInt(
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mContentResolver, Settings.Global.GUP_DEV_ALL_APPS, GUP_DEFAULT)
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!= GUP_OFF)
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? AVAILABLE
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: CONDITIONALLY_UNAVAILABLE;
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}
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@Override
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public void displayPreference(PreferenceScreen screen) {
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super.displayPreference(screen);
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mPreference = screen.findPreference(getPreferenceKey());
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}
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@Override
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public void onStart() {
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mGameDriverContentObserver.register(mContentResolver);
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}
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@Override
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public void onStop() {
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mGameDriverContentObserver.unregister(mContentResolver);
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}
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@Override
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public void updateState(Preference preference) {
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final SwitchPreference switchPreference = (SwitchPreference) preference;
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switchPreference.setVisible(isAvailable());
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switchPreference.setChecked(Settings.Global.getInt(mContentResolver,
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Settings.Global.GUP_DEV_ALL_APPS, GUP_DEFAULT)
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== GUP_ALL_APPS);
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}
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@Override
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public boolean onPreferenceChange(Preference preference, Object newValue) {
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Settings.Global.putInt(mContentResolver, Settings.Global.GUP_DEV_ALL_APPS,
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(boolean) newValue ? GUP_ALL_APPS : GUP_DEFAULT);
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return true;
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}
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@Override
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public void onGameDriverContentChanged() {
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updateState(mPreference);
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}
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}
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