With this patch set, if needed, we scale the images during early boot. TTF support is needed to properly scale the font. No font scaling is done on the old style fixed width font used in the console. Special thanks to _that for figuring out the scaling and blending function calls to make this possible. Change-Id: If2f79bef16d6db2e1298bfc3d00c9bcca2bee37a
711 lines
22 KiB
C++
711 lines
22 KiB
C++
/*
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Copyright 2013 bigbiff/Dees_Troy TeamWin
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This file is part of TWRP/TeamWin Recovery Project.
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TWRP is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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TWRP is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with TWRP. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <string.h>
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extern "C" {
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#include "../twcommon.h"
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#include "../minuitwrp/minui.h"
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}
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#include "rapidxml.hpp"
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#include "objects.hpp"
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#include "../data.hpp"
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const int SCROLLING_SPEED_DECREMENT = 6; // friction
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const int SCROLLING_FLOOR = 10; // minimum pixels for scrolling to start or stop
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const int SCROLLING_MULTIPLIER = 1; // initial speed of kinetic scrolling
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const float SCROLLING_SPEED_LIMIT = 2.5; // maximum number of items to scroll per update
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GUIScrollList::GUIScrollList(xml_node<>* node) : GUIObject(node)
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{
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xml_attribute<>* attr;
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xml_node<>* child;
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int header_separator_color_specified = 0, header_separator_height_specified = 0, header_text_color_specified = 0, header_background_color_specified = 0;
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firstDisplayedItem = mItemSpacing = mFontHeight = mSeparatorH = y_offset = scrollingSpeed = 0;
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maxIconWidth = maxIconHeight = mHeaderIconHeight = mHeaderIconWidth = 0;
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mHeaderSeparatorH = mHeaderIsStatic = mHeaderH = actualItemHeight = 0;
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mBackground = mFont = mHeaderIcon = NULL;
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mBackgroundW = mBackgroundH = 0;
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mFastScrollW = mFastScrollLineW = mFastScrollRectW = mFastScrollRectH = 0;
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lastY = last2Y = fastScroll = 0;
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mUpdate = 0;
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touchDebounce = 6;
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ConvertStrToColor("black", &mBackgroundColor);
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ConvertStrToColor("black", &mHeaderBackgroundColor);
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ConvertStrToColor("black", &mSeparatorColor);
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ConvertStrToColor("black", &mHeaderSeparatorColor);
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ConvertStrToColor("white", &mFontColor);
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ConvertStrToColor("white", &mHeaderFontColor);
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ConvertStrToColor("white", &mFastScrollLineColor);
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ConvertStrToColor("white", &mFastScrollRectColor);
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hasHighlightColor = false;
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hasFontHighlightColor = false;
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selectedItem = NO_ITEM;
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// Load header text
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child = node->first_node("header");
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if (child)
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{
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attr = child->first_attribute("icon");
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if (attr)
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mHeaderIcon = PageManager::FindResource(attr->value());
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attr = child->first_attribute("background");
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if (attr)
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{
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std::string color = attr->value();
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ConvertStrToColor(color, &mHeaderBackgroundColor);
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header_background_color_specified = -1;
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}
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attr = child->first_attribute("textcolor");
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if (attr)
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{
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std::string color = attr->value();
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ConvertStrToColor(color, &mHeaderFontColor);
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header_text_color_specified = -1;
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}
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attr = child->first_attribute("separatorcolor");
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if (attr)
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{
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std::string color = attr->value();
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ConvertStrToColor(color, &mHeaderSeparatorColor);
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header_separator_color_specified = -1;
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}
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attr = child->first_attribute("separatorheight");
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if (attr) {
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string parsevalue = gui_parse_text(attr->value());
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mHeaderSeparatorH = scale_theme_y(atoi(parsevalue.c_str()));
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header_separator_height_specified = -1;
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}
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}
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child = node->first_node("text");
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if (child) mHeaderText = child->value();
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memset(&mHighlightColor, 0, sizeof(COLOR));
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child = node->first_node("highlight");
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if (child) {
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attr = child->first_attribute("color");
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if (attr) {
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hasHighlightColor = true;
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std::string color = attr->value();
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ConvertStrToColor(color, &mHighlightColor);
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}
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}
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// Simple way to check for static state
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mLastHeaderValue = gui_parse_text(mHeaderText);
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if (mLastHeaderValue != mHeaderText)
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mHeaderIsStatic = 0;
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else
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mHeaderIsStatic = -1;
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child = node->first_node("background");
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if (child)
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{
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attr = child->first_attribute("resource");
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if (attr)
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mBackground = PageManager::FindResource(attr->value());
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attr = child->first_attribute("color");
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if (attr)
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{
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std::string color = attr->value();
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ConvertStrToColor(color, &mBackgroundColor);
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if (!header_background_color_specified)
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ConvertStrToColor(color, &mHeaderBackgroundColor);
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}
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}
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// Load the placement
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LoadPlacement(node->first_node("placement"), &mRenderX, &mRenderY, &mRenderW, &mRenderH);
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SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH);
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// Load the font, and possibly override the color
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child = node->first_node("font");
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if (child)
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{
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attr = child->first_attribute("resource");
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if (attr)
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mFont = PageManager::FindResource(attr->value());
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attr = child->first_attribute("color");
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if (attr)
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{
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std::string color = attr->value();
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ConvertStrToColor(color, &mFontColor);
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if (!header_text_color_specified)
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ConvertStrToColor(color, &mHeaderFontColor);
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}
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attr = child->first_attribute("spacing");
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if (attr) {
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string parsevalue = gui_parse_text(attr->value());
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mItemSpacing = scale_theme_y(atoi(parsevalue.c_str()));
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}
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attr = child->first_attribute("highlightcolor");
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memset(&mFontHighlightColor, 0, sizeof(COLOR));
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if (attr)
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{
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std::string color = attr->value();
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ConvertStrToColor(color, &mFontHighlightColor);
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hasFontHighlightColor = true;
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}
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}
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// Load the separator if it exists
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child = node->first_node("separator");
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if (child)
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{
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attr = child->first_attribute("color");
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if (attr)
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{
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std::string color = attr->value();
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ConvertStrToColor(color, &mSeparatorColor);
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if (!header_separator_color_specified)
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ConvertStrToColor(color, &mHeaderSeparatorColor);
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}
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attr = child->first_attribute("height");
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if (attr) {
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string parsevalue = gui_parse_text(attr->value());
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mSeparatorH = scale_theme_y(atoi(parsevalue.c_str()));
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if (!header_separator_height_specified)
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mHeaderSeparatorH = mSeparatorH;
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}
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}
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// Fast scroll colors
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child = node->first_node("fastscroll");
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if (child)
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{
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attr = child->first_attribute("linecolor");
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if(attr)
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ConvertStrToColor(attr->value(), &mFastScrollLineColor);
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attr = child->first_attribute("rectcolor");
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if(attr)
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ConvertStrToColor(attr->value(), &mFastScrollRectColor);
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attr = child->first_attribute("w");
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if (attr) {
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string parsevalue = gui_parse_text(attr->value());
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mFastScrollW = scale_theme_x(atoi(parsevalue.c_str()));
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}
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attr = child->first_attribute("linew");
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if (attr) {
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string parsevalue = gui_parse_text(attr->value());
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mFastScrollLineW = scale_theme_x(atoi(parsevalue.c_str()));
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}
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attr = child->first_attribute("rectw");
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if (attr) {
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string parsevalue = gui_parse_text(attr->value());
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mFastScrollRectW = scale_theme_x(atoi(parsevalue.c_str()));
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}
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attr = child->first_attribute("recth");
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if (attr) {
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string parsevalue = gui_parse_text(attr->value());
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mFastScrollRectH = scale_theme_y(atoi(parsevalue.c_str()));
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}
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}
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// Retrieve the line height
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mFontHeight = gr_getMaxFontHeight(mFont ? mFont->GetResource() : NULL);
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mHeaderH = mFontHeight;
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if (mHeaderIcon && mHeaderIcon->GetResource())
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{
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mHeaderIconWidth = gr_get_width(mHeaderIcon->GetResource());
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mHeaderIconHeight = gr_get_height(mHeaderIcon->GetResource());
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if (mHeaderIconHeight > mHeaderH)
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mHeaderH = mHeaderIconHeight;
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if (mHeaderIconWidth > maxIconWidth)
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maxIconWidth = mHeaderIconWidth;
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}
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mHeaderH += mItemSpacing + mHeaderSeparatorH;
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actualItemHeight = mFontHeight + mItemSpacing + mSeparatorH;
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if (mHeaderH < actualItemHeight)
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mHeaderH = actualItemHeight;
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if (actualItemHeight / 3 > 6)
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touchDebounce = actualItemHeight / 3;
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if (mBackground && mBackground->GetResource())
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{
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mBackgroundW = gr_get_width(mBackground->GetResource());
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mBackgroundH = gr_get_height(mBackground->GetResource());
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}
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}
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GUIScrollList::~GUIScrollList()
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{
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}
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void GUIScrollList::SetMaxIconSize(int w, int h)
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{
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if (w > maxIconWidth)
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maxIconWidth = w;
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if (h > maxIconHeight)
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maxIconHeight = h;
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if (maxIconHeight > mFontHeight) {
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actualItemHeight = maxIconHeight + mItemSpacing + mSeparatorH;
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if (actualItemHeight > mHeaderH)
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mHeaderH = actualItemHeight;
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}
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}
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void GUIScrollList::SetVisibleListLocation(size_t list_index)
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{
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// This will make sure that the item indicated by list_index is visible on the screen
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size_t lines = GetDisplayItemCount(), listSize = GetItemCount();
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if (list_index <= (unsigned)firstDisplayedItem) {
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// list_index is above the currently displayed items, put the selected item at the very top
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firstDisplayedItem = list_index;
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y_offset = 0;
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} else if (list_index >= firstDisplayedItem + lines) {
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// list_index is below the currently displayed items, put the selected item at the very bottom
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firstDisplayedItem = list_index - lines + 1;
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if (GetDisplayRemainder() != 0) {
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// There's a partial row displayed, set the scrolling offset so that the selected item really is at the very bottom
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firstDisplayedItem--;
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y_offset = GetDisplayRemainder() - actualItemHeight;
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} else {
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// There's no partial row so zero out the offset
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y_offset = 0;
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}
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}
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scrollingSpeed = 0; // stop kinetic scrolling on setting visible location
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mUpdate = 1;
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}
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int GUIScrollList::Render(void)
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{
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if(!isConditionTrue())
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return 0;
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// First step, fill background
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gr_color(mBackgroundColor.red, mBackgroundColor.green, mBackgroundColor.blue, 255);
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gr_fill(mRenderX, mRenderY + mHeaderH, mRenderW, mRenderH - mHeaderH);
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// Next, render the background resource (if it exists)
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if (mBackground && mBackground->GetResource())
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{
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int mBackgroundX = mRenderX + ((mRenderW - mBackgroundW) / 2);
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int mBackgroundY = mRenderY + ((mRenderH - mBackgroundH) / 2);
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gr_blit(mBackground->GetResource(), 0, 0, mBackgroundW, mBackgroundH, mBackgroundX, mBackgroundY);
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}
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// This tells us how many lines we can actually render
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size_t lines = GetDisplayItemCount();
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size_t listSize = GetItemCount();
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int listW = mRenderW;
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if (listSize <= lines) {
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hasScroll = false;
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scrollingSpeed = 0;
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lines = listSize;
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y_offset = 0;
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} else {
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hasScroll = true;
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listW -= mFastScrollW; // space for fast scroll
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lines++;
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if (lines < listSize)
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lines++;
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}
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void* fontResource = NULL;
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if (mFont) fontResource = mFont->GetResource();
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int yPos = mRenderY + mHeaderH + y_offset;
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int fontOffsetY = (int)((actualItemHeight - mFontHeight) / 2);
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// render all visible items
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for (size_t line = 0; line < lines; line++)
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{
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size_t itemindex = line + firstDisplayedItem;
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if (itemindex >= listSize)
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break;
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// get item data
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Resource* icon;
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std::string label;
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if (GetListItem(itemindex, icon, label))
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break;
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if (hasHighlightColor && itemindex == selectedItem) {
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// Highlight the item background of the selected item
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gr_color(mHighlightColor.red, mHighlightColor.green, mHighlightColor.blue, 255);
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int HighlightHeight = actualItemHeight;
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if (yPos + HighlightHeight > mRenderY + mRenderH) {
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HighlightHeight = mRenderY + mRenderH - yPos;
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}
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gr_fill(mRenderX, yPos, mRenderW, HighlightHeight);
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}
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if (hasFontHighlightColor && itemindex == selectedItem) {
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// Use the highlight color for the font
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gr_color(mFontHighlightColor.red, mFontHighlightColor.green, mFontHighlightColor.blue, 255);
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} else {
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// Set the color for the font
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gr_color(mFontColor.red, mFontColor.green, mFontColor.blue, 255);
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}
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if (icon && icon->GetResource()) {
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int currentIconHeight = gr_get_height(icon->GetResource());
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int currentIconWidth = gr_get_width(icon->GetResource());
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int currentIconOffsetY = (int)((actualItemHeight - currentIconHeight) / 2);
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int currentIconOffsetX = (maxIconWidth - currentIconWidth) / 2;
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int rect_y = 0, image_y = (yPos + currentIconOffsetY);
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if (image_y + currentIconHeight > mRenderY + mRenderH)
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rect_y = mRenderY + mRenderH - image_y;
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else
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rect_y = currentIconHeight;
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gr_blit(icon->GetResource(), 0, 0, currentIconWidth, rect_y, mRenderX + currentIconOffsetX, image_y);
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}
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gr_textExWH(mRenderX + maxIconWidth + 5, yPos + fontOffsetY, label.c_str(), fontResource, mRenderX + listW, mRenderY + mRenderH);
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// Add the separator
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if (yPos + actualItemHeight < mRenderH + mRenderY) {
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gr_color(mSeparatorColor.red, mSeparatorColor.green, mSeparatorColor.blue, 255);
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gr_fill(mRenderX, yPos + actualItemHeight - mSeparatorH, listW, mSeparatorH);
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}
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// Move the yPos
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yPos += actualItemHeight;
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}
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// Render the Header (last so that it overwrites the top most row for per pixel scrolling)
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// First step, fill background
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gr_color(mHeaderBackgroundColor.red, mHeaderBackgroundColor.green, mHeaderBackgroundColor.blue, 255);
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gr_fill(mRenderX, mRenderY, mRenderW, mHeaderH);
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// Now, we need the header (icon + text)
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yPos = mRenderY;
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{
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Resource* headerIcon;
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int mIconOffsetX = 0;
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// render the icon if it exists
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headerIcon = mHeaderIcon;
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if (headerIcon && headerIcon->GetResource())
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{
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gr_blit(headerIcon->GetResource(), 0, 0, mHeaderIconWidth, mHeaderIconHeight, mRenderX + ((mHeaderIconWidth - maxIconWidth) / 2), (yPos + (int)((mHeaderH - mHeaderIconHeight) / 2)));
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mIconOffsetX = maxIconWidth;
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}
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// render the text
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gr_color(mHeaderFontColor.red, mHeaderFontColor.green, mHeaderFontColor.blue, 255);
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gr_textExWH(mRenderX + mIconOffsetX + 5, yPos + (int)((mHeaderH - mFontHeight) / 2), mLastHeaderValue.c_str(), fontResource, mRenderX + mRenderW, mRenderY + mRenderH);
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// Add the separator
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gr_color(mHeaderSeparatorColor.red, mHeaderSeparatorColor.green, mHeaderSeparatorColor.blue, 255);
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gr_fill(mRenderX, yPos + mHeaderH - mHeaderSeparatorH, mRenderW, mHeaderSeparatorH);
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}
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// render fast scroll
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lines = GetDisplayItemCount();
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if (hasScroll) {
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int startX = listW + mRenderX;
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int fWidth = mRenderW - listW;
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int fHeight = mRenderH - mHeaderH;
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// line
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gr_color(mFastScrollLineColor.red, mFastScrollLineColor.green, mFastScrollLineColor.blue, 255);
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gr_fill(startX + fWidth/2, mRenderY + mHeaderH, mFastScrollLineW, mRenderH - mHeaderH);
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// rect
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int pct = 0;
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if (GetDisplayRemainder() != 0) {
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// Properly handle the percentage if a partial line is present
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int partial_line_size = actualItemHeight - GetDisplayRemainder();
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pct = ((firstDisplayedItem*actualItemHeight - y_offset)*100)/(listSize*actualItemHeight-((lines + 1)*actualItemHeight) + partial_line_size);
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} else {
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pct = ((firstDisplayedItem*actualItemHeight - y_offset)*100)/(listSize*actualItemHeight-lines*actualItemHeight);
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}
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int mFastScrollRectX = startX + (fWidth - mFastScrollRectW)/2;
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int mFastScrollRectY = mRenderY+mHeaderH + ((fHeight - mFastScrollRectH)*pct)/100;
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gr_color(mFastScrollRectColor.red, mFastScrollRectColor.green, mFastScrollRectColor.blue, 255);
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gr_fill(mFastScrollRectX, mFastScrollRectY, mFastScrollRectW, mFastScrollRectH);
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}
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mUpdate = 0;
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return 0;
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}
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int GUIScrollList::Update(void)
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{
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if(!isConditionTrue())
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return 0;
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if (!mHeaderIsStatic) {
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std::string newValue = gui_parse_text(mHeaderText);
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if (mLastHeaderValue != newValue) {
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mLastHeaderValue = newValue;
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mUpdate = 1;
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}
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}
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// Handle kinetic scrolling
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int maxScrollDistance = actualItemHeight * SCROLLING_SPEED_LIMIT;
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if (scrollingSpeed == 0) {
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// Do nothing
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return 0;
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} else if (scrollingSpeed > 0) {
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if (scrollingSpeed < maxScrollDistance)
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y_offset += scrollingSpeed;
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else
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y_offset += maxScrollDistance;
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scrollingSpeed -= SCROLLING_SPEED_DECREMENT;
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} else if (scrollingSpeed < 0) {
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if (abs(scrollingSpeed) < maxScrollDistance)
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|
y_offset += scrollingSpeed;
|
|
else
|
|
y_offset -= maxScrollDistance;
|
|
scrollingSpeed += SCROLLING_SPEED_DECREMENT;
|
|
}
|
|
if (abs(scrollingSpeed) < SCROLLING_FLOOR)
|
|
scrollingSpeed = 0;
|
|
HandleScrolling();
|
|
mUpdate = 1;
|
|
|
|
return 0;
|
|
}
|
|
|
|
size_t GUIScrollList::HitTestItem(int x, int y)
|
|
{
|
|
// We only care about y position
|
|
if (y < mRenderY || y - mRenderY <= mHeaderH || y - mRenderY > mRenderH)
|
|
return NO_ITEM;
|
|
|
|
int startSelection = (y - mRenderY - mHeaderH);
|
|
|
|
// Locate the correct item
|
|
size_t actualSelection = firstDisplayedItem;
|
|
int selectY = y_offset;
|
|
while (selectY + actualItemHeight < startSelection) {
|
|
selectY += actualItemHeight;
|
|
actualSelection++;
|
|
}
|
|
|
|
if (actualSelection < GetItemCount())
|
|
return actualSelection;
|
|
|
|
return NO_ITEM;
|
|
}
|
|
|
|
int GUIScrollList::NotifyTouch(TOUCH_STATE state, int x, int y)
|
|
{
|
|
if(!isConditionTrue())
|
|
return -1;
|
|
|
|
switch (state)
|
|
{
|
|
case TOUCH_START:
|
|
if (hasScroll && x >= mRenderX + mRenderW - mFastScrollW)
|
|
fastScroll = 1; // Initial touch is in the fast scroll region
|
|
if (scrollingSpeed != 0) {
|
|
selectedItem = NO_ITEM; // this allows the user to tap the list to stop the scrolling without selecting the item they tap
|
|
scrollingSpeed = 0; // stop scrolling on a new touch
|
|
} else if (!fastScroll) {
|
|
// find out which item the user touched
|
|
selectedItem = HitTestItem(x, y);
|
|
}
|
|
if (selectedItem != NO_ITEM)
|
|
mUpdate = 1;
|
|
lastY = last2Y = y;
|
|
break;
|
|
|
|
case TOUCH_DRAG:
|
|
if (fastScroll)
|
|
{
|
|
int pct = ((y-mRenderY-mHeaderH)*100)/(mRenderH-mHeaderH);
|
|
int totalSize = GetItemCount();
|
|
int lines = GetDisplayItemCount();
|
|
|
|
float l = float((totalSize-lines)*pct)/100;
|
|
if(l + lines >= totalSize)
|
|
{
|
|
firstDisplayedItem = totalSize - lines;
|
|
if (GetDisplayRemainder() != 0) {
|
|
// There's a partial row displayed, set the scrolling offset so that the last item really is at the very bottom
|
|
firstDisplayedItem--;
|
|
y_offset = GetDisplayRemainder() - actualItemHeight;
|
|
} else {
|
|
// There's no partial row so zero out the offset
|
|
y_offset = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (l < 0)
|
|
l = 0;
|
|
firstDisplayedItem = l;
|
|
y_offset = -(l - int(l))*actualItemHeight;
|
|
if (GetDisplayRemainder() != 0) {
|
|
// There's a partial row displayed, make sure y_offset doesn't go past the max
|
|
if (firstDisplayedItem == totalSize - lines - 1 && y_offset < GetDisplayRemainder() - actualItemHeight)
|
|
y_offset = GetDisplayRemainder() - actualItemHeight;
|
|
} else if (firstDisplayedItem == totalSize - lines)
|
|
y_offset = 0;
|
|
}
|
|
|
|
selectedItem = NO_ITEM;
|
|
mUpdate = 1;
|
|
scrollingSpeed = 0; // prevent kinetic scrolling when using fast scroll
|
|
break;
|
|
}
|
|
|
|
// Provide some debounce on initial touches
|
|
if (selectedItem != NO_ITEM && abs(y - lastY) < touchDebounce) {
|
|
mUpdate = 1;
|
|
break;
|
|
}
|
|
|
|
selectedItem = NO_ITEM; // nothing is selected because we dragged too far
|
|
// Handle scrolling
|
|
if (hasScroll) {
|
|
y_offset += y - lastY; // adjust the scrolling offset based on the difference between the starting touch and the current touch
|
|
last2Y = lastY; // keep track of previous y locations so that we can tell how fast to scroll for kinetic scrolling
|
|
lastY = y; // update last touch to the current touch so we can tell how far and what direction we scroll for the next touch event
|
|
|
|
HandleScrolling();
|
|
} else
|
|
y_offset = 0;
|
|
mUpdate = 1;
|
|
break;
|
|
|
|
case TOUCH_RELEASE:
|
|
fastScroll = 0;
|
|
if (selectedItem != NO_ITEM) {
|
|
// We've selected an item!
|
|
NotifySelect(selectedItem);
|
|
mUpdate = 1;
|
|
|
|
DataManager::Vibrate("tw_button_vibrate");
|
|
selectedItem = NO_ITEM;
|
|
} else {
|
|
// Start kinetic scrolling
|
|
scrollingSpeed = lastY - last2Y;
|
|
if (abs(scrollingSpeed) > SCROLLING_FLOOR)
|
|
scrollingSpeed *= SCROLLING_MULTIPLIER;
|
|
else
|
|
scrollingSpeed = 0;
|
|
}
|
|
case TOUCH_REPEAT:
|
|
case TOUCH_HOLD:
|
|
break;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void GUIScrollList::HandleScrolling()
|
|
{
|
|
// handle dragging downward, scrolling upward
|
|
// the offset should always be <= 0 and > -actualItemHeight, adjust the first display row and offset as needed
|
|
while(firstDisplayedItem && y_offset > 0) {
|
|
firstDisplayedItem--;
|
|
y_offset -= actualItemHeight;
|
|
}
|
|
if (firstDisplayedItem == 0 && y_offset > 0) {
|
|
y_offset = 0; // user kept dragging downward past the top of the list, so always reset the offset to 0 since we can't scroll any further in this direction
|
|
scrollingSpeed = 0; // stop kinetic scrolling
|
|
}
|
|
|
|
// handle dragging upward, scrolling downward
|
|
int totalSize = GetItemCount();
|
|
int lines = GetDisplayItemCount(); // number of full lines our list can display at once
|
|
int bottom_offset = GetDisplayRemainder() - actualItemHeight; // extra display area that can display a partial line for per pixel scrolling
|
|
|
|
// the offset should always be <= 0 and > -actualItemHeight, adjust the first display row and offset as needed
|
|
while (firstDisplayedItem + lines + (bottom_offset ? 1 : 0) < totalSize && abs(y_offset) > actualItemHeight) {
|
|
firstDisplayedItem++;
|
|
y_offset += actualItemHeight;
|
|
}
|
|
// Check if we dragged too far, set the list at the bottom and adjust offset as needed
|
|
if (bottom_offset != 0 && firstDisplayedItem + lines + 1 >= totalSize && y_offset <= bottom_offset) {
|
|
firstDisplayedItem = totalSize - lines - 1;
|
|
y_offset = bottom_offset;
|
|
scrollingSpeed = 0; // stop kinetic scrolling
|
|
} else if (firstDisplayedItem + lines >= totalSize && y_offset < 0) {
|
|
firstDisplayedItem = totalSize - lines;
|
|
y_offset = 0;
|
|
scrollingSpeed = 0; // stop kinetic scrolling
|
|
}
|
|
}
|
|
|
|
int GUIScrollList::GetDisplayItemCount()
|
|
{
|
|
return (mRenderH - mHeaderH) / (actualItemHeight);
|
|
}
|
|
|
|
int GUIScrollList::GetDisplayRemainder()
|
|
{
|
|
return (mRenderH - mHeaderH) % actualItemHeight;
|
|
}
|
|
|
|
int GUIScrollList::NotifyVarChange(const std::string& varName, const std::string& value)
|
|
{
|
|
GUIObject::NotifyVarChange(varName, value);
|
|
|
|
if(!isConditionTrue())
|
|
return 0;
|
|
|
|
if (!mHeaderIsStatic) {
|
|
std::string newValue = gui_parse_text(mHeaderText);
|
|
if (mLastHeaderValue != newValue) {
|
|
mLastHeaderValue = newValue;
|
|
firstDisplayedItem = 0;
|
|
y_offset = 0;
|
|
scrollingSpeed = 0; // stop kinetic scrolling on variable changes
|
|
mUpdate = 1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int GUIScrollList::SetRenderPos(int x, int y, int w /* = 0 */, int h /* = 0 */)
|
|
{
|
|
mRenderX = x;
|
|
mRenderY = y;
|
|
if (w || h)
|
|
{
|
|
mRenderW = w;
|
|
mRenderH = h;
|
|
}
|
|
SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH);
|
|
mUpdate = 1;
|
|
return 0;
|
|
}
|
|
|
|
void GUIScrollList::SetPageFocus(int inFocus)
|
|
{
|
|
if (inFocus) {
|
|
NotifyVarChange("", ""); // This forces a check for the header text
|
|
scrollingSpeed = 0; // stop kinetic scrolling on page changes
|
|
mUpdate = 1;
|
|
}
|
|
}
|