Note: events.cpp is still old code renamed to cpp to make it easier to call functions like gr_fb_width(). I had to modify AOSP fbdev code to provide a separate memory surface for drawing to as drawing directly to the framebuffer resulted in rendering taking about 5 times longer. I also modified AOSP adf code to provide a separate memory surface for drawing for the same performance reasons. The Nexus 9 supports adf graphics. Overlay graphics work on at least one device. Overlay provides a separate memory buffer already so performance is good. I do not have a drm device yet that I know of. I made some attempt to update the drm code to determine the correct pixel format based on the drm graphics format, but what is available in pixel flinger and what is available in drm do not line up all that well. Reports are that the Pixel C is using drm graphics, but performance is slow, likely due to the use of a mmap instead of a memory buffyer. Change-Id: Ibd45bccca6ac2cb826037aa9b2aa5065cf683eed
653 lines
21 KiB
C++
653 lines
21 KiB
C++
/*
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Copyright 2013 bigbiff/Dees_Troy TeamWin
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This file is part of TWRP/TeamWin Recovery Project.
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TWRP is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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TWRP is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with TWRP. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <string.h>
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extern "C" {
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#include "../twcommon.h"
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}
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#include "../minuitwrp/minui.h"
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#include "rapidxml.hpp"
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#include "objects.hpp"
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#include "../data.hpp"
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const float SCROLLING_SPEED_DECREMENT = 0.9; // friction
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const int SCROLLING_FLOOR = 2; // minimum pixels for scrolling to stop
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GUIScrollList::GUIScrollList(xml_node<>* node) : GUIObject(node)
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{
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xml_attribute<>* attr;
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xml_node<>* child;
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firstDisplayedItem = mItemSpacing = mFontHeight = mSeparatorH = y_offset = scrollingSpeed = 0;
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maxIconWidth = maxIconHeight = mHeaderIconHeight = mHeaderIconWidth = 0;
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mHeaderSeparatorH = mHeaderH = actualItemHeight = 0;
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mHeaderIsStatic = false;
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mBackground = mHeaderIcon = NULL;
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mFont = NULL;
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mFastScrollW = mFastScrollLineW = mFastScrollRectW = mFastScrollRectH = 0;
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mFastScrollRectCurrentY = mFastScrollRectCurrentH = mFastScrollRectTouchY = 0;
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lastY = last2Y = fastScroll = 0;
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mUpdate = 0;
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touchDebounce = 6;
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ConvertStrToColor("black", &mBackgroundColor);
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ConvertStrToColor("black", &mHeaderBackgroundColor);
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ConvertStrToColor("black", &mSeparatorColor);
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ConvertStrToColor("black", &mHeaderSeparatorColor);
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ConvertStrToColor("white", &mFontColor);
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ConvertStrToColor("white", &mHeaderFontColor);
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ConvertStrToColor("white", &mFastScrollLineColor);
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ConvertStrToColor("white", &mFastScrollRectColor);
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hasHighlightColor = false;
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allowSelection = true;
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selectedItem = NO_ITEM;
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// Load header text
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// note: node can be NULL for the emergency console
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child = node ? node->first_node("text") : NULL;
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if (child) mHeaderText = child->value();
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// Simple way to check for static state
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mLastHeaderValue = gui_parse_text(mHeaderText);
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mHeaderIsStatic = (mLastHeaderValue == mHeaderText);
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mHighlightColor = LoadAttrColor(FindNode(node, "highlight"), "color", &hasHighlightColor);
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child = FindNode(node, "background");
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if (child)
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{
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mBackground = LoadAttrImage(child, "resource");
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mBackgroundColor = LoadAttrColor(child, "color");
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}
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// Load the placement
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LoadPlacement(FindNode(node, "placement"), &mRenderX, &mRenderY, &mRenderW, &mRenderH);
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SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH);
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// Load the font, and possibly override the color
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child = FindNode(node, "font");
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if (child)
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{
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mFont = LoadAttrFont(child, "resource");
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mFontColor = LoadAttrColor(child, "color");
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mFontHighlightColor = LoadAttrColor(child, "highlightcolor", mFontColor);
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mItemSpacing = LoadAttrIntScaleY(child, "spacing");
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}
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// Load the separator if it exists
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child = FindNode(node, "separator");
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if (child)
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{
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mSeparatorColor = LoadAttrColor(child, "color");
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mSeparatorH = LoadAttrIntScaleY(child, "height");
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}
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// Fast scroll
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child = FindNode(node, "fastscroll");
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if (child)
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{
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mFastScrollLineColor = LoadAttrColor(child, "linecolor");
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mFastScrollRectColor = LoadAttrColor(child, "rectcolor");
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mFastScrollW = LoadAttrIntScaleX(child, "w");
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mFastScrollLineW = LoadAttrIntScaleX(child, "linew");
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mFastScrollRectW = LoadAttrIntScaleX(child, "rectw");
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mFastScrollRectH = LoadAttrIntScaleY(child, "recth");
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}
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// Retrieve the line height
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mFontHeight = mFont->GetHeight();
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actualItemHeight = mFontHeight + mItemSpacing + mSeparatorH;
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// Load the header if it exists
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child = FindNode(node, "header");
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if (child)
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{
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mHeaderH = mFontHeight;
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mHeaderIcon = LoadAttrImage(child, "icon");
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mHeaderBackgroundColor = LoadAttrColor(child, "background", mBackgroundColor);
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mHeaderFontColor = LoadAttrColor(child, "textcolor", mFontColor);
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mHeaderSeparatorColor = LoadAttrColor(child, "separatorcolor", mSeparatorColor);
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mHeaderSeparatorH = LoadAttrIntScaleY(child, "separatorheight", mSeparatorH);
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if (mHeaderIcon && mHeaderIcon->GetResource())
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{
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mHeaderIconWidth = mHeaderIcon->GetWidth();
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mHeaderIconHeight = mHeaderIcon->GetHeight();
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if (mHeaderIconHeight > mHeaderH)
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mHeaderH = mHeaderIconHeight;
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if (mHeaderIconWidth > maxIconWidth)
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maxIconWidth = mHeaderIconWidth;
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}
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mHeaderH += mItemSpacing + mHeaderSeparatorH;
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if (mHeaderH < actualItemHeight)
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mHeaderH = actualItemHeight;
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}
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if (actualItemHeight / 3 > 6)
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touchDebounce = actualItemHeight / 3;
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}
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GUIScrollList::~GUIScrollList()
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{
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}
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void GUIScrollList::SetMaxIconSize(int w, int h)
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{
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if (w > maxIconWidth)
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maxIconWidth = w;
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if (h > maxIconHeight)
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maxIconHeight = h;
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if (maxIconHeight > mFontHeight) {
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actualItemHeight = maxIconHeight + mItemSpacing + mSeparatorH;
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if (mHeaderH > 0 && actualItemHeight > mHeaderH)
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mHeaderH = actualItemHeight;
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}
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}
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void GUIScrollList::SetVisibleListLocation(size_t list_index)
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{
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// This will make sure that the item indicated by list_index is visible on the screen
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size_t lines = GetDisplayItemCount();
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if (list_index <= (unsigned)firstDisplayedItem) {
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// list_index is above the currently displayed items, put the selected item at the very top
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firstDisplayedItem = list_index;
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y_offset = 0;
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} else if (list_index >= firstDisplayedItem + lines) {
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// list_index is below the currently displayed items, put the selected item at the very bottom
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firstDisplayedItem = list_index - lines + 1;
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if (GetDisplayRemainder() != 0) {
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// There's a partial row displayed, set the scrolling offset so that the selected item really is at the very bottom
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firstDisplayedItem--;
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y_offset = GetDisplayRemainder() - actualItemHeight;
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} else {
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// There's no partial row so zero out the offset
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y_offset = 0;
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}
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if (firstDisplayedItem < 0)
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firstDisplayedItem = 0;
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}
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scrollingSpeed = 0; // stop kinetic scrolling on setting visible location
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mUpdate = 1;
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}
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int GUIScrollList::Render(void)
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{
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if(!isConditionTrue())
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return 0;
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// First step, fill background
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gr_color(mBackgroundColor.red, mBackgroundColor.green, mBackgroundColor.blue, mBackgroundColor.alpha);
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gr_fill(mRenderX, mRenderY + mHeaderH, mRenderW, mRenderH - mHeaderH);
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// don't paint outside of the box
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gr_clip(mRenderX, mRenderY, mRenderW, mRenderH);
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// Next, render the background resource (if it exists)
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if (mBackground && mBackground->GetResource())
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{
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int BackgroundW = mBackground->GetWidth();
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int BackgroundH = mBackground->GetHeight();
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int BackgroundX = mRenderX + ((mRenderW - BackgroundW) / 2);
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int BackgroundY = mRenderY + ((mRenderH - BackgroundH) / 2);
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gr_blit(mBackground->GetResource(), 0, 0, BackgroundW, BackgroundH, BackgroundX, BackgroundY);
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}
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// This tells us how many full lines we can actually render
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size_t lines = GetDisplayItemCount();
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size_t listSize = GetItemCount();
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int listW = mRenderW; // this is only used for the separators - the list items are rendered in the full width of the list
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if (listSize <= lines) {
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hasScroll = false;
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scrollingSpeed = 0;
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lines = listSize;
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y_offset = 0;
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} else {
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hasScroll = true;
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listW -= mFastScrollW; // space for fast scroll
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lines++;
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if (lines < listSize)
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lines++;
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}
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int yPos = mRenderY + mHeaderH + y_offset;
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// render all visible items
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for (size_t line = 0; line < lines; line++)
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{
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size_t itemindex = line + firstDisplayedItem;
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if (itemindex >= listSize)
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break;
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RenderItem(itemindex, yPos, itemindex == selectedItem);
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// Add the separator
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gr_color(mSeparatorColor.red, mSeparatorColor.green, mSeparatorColor.blue, mSeparatorColor.alpha);
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gr_fill(mRenderX, yPos + actualItemHeight - mSeparatorH, listW, mSeparatorH);
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// Move the yPos
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yPos += actualItemHeight;
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}
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// Render the Header (last so that it overwrites the top most row for per pixel scrolling)
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yPos = mRenderY;
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if (mHeaderH > 0) {
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// First step, fill background
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gr_color(mHeaderBackgroundColor.red, mHeaderBackgroundColor.green, mHeaderBackgroundColor.blue, mHeaderBackgroundColor.alpha);
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gr_fill(mRenderX, mRenderY, mRenderW, mHeaderH);
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int IconOffsetX = 0;
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// render the icon if it exists
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if (mHeaderIcon && mHeaderIcon->GetResource())
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{
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gr_blit(mHeaderIcon->GetResource(), 0, 0, mHeaderIconWidth, mHeaderIconHeight, mRenderX + ((mHeaderIconWidth - maxIconWidth) / 2), (yPos + (int)((mHeaderH - mHeaderIconHeight) / 2)));
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IconOffsetX = maxIconWidth;
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}
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// render the text
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gr_color(mHeaderFontColor.red, mHeaderFontColor.green, mHeaderFontColor.blue, mHeaderFontColor.alpha);
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gr_textEx_scaleW(mRenderX + IconOffsetX + 5, yPos + (int)(mHeaderH / 2), mLastHeaderValue.c_str(), mFont->GetResource(), mRenderW, TEXT_ONLY_RIGHT, 0);
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// Add the separator
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gr_color(mHeaderSeparatorColor.red, mHeaderSeparatorColor.green, mHeaderSeparatorColor.blue, mHeaderSeparatorColor.alpha);
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gr_fill(mRenderX, yPos + mHeaderH - mHeaderSeparatorH, mRenderW, mHeaderSeparatorH);
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}
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// reset clipping
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gr_noclip();
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// render fast scroll
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if (hasScroll) {
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int fWidth = mRenderW - listW;
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int fHeight = mRenderH - mHeaderH;
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int centerX = listW + mRenderX + fWidth / 2;
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// first determine the total list height and where we are in the list
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int totalHeight = GetItemCount() * actualItemHeight; // total height of the full list in pixels
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int topPos = firstDisplayedItem * actualItemHeight - y_offset;
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// now scale it proportionally to the scrollbar height
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int boxH = fHeight * fHeight / totalHeight; // proportional height of the displayed portion
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boxH = std::max(boxH, mFastScrollRectH); // but keep a minimum height
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int boxY = (fHeight - boxH) * topPos / (totalHeight - fHeight); // pixels relative to top of list
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int boxW = mFastScrollRectW;
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int x = centerX - boxW / 2;
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int y = mRenderY + mHeaderH + boxY;
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// line above and below box (needs to be split because box can be transparent)
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gr_color(mFastScrollLineColor.red, mFastScrollLineColor.green, mFastScrollLineColor.blue, mFastScrollLineColor.alpha);
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gr_fill(centerX - mFastScrollLineW / 2, mRenderY + mHeaderH, mFastScrollLineW, boxY);
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gr_fill(centerX - mFastScrollLineW / 2, y + boxH, mFastScrollLineW, fHeight - boxY - boxH);
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// box
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gr_color(mFastScrollRectColor.red, mFastScrollRectColor.green, mFastScrollRectColor.blue, mFastScrollRectColor.alpha);
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gr_fill(x, y, boxW, boxH);
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mFastScrollRectCurrentY = boxY;
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mFastScrollRectCurrentH = boxH;
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}
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mUpdate = 0;
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return 0;
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}
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void GUIScrollList::RenderItem(size_t itemindex __unused, int yPos, bool selected)
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{
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RenderStdItem(yPos, selected, NULL, "implement RenderItem!");
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}
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void GUIScrollList::RenderStdItem(int yPos, bool selected, ImageResource* icon, const char* text, int iconAndTextH)
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{
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if (hasHighlightColor && selected) {
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// Highlight the item background of the selected item
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gr_color(mHighlightColor.red, mHighlightColor.green, mHighlightColor.blue, mHighlightColor.alpha);
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gr_fill(mRenderX, yPos, mRenderW, actualItemHeight);
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}
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if (selected) {
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// Use the highlight color for the font
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gr_color(mFontHighlightColor.red, mFontHighlightColor.green, mFontHighlightColor.blue, mFontHighlightColor.alpha);
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} else {
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// Set the color for the font
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gr_color(mFontColor.red, mFontColor.green, mFontColor.blue, mFontColor.alpha);
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}
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if (!iconAndTextH)
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iconAndTextH = actualItemHeight;
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// render icon
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if (icon && icon->GetResource()) {
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int iconH = icon->GetHeight();
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int iconW = icon->GetWidth();
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int iconY = yPos + (iconAndTextH - iconH) / 2;
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int iconX = mRenderX + (maxIconWidth - iconW) / 2;
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gr_blit(icon->GetResource(), 0, 0, iconW, iconH, iconX, iconY);
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}
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// render label text
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int textX = mRenderX + maxIconWidth + 5;
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int textY = yPos + (iconAndTextH / 2);
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gr_textEx_scaleW(textX, textY, text, mFont->GetResource(), mRenderW, TEXT_ONLY_RIGHT, 0);
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}
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int GUIScrollList::Update(void)
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{
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if(!isConditionTrue())
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return 0;
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if (!mHeaderIsStatic) {
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std::string newValue = gui_parse_text(mHeaderText);
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if (mLastHeaderValue != newValue) {
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mLastHeaderValue = newValue;
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mUpdate = 1;
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}
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}
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// Handle kinetic scrolling
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// maximum number of items to scroll per update
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float maxItemsScrolledPerFrame = std::max(2.5, float(GetDisplayItemCount() / 4) + 0.5);
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int maxScrollDistance = actualItemHeight * maxItemsScrolledPerFrame;
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int oldScrollingSpeed = scrollingSpeed;
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if (scrollingSpeed == 0) {
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// Do nothing
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return 0;
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} else if (scrollingSpeed > 0) {
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if (scrollingSpeed < maxScrollDistance)
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y_offset += scrollingSpeed;
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else
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y_offset += maxScrollDistance;
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scrollingSpeed *= SCROLLING_SPEED_DECREMENT;
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if (scrollingSpeed == oldScrollingSpeed)
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--scrollingSpeed;
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} else if (scrollingSpeed < 0) {
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if (abs(scrollingSpeed) < maxScrollDistance)
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y_offset += scrollingSpeed;
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else
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y_offset -= maxScrollDistance;
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scrollingSpeed *= SCROLLING_SPEED_DECREMENT;
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if (scrollingSpeed == oldScrollingSpeed)
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++scrollingSpeed;
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}
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if (abs(scrollingSpeed) < SCROLLING_FLOOR)
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scrollingSpeed = 0;
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HandleScrolling();
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mUpdate = 1;
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return 0;
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}
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size_t GUIScrollList::HitTestItem(int x __unused, int y)
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{
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// We only care about y position
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if (y < mRenderY || y - mRenderY <= mHeaderH || y - mRenderY > mRenderH)
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return NO_ITEM;
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int startSelection = (y - mRenderY - mHeaderH);
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// Locate the correct item
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size_t actualSelection = firstDisplayedItem;
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int selectY = y_offset;
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while (selectY + actualItemHeight < startSelection) {
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selectY += actualItemHeight;
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actualSelection++;
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}
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if (actualSelection < GetItemCount())
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return actualSelection;
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return NO_ITEM;
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}
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int GUIScrollList::NotifyTouch(TOUCH_STATE state, int x, int y)
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{
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if(!isConditionTrue())
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return -1;
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switch (state)
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{
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case TOUCH_START:
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if (hasScroll && x >= mRenderX + mRenderW - mFastScrollW) {
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fastScroll = 1; // Initial touch is in the fast scroll region
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int fastScrollBoxTop = mFastScrollRectCurrentY + mRenderY + mHeaderH;
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int fastScrollBoxBottom = fastScrollBoxTop + mFastScrollRectCurrentH;
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if (y >= fastScrollBoxTop && y < fastScrollBoxBottom)
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// user grabbed the fastscroll bar
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// try to keep the initially touched part of the scrollbar under the finger
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mFastScrollRectTouchY = y - fastScrollBoxTop;
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else
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// user tapped outside the fastscroll bar
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// center fastscroll rect on the initial touch position
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mFastScrollRectTouchY = mFastScrollRectCurrentH / 2;
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}
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if (scrollingSpeed != 0) {
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selectedItem = NO_ITEM; // this allows the user to tap the list to stop the scrolling without selecting the item they tap
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scrollingSpeed = 0; // stop scrolling on a new touch
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} else if (!fastScroll && allowSelection) {
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// find out which item the user touched
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selectedItem = HitTestItem(x, y);
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}
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if (selectedItem != NO_ITEM)
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mUpdate = 1;
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lastY = last2Y = y;
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break;
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case TOUCH_DRAG:
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if (fastScroll)
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{
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int relY = y - mRenderY - mHeaderH; // touch position relative to window
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int windowH = mRenderH - mHeaderH;
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int totalHeight = GetItemCount() * actualItemHeight; // total height of the full list in pixels
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// calculate new top position of the fastscroll bar relative to window
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int newY = relY - mFastScrollRectTouchY;
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// keep it fully inside the list
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newY = std::min(std::max(newY, 0), windowH - mFastScrollRectCurrentH);
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// now compute the new scroll position for the list
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|
int newTopPos = newY * (totalHeight - windowH) / (windowH - mFastScrollRectCurrentH); // new top pixel of list
|
|
newTopPos = std::min(newTopPos, totalHeight - windowH); // account for rounding errors
|
|
firstDisplayedItem = newTopPos / actualItemHeight;
|
|
y_offset = - newTopPos % actualItemHeight;
|
|
|
|
selectedItem = NO_ITEM;
|
|
mUpdate = 1;
|
|
scrollingSpeed = 0; // prevent kinetic scrolling when using fast scroll
|
|
break;
|
|
}
|
|
|
|
// Provide some debounce on initial touches
|
|
if (selectedItem != NO_ITEM && abs(y - lastY) < touchDebounce) {
|
|
mUpdate = 1;
|
|
break;
|
|
}
|
|
|
|
selectedItem = NO_ITEM; // nothing is selected because we dragged too far
|
|
// Handle scrolling
|
|
if (hasScroll) {
|
|
y_offset += y - lastY; // adjust the scrolling offset based on the difference between the starting touch and the current touch
|
|
last2Y = lastY; // keep track of previous y locations so that we can tell how fast to scroll for kinetic scrolling
|
|
lastY = y; // update last touch to the current touch so we can tell how far and what direction we scroll for the next touch event
|
|
|
|
HandleScrolling();
|
|
} else
|
|
y_offset = 0;
|
|
mUpdate = 1;
|
|
break;
|
|
|
|
case TOUCH_RELEASE:
|
|
if (fastScroll)
|
|
mUpdate = 1; // get rid of touch effects on the fastscroll bar
|
|
fastScroll = 0;
|
|
if (selectedItem != NO_ITEM) {
|
|
// We've selected an item!
|
|
NotifySelect(selectedItem);
|
|
mUpdate = 1;
|
|
|
|
DataManager::Vibrate("tw_button_vibrate");
|
|
selectedItem = NO_ITEM;
|
|
} else {
|
|
// Start kinetic scrolling
|
|
scrollingSpeed = lastY - last2Y;
|
|
if (abs(scrollingSpeed) < touchDebounce)
|
|
scrollingSpeed = 0;
|
|
}
|
|
case TOUCH_REPEAT:
|
|
case TOUCH_HOLD:
|
|
break;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void GUIScrollList::HandleScrolling()
|
|
{
|
|
// handle dragging downward, scrolling upward
|
|
// the offset should always be <= 0 and > -actualItemHeight, adjust the first display row and offset as needed
|
|
while(firstDisplayedItem && y_offset > 0) {
|
|
firstDisplayedItem--;
|
|
y_offset -= actualItemHeight;
|
|
}
|
|
if (firstDisplayedItem == 0 && y_offset > 0) {
|
|
y_offset = 0; // user kept dragging downward past the top of the list, so always reset the offset to 0 since we can't scroll any further in this direction
|
|
scrollingSpeed = 0; // stop kinetic scrolling
|
|
}
|
|
|
|
// handle dragging upward, scrolling downward
|
|
int totalSize = GetItemCount();
|
|
int lines = GetDisplayItemCount(); // number of full lines our list can display at once
|
|
int bottom_offset = GetDisplayRemainder() - actualItemHeight; // extra display area that can display a partial line for per pixel scrolling
|
|
|
|
// the offset should always be <= 0 and > -actualItemHeight, adjust the first display row and offset as needed
|
|
while (firstDisplayedItem + lines + (bottom_offset ? 1 : 0) < totalSize && abs(y_offset) > actualItemHeight) {
|
|
firstDisplayedItem++;
|
|
y_offset += actualItemHeight;
|
|
}
|
|
// Check if we dragged too far, set the list at the bottom and adjust offset as needed
|
|
if (bottom_offset != 0 && firstDisplayedItem + lines + 1 >= totalSize && y_offset <= bottom_offset) {
|
|
firstDisplayedItem = totalSize - lines - 1;
|
|
y_offset = bottom_offset;
|
|
scrollingSpeed = 0; // stop kinetic scrolling
|
|
} else if (firstDisplayedItem + lines >= totalSize && y_offset < 0) {
|
|
firstDisplayedItem = totalSize - lines;
|
|
y_offset = 0;
|
|
scrollingSpeed = 0; // stop kinetic scrolling
|
|
}
|
|
}
|
|
|
|
int GUIScrollList::GetDisplayItemCount()
|
|
{
|
|
return (mRenderH - mHeaderH) / (actualItemHeight);
|
|
}
|
|
|
|
int GUIScrollList::GetDisplayRemainder()
|
|
{
|
|
return (mRenderH - mHeaderH) % actualItemHeight;
|
|
}
|
|
|
|
int GUIScrollList::NotifyVarChange(const std::string& varName, const std::string& value)
|
|
{
|
|
GUIObject::NotifyVarChange(varName, value);
|
|
|
|
if(!isConditionTrue())
|
|
return 0;
|
|
|
|
if (!mHeaderIsStatic) {
|
|
std::string newValue = gui_parse_text(mHeaderText);
|
|
if (mLastHeaderValue != newValue) {
|
|
mLastHeaderValue = newValue;
|
|
firstDisplayedItem = 0;
|
|
y_offset = 0;
|
|
scrollingSpeed = 0; // stop kinetic scrolling on variable changes
|
|
mUpdate = 1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int GUIScrollList::SetRenderPos(int x, int y, int w /* = 0 */, int h /* = 0 */)
|
|
{
|
|
mRenderX = x;
|
|
mRenderY = y;
|
|
if (w || h)
|
|
{
|
|
mRenderW = w;
|
|
mRenderH = h;
|
|
}
|
|
SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH);
|
|
mUpdate = 1;
|
|
return 0;
|
|
}
|
|
|
|
void GUIScrollList::SetPageFocus(int inFocus)
|
|
{
|
|
if (inFocus) {
|
|
NotifyVarChange("", ""); // This forces a check for the header text
|
|
scrollingSpeed = 0; // stop kinetic scrolling on page changes
|
|
mUpdate = 1;
|
|
}
|
|
}
|
|
|
|
bool GUIScrollList::AddLines(std::vector<std::string>* origText, std::vector<std::string>* origColor, size_t* lastCount, std::vector<std::string>* rText, std::vector<std::string>* rColor)
|
|
{
|
|
if (*lastCount == origText->size())
|
|
return false; // nothing to add
|
|
|
|
size_t prevCount = *lastCount;
|
|
*lastCount = origText->size();
|
|
|
|
// Due to word wrap, figure out what / how the newly added text needs to be added to the render vector that is word wrapped
|
|
// Note, that multiple consoles on different GUI pages may be different widths or use different fonts, so the word wrapping
|
|
// may different in different console windows
|
|
for (size_t i = prevCount; i < *lastCount; i++) {
|
|
string curr_line = origText->at(i);
|
|
string curr_color;
|
|
if (origColor)
|
|
curr_color = origColor->at(i);
|
|
for(;;) {
|
|
size_t line_char_width = gr_ttf_maxExW(curr_line.c_str(), mFont->GetResource(), mRenderW);
|
|
if (line_char_width < curr_line.size()) {
|
|
//string left = curr_line.substr(0, line_char_width);
|
|
size_t wrap_pos = curr_line.find_last_of(" ,./:-_;", line_char_width - 1);
|
|
if (wrap_pos == string::npos)
|
|
wrap_pos = line_char_width;
|
|
else if (wrap_pos < line_char_width - 1)
|
|
wrap_pos++;
|
|
rText->push_back(curr_line.substr(0, wrap_pos));
|
|
if (origColor)
|
|
rColor->push_back(curr_color);
|
|
curr_line = curr_line.substr(wrap_pos);
|
|
/* After word wrapping, delete any leading spaces. Note that the word wrapping is not smart enough to know not
|
|
* to wrap in the middle of something like ... so some of the ... could appear on the following line. */
|
|
curr_line.erase(0, curr_line.find_first_not_of(" "));
|
|
} else {
|
|
rText->push_back(curr_line);
|
|
if (origColor)
|
|
rColor->push_back(curr_color);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|