Do not shrink topology pane after a drag
Changing the height of the pane causes UI elements below it to shift around. Allow it to grow when needed but do not shrink once it has grown. Test: atest TopologyScaleTest.kt Flag: com.android.settings.flags.display_topology_pane_in_display_list Bug: b/352650922 Change-Id: I1a3e0ab77b05c5a4337e3e8ab865a974eb1faeda
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@@ -51,6 +51,10 @@ import kotlin.math.abs
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import kotlin.math.max
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import kotlin.math.min
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// These extension methods make calls to min and max chainable.
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fun Float.atMost(n: Number): Float = min(this, n.toFloat())
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fun Float.atLeast(n: Number): Float = max(this, n.toFloat())
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/**
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* Contains the parameters needed for transforming global display coordinates to and from topology
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* pane coordinates. This is necessary for implementing an interactive display topology pane. The
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@@ -64,6 +68,9 @@ import kotlin.math.min
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* practice the origin will be the upper-left coordinate of the primary display.
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*
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* @param paneWidth width of the pane in view coordinates
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* @param minPaneHeight smallest allowed height of the pane in view coordinates. This will not
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* affect the block ratio, but only the final height of the pane and the
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* position of the display bounds' center.
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* @param minEdgeLength the smallest length permitted of a display block. This should be set based
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* on accessibility requirements, but also accounting for padding that appears
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* around each button.
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@@ -74,8 +81,8 @@ import kotlin.math.min
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* @param displaysPos the absolute topology coordinates for each display in the topology.
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*/
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class TopologyScale(
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paneWidth : Int, minEdgeLength : Int, maxBlockRatio : Float,
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displaysPos : Collection<RectF>) {
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paneWidth: Int, minPaneHeight: Float, minEdgeLength: Int, maxBlockRatio: Float,
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displaysPos: Collection<RectF>) {
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/** Scale of block sizes to real-world display sizes. Should be less than 1. */
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val blockRatio: Float
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@@ -102,28 +109,30 @@ class TopologyScale(
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biggestDisplayHeight = max(biggestDisplayHeight, pos.height())
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}
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// Set height according to the width and the aspect ratio of the display bounds limitted by
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// Set height according to the width and the aspect ratio of the display bounds limited by
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// maxBlockRatio. It prevents blocks from being too large, which would make dragging and
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// dropping awkward.
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val rawBlockRatio = min(maxBlockRatio, paneWidth.toFloat() * 0.6f / displayBounds.width())
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// If the `ratio` is set too low because one of the displays will have an edge less than
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// minEdgeLength(dp) long, increase it such that the smallest edge is that long.
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blockRatio = max(minEdgeLength.toFloat() / smallestDisplayDim, rawBlockRatio).toFloat()
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blockRatio = maxBlockRatio
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.atMost(paneWidth * 0.6 / displayBounds.width())
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// If the `ratio` is set too low because one of the displays will have an edge less
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// than minEdgeLength(dp) long, increase it such that the smallest edge is that
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// long.
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.atLeast(minEdgeLength.toFloat() / smallestDisplayDim)
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// Essentially, we just set the pane height based on the pre-determined pane width and the
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// aspect ratio of the display bounds. But we may need to increase it slightly to achieve
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// 20% padding above and below the display bounds - this is where the 0.6 comes from.
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val rawPaneHeight = max(
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paneWidth.toDouble() / displayBounds.width() * displayBounds.height(),
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displayBounds.height() * blockRatio / 0.6).toFloat()
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// aspect ratio of the display bounds.
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paneHeight = (paneWidth.toFloat() / displayBounds.width() * displayBounds.height())
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// We may need to increase it slightly to achieve 20% padding above and below the
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// display bounds - this is where the 0.6 comes from.
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.atLeast(displayBounds.height() * blockRatio / 0.6)
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// It is easy for the aspect ratio to result in an excessively tall pane, since the width is
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// pre-determined and may be considerably wider than necessary. So we prevent the height
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// from growing too large here, by limiting vertical padding to the size of the tallest
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// display. This improves results for very tall display bounds.
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paneHeight = min(
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rawPaneHeight, blockRatio * (displayBounds.height() + biggestDisplayHeight * 2f))
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// It is easy for the aspect ratio to result in an excessively tall pane, since the
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// width is pre-determined and may be considerably wider than necessary. So we
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// prevent the height from growing too large here, by limiting vertical padding to
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// the size of the tallest display. This improves results for very tall display
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// bounds.
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.atMost(blockRatio * (displayBounds.height() + biggestDisplayHeight * 2f))
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.atLeast(minPaneHeight)
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// Set originPaneXY (the location of 0,0 in display space in the pane's coordinate system)
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// such that the display bounds rect is centered in the pane.
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@@ -365,7 +374,8 @@ class DisplayTopologyPreference(context : Context)
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}
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val scaling = TopologyScale(
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mPaneContent.width, minEdgeLength = 60, maxBlockRatio = 0.12f,
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mPaneContent.width, minPaneHeight = mTopologyInfo?.scaling?.paneHeight ?: 0f,
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minEdgeLength = 60, maxBlockRatio = 0.12f,
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newBounds.map { it.second }.toList())
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mPaneHolder.layoutParams.let {
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val newHeight = scaling.paneHeight.toInt()
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@@ -34,7 +34,7 @@ class TopologyScaleTest {
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@Test
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fun oneDisplay4to3Aspect() {
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val scale = TopologyScale(
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/* paneWidth= */ 640,
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/* paneWidth= */ 640, minPaneHeight = 0f,
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minEdgeLength = 48, maxBlockRatio = 0.05f,
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listOf(RectF(0f, 0f, 640f, 480f)))
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@@ -47,12 +47,23 @@ class TopologyScaleTest {
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assertPointF(352f, 96f, 0.001f, scale.displayToPaneCoor(640f, 480f))
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assertPointF(320f, 72f, 0.001f, scale.displayToPaneCoor(320f, 240f))
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assertPointF(640f, 480f, 0.001f, scale.paneToDisplayCoor(352f, 96f))
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// Same as original scale but made taller with minPaneHeight.
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// The paneHeight and origin coordinates are changed but the block ratio is the same.
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val taller = TopologyScale(
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/* paneWidth= */ 640, minPaneHeight = 155.0f,
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minEdgeLength = 48, maxBlockRatio = 0.05f,
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listOf(RectF(0f, 0f, 640f, 480f)))
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assertEquals(
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"{TopologyScale blockRatio=0.100000 originPaneXY=288.0,53.5 paneHeight=155.0}",
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"" + taller)
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}
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@Test
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fun twoUnalignedDisplays() {
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val scale = TopologyScale(
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/* paneWidth= */ 300,
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/* paneWidth= */ 300, minPaneHeight = 0f,
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minEdgeLength = 48, maxBlockRatio = 0.05f,
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listOf(RectF(0f, 0f, 1920f, 1200f), RectF(1920f, -300f, 3840f, 900f)))
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@@ -68,7 +79,7 @@ class TopologyScaleTest {
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@Test
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fun twoDisplaysBlockRatioBumpedForGarSizeMinimumHorizontal() {
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val scale = TopologyScale(
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/* paneWidth= */ 192,
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/* paneWidth= */ 192, minPaneHeight = 0f,
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minEdgeLength = 48, maxBlockRatio = 0.05f,
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listOf(RectF(0f, 0f, 240f, 320f), RectF(-240f, -320f, 0f, 0f)))
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@@ -86,7 +97,7 @@ class TopologyScaleTest {
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@Test
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fun paneVerticalPaddingLimitedByTallestDisplay() {
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val scale = TopologyScale(
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/* paneWidth= */ 300,
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/* paneWidth= */ 300, minPaneHeight = 0f,
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minEdgeLength = 48, maxBlockRatio = 0.05f,
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listOf(
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RectF(0f, 0f, 640f, 480f),
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@@ -106,7 +117,7 @@ class TopologyScaleTest {
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@Test
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fun limitedByCustomMaxBlockRatio() {
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val scale = TopologyScale(
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/* paneWidth= */ 300,
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/* paneWidth= */ 300, minPaneHeight = 0f,
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minEdgeLength = 24, maxBlockRatio = 0.12f,
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listOf(
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RectF(0f, 0f, 640f, 480f),
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@@ -123,7 +134,7 @@ class TopologyScaleTest {
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fun largeCustomMinEdgeLength() {
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// minBlockEdgeLength/minDisplayEdgeLength = 80/480 = 1/6, so the block ratio will be 1/6
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val scale = TopologyScale(
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/* paneWidth= */ 300,
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/* paneWidth= */ 300, minPaneHeight = 0f,
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minEdgeLength = 80, maxBlockRatio = 0.05f,
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listOf(
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RectF(0f, 0f, 640f, 480f),
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