Files
android_bootable_recovery/gui/scrolllist.cpp
Ethan Yonker 63e414fc8a Scale the GUI to fit the screen
With this patch set, if needed, we scale the images during early
boot. TTF support is needed to properly scale the font. No font
scaling is done on the old style fixed width font used in the
console.

Special thanks to _that for figuring out the scaling and blending
function calls to make this possible.

Change-Id: If2f79bef16d6db2e1298bfc3d00c9bcca2bee37a
2015-02-10 14:11:50 -06:00

711 lines
22 KiB
C++

/*
Copyright 2013 bigbiff/Dees_Troy TeamWin
This file is part of TWRP/TeamWin Recovery Project.
TWRP is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
TWRP is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with TWRP. If not, see <http://www.gnu.org/licenses/>.
*/
#include <string.h>
extern "C" {
#include "../twcommon.h"
#include "../minuitwrp/minui.h"
}
#include "rapidxml.hpp"
#include "objects.hpp"
#include "../data.hpp"
const int SCROLLING_SPEED_DECREMENT = 6; // friction
const int SCROLLING_FLOOR = 10; // minimum pixels for scrolling to start or stop
const int SCROLLING_MULTIPLIER = 1; // initial speed of kinetic scrolling
const float SCROLLING_SPEED_LIMIT = 2.5; // maximum number of items to scroll per update
GUIScrollList::GUIScrollList(xml_node<>* node) : GUIObject(node)
{
xml_attribute<>* attr;
xml_node<>* child;
int header_separator_color_specified = 0, header_separator_height_specified = 0, header_text_color_specified = 0, header_background_color_specified = 0;
firstDisplayedItem = mItemSpacing = mFontHeight = mSeparatorH = y_offset = scrollingSpeed = 0;
maxIconWidth = maxIconHeight = mHeaderIconHeight = mHeaderIconWidth = 0;
mHeaderSeparatorH = mHeaderIsStatic = mHeaderH = actualItemHeight = 0;
mBackground = mFont = mHeaderIcon = NULL;
mBackgroundW = mBackgroundH = 0;
mFastScrollW = mFastScrollLineW = mFastScrollRectW = mFastScrollRectH = 0;
lastY = last2Y = fastScroll = 0;
mUpdate = 0;
touchDebounce = 6;
ConvertStrToColor("black", &mBackgroundColor);
ConvertStrToColor("black", &mHeaderBackgroundColor);
ConvertStrToColor("black", &mSeparatorColor);
ConvertStrToColor("black", &mHeaderSeparatorColor);
ConvertStrToColor("white", &mFontColor);
ConvertStrToColor("white", &mHeaderFontColor);
ConvertStrToColor("white", &mFastScrollLineColor);
ConvertStrToColor("white", &mFastScrollRectColor);
hasHighlightColor = false;
hasFontHighlightColor = false;
selectedItem = NO_ITEM;
// Load header text
child = node->first_node("header");
if (child)
{
attr = child->first_attribute("icon");
if (attr)
mHeaderIcon = PageManager::FindResource(attr->value());
attr = child->first_attribute("background");
if (attr)
{
std::string color = attr->value();
ConvertStrToColor(color, &mHeaderBackgroundColor);
header_background_color_specified = -1;
}
attr = child->first_attribute("textcolor");
if (attr)
{
std::string color = attr->value();
ConvertStrToColor(color, &mHeaderFontColor);
header_text_color_specified = -1;
}
attr = child->first_attribute("separatorcolor");
if (attr)
{
std::string color = attr->value();
ConvertStrToColor(color, &mHeaderSeparatorColor);
header_separator_color_specified = -1;
}
attr = child->first_attribute("separatorheight");
if (attr) {
string parsevalue = gui_parse_text(attr->value());
mHeaderSeparatorH = scale_theme_y(atoi(parsevalue.c_str()));
header_separator_height_specified = -1;
}
}
child = node->first_node("text");
if (child) mHeaderText = child->value();
memset(&mHighlightColor, 0, sizeof(COLOR));
child = node->first_node("highlight");
if (child) {
attr = child->first_attribute("color");
if (attr) {
hasHighlightColor = true;
std::string color = attr->value();
ConvertStrToColor(color, &mHighlightColor);
}
}
// Simple way to check for static state
mLastHeaderValue = gui_parse_text(mHeaderText);
if (mLastHeaderValue != mHeaderText)
mHeaderIsStatic = 0;
else
mHeaderIsStatic = -1;
child = node->first_node("background");
if (child)
{
attr = child->first_attribute("resource");
if (attr)
mBackground = PageManager::FindResource(attr->value());
attr = child->first_attribute("color");
if (attr)
{
std::string color = attr->value();
ConvertStrToColor(color, &mBackgroundColor);
if (!header_background_color_specified)
ConvertStrToColor(color, &mHeaderBackgroundColor);
}
}
// Load the placement
LoadPlacement(node->first_node("placement"), &mRenderX, &mRenderY, &mRenderW, &mRenderH);
SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH);
// Load the font, and possibly override the color
child = node->first_node("font");
if (child)
{
attr = child->first_attribute("resource");
if (attr)
mFont = PageManager::FindResource(attr->value());
attr = child->first_attribute("color");
if (attr)
{
std::string color = attr->value();
ConvertStrToColor(color, &mFontColor);
if (!header_text_color_specified)
ConvertStrToColor(color, &mHeaderFontColor);
}
attr = child->first_attribute("spacing");
if (attr) {
string parsevalue = gui_parse_text(attr->value());
mItemSpacing = scale_theme_y(atoi(parsevalue.c_str()));
}
attr = child->first_attribute("highlightcolor");
memset(&mFontHighlightColor, 0, sizeof(COLOR));
if (attr)
{
std::string color = attr->value();
ConvertStrToColor(color, &mFontHighlightColor);
hasFontHighlightColor = true;
}
}
// Load the separator if it exists
child = node->first_node("separator");
if (child)
{
attr = child->first_attribute("color");
if (attr)
{
std::string color = attr->value();
ConvertStrToColor(color, &mSeparatorColor);
if (!header_separator_color_specified)
ConvertStrToColor(color, &mHeaderSeparatorColor);
}
attr = child->first_attribute("height");
if (attr) {
string parsevalue = gui_parse_text(attr->value());
mSeparatorH = scale_theme_y(atoi(parsevalue.c_str()));
if (!header_separator_height_specified)
mHeaderSeparatorH = mSeparatorH;
}
}
// Fast scroll colors
child = node->first_node("fastscroll");
if (child)
{
attr = child->first_attribute("linecolor");
if(attr)
ConvertStrToColor(attr->value(), &mFastScrollLineColor);
attr = child->first_attribute("rectcolor");
if(attr)
ConvertStrToColor(attr->value(), &mFastScrollRectColor);
attr = child->first_attribute("w");
if (attr) {
string parsevalue = gui_parse_text(attr->value());
mFastScrollW = scale_theme_x(atoi(parsevalue.c_str()));
}
attr = child->first_attribute("linew");
if (attr) {
string parsevalue = gui_parse_text(attr->value());
mFastScrollLineW = scale_theme_x(atoi(parsevalue.c_str()));
}
attr = child->first_attribute("rectw");
if (attr) {
string parsevalue = gui_parse_text(attr->value());
mFastScrollRectW = scale_theme_x(atoi(parsevalue.c_str()));
}
attr = child->first_attribute("recth");
if (attr) {
string parsevalue = gui_parse_text(attr->value());
mFastScrollRectH = scale_theme_y(atoi(parsevalue.c_str()));
}
}
// Retrieve the line height
mFontHeight = gr_getMaxFontHeight(mFont ? mFont->GetResource() : NULL);
mHeaderH = mFontHeight;
if (mHeaderIcon && mHeaderIcon->GetResource())
{
mHeaderIconWidth = gr_get_width(mHeaderIcon->GetResource());
mHeaderIconHeight = gr_get_height(mHeaderIcon->GetResource());
if (mHeaderIconHeight > mHeaderH)
mHeaderH = mHeaderIconHeight;
if (mHeaderIconWidth > maxIconWidth)
maxIconWidth = mHeaderIconWidth;
}
mHeaderH += mItemSpacing + mHeaderSeparatorH;
actualItemHeight = mFontHeight + mItemSpacing + mSeparatorH;
if (mHeaderH < actualItemHeight)
mHeaderH = actualItemHeight;
if (actualItemHeight / 3 > 6)
touchDebounce = actualItemHeight / 3;
if (mBackground && mBackground->GetResource())
{
mBackgroundW = gr_get_width(mBackground->GetResource());
mBackgroundH = gr_get_height(mBackground->GetResource());
}
}
GUIScrollList::~GUIScrollList()
{
}
void GUIScrollList::SetMaxIconSize(int w, int h)
{
if (w > maxIconWidth)
maxIconWidth = w;
if (h > maxIconHeight)
maxIconHeight = h;
if (maxIconHeight > mFontHeight) {
actualItemHeight = maxIconHeight + mItemSpacing + mSeparatorH;
if (actualItemHeight > mHeaderH)
mHeaderH = actualItemHeight;
}
}
void GUIScrollList::SetVisibleListLocation(size_t list_index)
{
// This will make sure that the item indicated by list_index is visible on the screen
size_t lines = GetDisplayItemCount(), listSize = GetItemCount();
if (list_index <= (unsigned)firstDisplayedItem) {
// list_index is above the currently displayed items, put the selected item at the very top
firstDisplayedItem = list_index;
y_offset = 0;
} else if (list_index >= firstDisplayedItem + lines) {
// list_index is below the currently displayed items, put the selected item at the very bottom
firstDisplayedItem = list_index - lines + 1;
if (GetDisplayRemainder() != 0) {
// There's a partial row displayed, set the scrolling offset so that the selected item really is at the very bottom
firstDisplayedItem--;
y_offset = GetDisplayRemainder() - actualItemHeight;
} else {
// There's no partial row so zero out the offset
y_offset = 0;
}
}
scrollingSpeed = 0; // stop kinetic scrolling on setting visible location
mUpdate = 1;
}
int GUIScrollList::Render(void)
{
if(!isConditionTrue())
return 0;
// First step, fill background
gr_color(mBackgroundColor.red, mBackgroundColor.green, mBackgroundColor.blue, 255);
gr_fill(mRenderX, mRenderY + mHeaderH, mRenderW, mRenderH - mHeaderH);
// Next, render the background resource (if it exists)
if (mBackground && mBackground->GetResource())
{
int mBackgroundX = mRenderX + ((mRenderW - mBackgroundW) / 2);
int mBackgroundY = mRenderY + ((mRenderH - mBackgroundH) / 2);
gr_blit(mBackground->GetResource(), 0, 0, mBackgroundW, mBackgroundH, mBackgroundX, mBackgroundY);
}
// This tells us how many lines we can actually render
size_t lines = GetDisplayItemCount();
size_t listSize = GetItemCount();
int listW = mRenderW;
if (listSize <= lines) {
hasScroll = false;
scrollingSpeed = 0;
lines = listSize;
y_offset = 0;
} else {
hasScroll = true;
listW -= mFastScrollW; // space for fast scroll
lines++;
if (lines < listSize)
lines++;
}
void* fontResource = NULL;
if (mFont) fontResource = mFont->GetResource();
int yPos = mRenderY + mHeaderH + y_offset;
int fontOffsetY = (int)((actualItemHeight - mFontHeight) / 2);
// render all visible items
for (size_t line = 0; line < lines; line++)
{
size_t itemindex = line + firstDisplayedItem;
if (itemindex >= listSize)
break;
// get item data
Resource* icon;
std::string label;
if (GetListItem(itemindex, icon, label))
break;
if (hasHighlightColor && itemindex == selectedItem) {
// Highlight the item background of the selected item
gr_color(mHighlightColor.red, mHighlightColor.green, mHighlightColor.blue, 255);
int HighlightHeight = actualItemHeight;
if (yPos + HighlightHeight > mRenderY + mRenderH) {
HighlightHeight = mRenderY + mRenderH - yPos;
}
gr_fill(mRenderX, yPos, mRenderW, HighlightHeight);
}
if (hasFontHighlightColor && itemindex == selectedItem) {
// Use the highlight color for the font
gr_color(mFontHighlightColor.red, mFontHighlightColor.green, mFontHighlightColor.blue, 255);
} else {
// Set the color for the font
gr_color(mFontColor.red, mFontColor.green, mFontColor.blue, 255);
}
if (icon && icon->GetResource()) {
int currentIconHeight = gr_get_height(icon->GetResource());
int currentIconWidth = gr_get_width(icon->GetResource());
int currentIconOffsetY = (int)((actualItemHeight - currentIconHeight) / 2);
int currentIconOffsetX = (maxIconWidth - currentIconWidth) / 2;
int rect_y = 0, image_y = (yPos + currentIconOffsetY);
if (image_y + currentIconHeight > mRenderY + mRenderH)
rect_y = mRenderY + mRenderH - image_y;
else
rect_y = currentIconHeight;
gr_blit(icon->GetResource(), 0, 0, currentIconWidth, rect_y, mRenderX + currentIconOffsetX, image_y);
}
gr_textExWH(mRenderX + maxIconWidth + 5, yPos + fontOffsetY, label.c_str(), fontResource, mRenderX + listW, mRenderY + mRenderH);
// Add the separator
if (yPos + actualItemHeight < mRenderH + mRenderY) {
gr_color(mSeparatorColor.red, mSeparatorColor.green, mSeparatorColor.blue, 255);
gr_fill(mRenderX, yPos + actualItemHeight - mSeparatorH, listW, mSeparatorH);
}
// Move the yPos
yPos += actualItemHeight;
}
// Render the Header (last so that it overwrites the top most row for per pixel scrolling)
// First step, fill background
gr_color(mHeaderBackgroundColor.red, mHeaderBackgroundColor.green, mHeaderBackgroundColor.blue, 255);
gr_fill(mRenderX, mRenderY, mRenderW, mHeaderH);
// Now, we need the header (icon + text)
yPos = mRenderY;
{
Resource* headerIcon;
int mIconOffsetX = 0;
// render the icon if it exists
headerIcon = mHeaderIcon;
if (headerIcon && headerIcon->GetResource())
{
gr_blit(headerIcon->GetResource(), 0, 0, mHeaderIconWidth, mHeaderIconHeight, mRenderX + ((mHeaderIconWidth - maxIconWidth) / 2), (yPos + (int)((mHeaderH - mHeaderIconHeight) / 2)));
mIconOffsetX = maxIconWidth;
}
// render the text
gr_color(mHeaderFontColor.red, mHeaderFontColor.green, mHeaderFontColor.blue, 255);
gr_textExWH(mRenderX + mIconOffsetX + 5, yPos + (int)((mHeaderH - mFontHeight) / 2), mLastHeaderValue.c_str(), fontResource, mRenderX + mRenderW, mRenderY + mRenderH);
// Add the separator
gr_color(mHeaderSeparatorColor.red, mHeaderSeparatorColor.green, mHeaderSeparatorColor.blue, 255);
gr_fill(mRenderX, yPos + mHeaderH - mHeaderSeparatorH, mRenderW, mHeaderSeparatorH);
}
// render fast scroll
lines = GetDisplayItemCount();
if (hasScroll) {
int startX = listW + mRenderX;
int fWidth = mRenderW - listW;
int fHeight = mRenderH - mHeaderH;
// line
gr_color(mFastScrollLineColor.red, mFastScrollLineColor.green, mFastScrollLineColor.blue, 255);
gr_fill(startX + fWidth/2, mRenderY + mHeaderH, mFastScrollLineW, mRenderH - mHeaderH);
// rect
int pct = 0;
if (GetDisplayRemainder() != 0) {
// Properly handle the percentage if a partial line is present
int partial_line_size = actualItemHeight - GetDisplayRemainder();
pct = ((firstDisplayedItem*actualItemHeight - y_offset)*100)/(listSize*actualItemHeight-((lines + 1)*actualItemHeight) + partial_line_size);
} else {
pct = ((firstDisplayedItem*actualItemHeight - y_offset)*100)/(listSize*actualItemHeight-lines*actualItemHeight);
}
int mFastScrollRectX = startX + (fWidth - mFastScrollRectW)/2;
int mFastScrollRectY = mRenderY+mHeaderH + ((fHeight - mFastScrollRectH)*pct)/100;
gr_color(mFastScrollRectColor.red, mFastScrollRectColor.green, mFastScrollRectColor.blue, 255);
gr_fill(mFastScrollRectX, mFastScrollRectY, mFastScrollRectW, mFastScrollRectH);
}
mUpdate = 0;
return 0;
}
int GUIScrollList::Update(void)
{
if(!isConditionTrue())
return 0;
if (!mHeaderIsStatic) {
std::string newValue = gui_parse_text(mHeaderText);
if (mLastHeaderValue != newValue) {
mLastHeaderValue = newValue;
mUpdate = 1;
}
}
// Handle kinetic scrolling
int maxScrollDistance = actualItemHeight * SCROLLING_SPEED_LIMIT;
if (scrollingSpeed == 0) {
// Do nothing
return 0;
} else if (scrollingSpeed > 0) {
if (scrollingSpeed < maxScrollDistance)
y_offset += scrollingSpeed;
else
y_offset += maxScrollDistance;
scrollingSpeed -= SCROLLING_SPEED_DECREMENT;
} else if (scrollingSpeed < 0) {
if (abs(scrollingSpeed) < maxScrollDistance)
y_offset += scrollingSpeed;
else
y_offset -= maxScrollDistance;
scrollingSpeed += SCROLLING_SPEED_DECREMENT;
}
if (abs(scrollingSpeed) < SCROLLING_FLOOR)
scrollingSpeed = 0;
HandleScrolling();
mUpdate = 1;
return 0;
}
size_t GUIScrollList::HitTestItem(int x, int y)
{
// We only care about y position
if (y < mRenderY || y - mRenderY <= mHeaderH || y - mRenderY > mRenderH)
return NO_ITEM;
int startSelection = (y - mRenderY - mHeaderH);
// Locate the correct item
size_t actualSelection = firstDisplayedItem;
int selectY = y_offset;
while (selectY + actualItemHeight < startSelection) {
selectY += actualItemHeight;
actualSelection++;
}
if (actualSelection < GetItemCount())
return actualSelection;
return NO_ITEM;
}
int GUIScrollList::NotifyTouch(TOUCH_STATE state, int x, int y)
{
if(!isConditionTrue())
return -1;
switch (state)
{
case TOUCH_START:
if (hasScroll && x >= mRenderX + mRenderW - mFastScrollW)
fastScroll = 1; // Initial touch is in the fast scroll region
if (scrollingSpeed != 0) {
selectedItem = NO_ITEM; // this allows the user to tap the list to stop the scrolling without selecting the item they tap
scrollingSpeed = 0; // stop scrolling on a new touch
} else if (!fastScroll) {
// find out which item the user touched
selectedItem = HitTestItem(x, y);
}
if (selectedItem != NO_ITEM)
mUpdate = 1;
lastY = last2Y = y;
break;
case TOUCH_DRAG:
if (fastScroll)
{
int pct = ((y-mRenderY-mHeaderH)*100)/(mRenderH-mHeaderH);
int totalSize = GetItemCount();
int lines = GetDisplayItemCount();
float l = float((totalSize-lines)*pct)/100;
if(l + lines >= totalSize)
{
firstDisplayedItem = totalSize - lines;
if (GetDisplayRemainder() != 0) {
// There's a partial row displayed, set the scrolling offset so that the last item really is at the very bottom
firstDisplayedItem--;
y_offset = GetDisplayRemainder() - actualItemHeight;
} else {
// There's no partial row so zero out the offset
y_offset = 0;
}
}
else
{
if (l < 0)
l = 0;
firstDisplayedItem = l;
y_offset = -(l - int(l))*actualItemHeight;
if (GetDisplayRemainder() != 0) {
// There's a partial row displayed, make sure y_offset doesn't go past the max
if (firstDisplayedItem == totalSize - lines - 1 && y_offset < GetDisplayRemainder() - actualItemHeight)
y_offset = GetDisplayRemainder() - actualItemHeight;
} else if (firstDisplayedItem == totalSize - lines)
y_offset = 0;
}
selectedItem = NO_ITEM;
mUpdate = 1;
scrollingSpeed = 0; // prevent kinetic scrolling when using fast scroll
break;
}
// Provide some debounce on initial touches
if (selectedItem != NO_ITEM && abs(y - lastY) < touchDebounce) {
mUpdate = 1;
break;
}
selectedItem = NO_ITEM; // nothing is selected because we dragged too far
// Handle scrolling
if (hasScroll) {
y_offset += y - lastY; // adjust the scrolling offset based on the difference between the starting touch and the current touch
last2Y = lastY; // keep track of previous y locations so that we can tell how fast to scroll for kinetic scrolling
lastY = y; // update last touch to the current touch so we can tell how far and what direction we scroll for the next touch event
HandleScrolling();
} else
y_offset = 0;
mUpdate = 1;
break;
case TOUCH_RELEASE:
fastScroll = 0;
if (selectedItem != NO_ITEM) {
// We've selected an item!
NotifySelect(selectedItem);
mUpdate = 1;
DataManager::Vibrate("tw_button_vibrate");
selectedItem = NO_ITEM;
} else {
// Start kinetic scrolling
scrollingSpeed = lastY - last2Y;
if (abs(scrollingSpeed) > SCROLLING_FLOOR)
scrollingSpeed *= SCROLLING_MULTIPLIER;
else
scrollingSpeed = 0;
}
case TOUCH_REPEAT:
case TOUCH_HOLD:
break;
}
return 0;
}
void GUIScrollList::HandleScrolling()
{
// handle dragging downward, scrolling upward
// the offset should always be <= 0 and > -actualItemHeight, adjust the first display row and offset as needed
while(firstDisplayedItem && y_offset > 0) {
firstDisplayedItem--;
y_offset -= actualItemHeight;
}
if (firstDisplayedItem == 0 && y_offset > 0) {
y_offset = 0; // user kept dragging downward past the top of the list, so always reset the offset to 0 since we can't scroll any further in this direction
scrollingSpeed = 0; // stop kinetic scrolling
}
// handle dragging upward, scrolling downward
int totalSize = GetItemCount();
int lines = GetDisplayItemCount(); // number of full lines our list can display at once
int bottom_offset = GetDisplayRemainder() - actualItemHeight; // extra display area that can display a partial line for per pixel scrolling
// the offset should always be <= 0 and > -actualItemHeight, adjust the first display row and offset as needed
while (firstDisplayedItem + lines + (bottom_offset ? 1 : 0) < totalSize && abs(y_offset) > actualItemHeight) {
firstDisplayedItem++;
y_offset += actualItemHeight;
}
// Check if we dragged too far, set the list at the bottom and adjust offset as needed
if (bottom_offset != 0 && firstDisplayedItem + lines + 1 >= totalSize && y_offset <= bottom_offset) {
firstDisplayedItem = totalSize - lines - 1;
y_offset = bottom_offset;
scrollingSpeed = 0; // stop kinetic scrolling
} else if (firstDisplayedItem + lines >= totalSize && y_offset < 0) {
firstDisplayedItem = totalSize - lines;
y_offset = 0;
scrollingSpeed = 0; // stop kinetic scrolling
}
}
int GUIScrollList::GetDisplayItemCount()
{
return (mRenderH - mHeaderH) / (actualItemHeight);
}
int GUIScrollList::GetDisplayRemainder()
{
return (mRenderH - mHeaderH) % actualItemHeight;
}
int GUIScrollList::NotifyVarChange(const std::string& varName, const std::string& value)
{
GUIObject::NotifyVarChange(varName, value);
if(!isConditionTrue())
return 0;
if (!mHeaderIsStatic) {
std::string newValue = gui_parse_text(mHeaderText);
if (mLastHeaderValue != newValue) {
mLastHeaderValue = newValue;
firstDisplayedItem = 0;
y_offset = 0;
scrollingSpeed = 0; // stop kinetic scrolling on variable changes
mUpdate = 1;
}
}
return 0;
}
int GUIScrollList::SetRenderPos(int x, int y, int w /* = 0 */, int h /* = 0 */)
{
mRenderX = x;
mRenderY = y;
if (w || h)
{
mRenderW = w;
mRenderH = h;
}
SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH);
mUpdate = 1;
return 0;
}
void GUIScrollList::SetPageFocus(int inFocus)
{
if (inFocus) {
NotifyVarChange("", ""); // This forces a check for the header text
scrollingSpeed = 0; // stop kinetic scrolling on page changes
mUpdate = 1;
}
}