This is by no means comprehensive, but is quite a bit better already. Change-Id: Ibc8654a5dfb0eec39cbd0b64bdb52bb4fbfe2f7e
84 lines
1.7 KiB
C++
84 lines
1.7 KiB
C++
// hardwarekeyboard.cpp - HardwareKeyboard object
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// Shell file used for most devices. A custom hardwarekeyboard.cpp is needed for devices with a hardware keyboard.
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <fcntl.h>
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#include <sys/reboot.h>
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#include <sys/stat.h>
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#include <sys/time.h>
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#include <sys/mman.h>
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#include <sys/types.h>
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#include <sys/ioctl.h>
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#include <time.h>
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#include <unistd.h>
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#include <stdlib.h>
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#include <string>
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extern "C" {
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#include "../twcommon.h"
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#include "../minuitwrp/minui.h"
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}
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#include "rapidxml.hpp"
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#include "objects.hpp"
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HardwareKeyboard::HardwareKeyboard(void)
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{
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}
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HardwareKeyboard::~HardwareKeyboard()
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{
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}
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int HardwareKeyboard::KeyDown(int key_code)
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{
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mPressedKeys.insert(key_code);
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PageManager::NotifyKey(key_code, true);
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#ifdef _EVENT_LOGGING
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LOGERR("HardwareKeyboard::KeyDown %i\n", key_code);
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#endif
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return 0; // 0 = no key repeat anything else turns on key repeat
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}
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int HardwareKeyboard::KeyUp(int key_code)
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{
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std::set<int>::iterator itr = mPressedKeys.find(key_code);
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if(itr != mPressedKeys.end())
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{
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mPressedKeys.erase(itr);
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PageManager::NotifyKey(key_code, false);
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}
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#ifdef _EVENT_LOGGING
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LOGERR("HardwareKeyboard::KeyUp %i\n", key_code);
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#endif
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return 0;
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}
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int HardwareKeyboard::KeyRepeat(void)
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{
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/*
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* Uncomment when key repeats are sent somewhere.
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* std::set<int>::iterator itr = mPressedKeys.find(key_code);
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* if(itr != mPressedKeys.end())
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* {
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* Send repeats somewhere, don't remove itr from mPressedKeys
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* }
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*/
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#ifdef _EVENT_LOGGING
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LOGERR("HardwareKeyboard::KeyRepeat\n");
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#endif
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return 0;
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}
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void HardwareKeyboard::ConsumeKeyRelease(int key)
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{
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mPressedKeys.erase(key);
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}
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