Note: events.cpp is still old code renamed to cpp to make it easier to call functions like gr_fb_width(). I had to modify AOSP fbdev code to provide a separate memory surface for drawing to as drawing directly to the framebuffer resulted in rendering taking about 5 times longer. I also modified AOSP adf code to provide a separate memory surface for drawing for the same performance reasons. The Nexus 9 supports adf graphics. Overlay graphics work on at least one device. Overlay provides a separate memory buffer already so performance is good. I do not have a drm device yet that I know of. I made some attempt to update the drm code to determine the correct pixel format based on the drm graphics format, but what is available in pixel flinger and what is available in drm do not line up all that well. Reports are that the Pixel C is using drm graphics, but performance is slow, likely due to the use of a mmap instead of a memory buffyer. Change-Id: Ibd45bccca6ac2cb826037aa9b2aa5065cf683eed
119 lines
3.1 KiB
C++
119 lines
3.1 KiB
C++
/*
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Copyright 2012 bigbiff/Dees_Troy TeamWin
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This file is part of TWRP/TeamWin Recovery Project.
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TWRP is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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TWRP is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with TWRP. If not, see <http://www.gnu.org/licenses/>.
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*/
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using namespace std;
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#include <string>
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#include <pthread.h>
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#include <sys/time.h>
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#include <time.h>
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#include <unistd.h>
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#include "pages.hpp"
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#include "blanktimer.hpp"
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#include "../data.hpp"
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extern "C" {
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#include "../twcommon.h"
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}
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#include "../minuitwrp/minui.h"
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#include "../twrp-functions.hpp"
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#include "../variables.h"
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blanktimer::blanktimer(void) {
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pthread_mutex_init(&mutex, NULL);
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setTime(0); // no timeout
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state = kOn;
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orig_brightness = getBrightness();
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}
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bool blanktimer::isScreenOff() {
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return state >= kOff;
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}
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void blanktimer::setTime(int newtime) {
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pthread_mutex_lock(&mutex);
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sleepTimer = newtime;
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pthread_mutex_unlock(&mutex);
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}
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void blanktimer::setTimer(void) {
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clock_gettime(CLOCK_MONOTONIC, &btimer);
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}
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void blanktimer::checkForTimeout() {
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#ifndef TW_NO_SCREEN_TIMEOUT
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pthread_mutex_lock(&mutex);
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timespec curTime, diff;
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clock_gettime(CLOCK_MONOTONIC, &curTime);
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diff = TWFunc::timespec_diff(btimer, curTime);
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if (sleepTimer > 2 && diff.tv_sec > (sleepTimer - 2) && state == kOn) {
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orig_brightness = getBrightness();
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state = kDim;
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TWFunc::Set_Brightness("5");
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}
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if (sleepTimer && diff.tv_sec > sleepTimer && state < kOff) {
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state = kOff;
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TWFunc::Set_Brightness("0");
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TWFunc::check_and_run_script("/sbin/postscreenblank.sh", "blank");
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PageManager::ChangeOverlay("lock");
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}
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#ifndef TW_NO_SCREEN_BLANK
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if (state == kOff) {
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gr_fb_blank(true);
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state = kBlanked;
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}
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#endif
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pthread_mutex_unlock(&mutex);
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#endif
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}
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string blanktimer::getBrightness(void) {
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string result;
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if (DataManager::GetIntValue("tw_has_brightnesss_file")) {
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DataManager::GetValue("tw_brightness", result);
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if (result.empty())
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result = "255";
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}
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return result;
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}
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void blanktimer::resetTimerAndUnblank(void) {
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#ifndef TW_NO_SCREEN_TIMEOUT
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pthread_mutex_lock(&mutex);
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setTimer();
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switch (state) {
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case kBlanked:
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#ifndef TW_NO_SCREEN_BLANK
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gr_fb_blank(false);
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#endif
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// TODO: this is asymmetric with postscreenblank.sh - shouldn't it be under the next case label?
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TWFunc::check_and_run_script("/sbin/postscreenunblank.sh", "unblank");
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// No break here, we want to keep going
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case kOff:
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gui_forceRender();
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// No break here, we want to keep going
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case kDim:
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if (!orig_brightness.empty())
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TWFunc::Set_Brightness(orig_brightness);
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state = kOn;
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case kOn:
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break;
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}
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pthread_mutex_unlock(&mutex);
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#endif
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}
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