Also allow sliders to have their own text label instead of requiring a whole separate text object for the label in the xml. Change-Id: I6e314efb4bb454d496555ff7e003d743063a1308
504 lines
14 KiB
C++
504 lines
14 KiB
C++
/*
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Copyright 2012 bigbiff/Dees_Troy TeamWin
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This file is part of TWRP/TeamWin Recovery Project.
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TWRP is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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TWRP is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with TWRP. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <fcntl.h>
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#include <sys/reboot.h>
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#include <sys/stat.h>
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#include <sys/time.h>
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#include <sys/mman.h>
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#include <sys/types.h>
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#include <sys/ioctl.h>
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#include <time.h>
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#include <unistd.h>
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#include <stdlib.h>
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#include "../data.hpp"
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#include <string>
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extern "C" {
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#include "../twcommon.h"
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#include "../minuitwrp/minui.h"
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#include "gui.h"
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}
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#include "rapidxml.hpp"
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#include "objects.hpp"
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GUIKeyboard::GUIKeyboard(xml_node<>* node)
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: GUIObject(node)
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{
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int layoutindex, rowindex, keyindex, Xindex, Yindex, keyHeight = 0, keyWidth = 0;
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rowY = colX = -1;
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highlightRenderCount = 0;
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hasHighlight = hasCapsHighlight = false;
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char resource[10], layout[8], row[5], key[6], longpress[7];
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xml_attribute<>* attr;
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xml_node<>* child;
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xml_node<>* keylayout;
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xml_node<>* keyrow;
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for (layoutindex=0; layoutindex<MAX_KEYBOARD_LAYOUTS; layoutindex++)
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keyboardImg[layoutindex] = NULL;
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mRendered = false;
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currentLayout = 1;
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mAction = NULL;
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KeyboardHeight = KeyboardWidth = 0;
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if (!node) return;
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// Load the action
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child = FindNode(node, "action");
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if (child)
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{
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mAction = new GUIAction(node);
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}
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mHighlightColor = LoadAttrColor(FindNode(node, "highlight"), "color", &hasHighlight);
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mCapsHighlightColor = LoadAttrColor(FindNode(node, "capshighlight"), "color", &hasCapsHighlight);
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// Load the images for the different layouts
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child = FindNode(node, "layout");
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if (child)
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{
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layoutindex = 1;
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strcpy(resource, "resource1");
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attr = child->first_attribute(resource);
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while (attr && layoutindex < (MAX_KEYBOARD_LAYOUTS + 1)) {
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keyboardImg[layoutindex - 1] = LoadAttrImage(child, resource);
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layoutindex++;
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resource[8] = (char)(layoutindex + 48);
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attr = child->first_attribute(resource);
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}
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}
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// Check the first image to get height and width
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if (keyboardImg[0] && keyboardImg[0]->GetResource())
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{
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KeyboardWidth = keyboardImg[0]->GetWidth();
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KeyboardHeight = keyboardImg[0]->GetHeight();
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}
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// Load all of the layout maps
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layoutindex = 1;
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strcpy(layout, "layout1");
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keylayout = FindNode(node, layout);
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while (keylayout)
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{
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if (layoutindex > MAX_KEYBOARD_LAYOUTS) {
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LOGERR("Too many layouts defined in keyboard.\n");
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return;
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}
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child = keylayout->first_node("keysize");
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if (child) {
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attr = child->first_attribute("height");
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if (attr)
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keyHeight = scale_theme_y(atoi(attr->value()));
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else
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keyHeight = 0;
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attr = child->first_attribute("width");
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if (attr)
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keyWidth = scale_theme_x(atoi(attr->value()));
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else
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keyWidth = 0;
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attr = child->first_attribute("capslock");
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if (attr)
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caps_tracking[layoutindex - 1].capslock = atoi(attr->value());
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else
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caps_tracking[layoutindex - 1].capslock = 1;
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attr = child->first_attribute("revert_layout");
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if (attr)
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caps_tracking[layoutindex - 1].revert_layout = atoi(attr->value());
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else
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caps_tracking[layoutindex - 1].revert_layout = -1;
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}
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rowindex = 1;
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Yindex = 0;
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strcpy(row, "row1");
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keyrow = keylayout->first_node(row);
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while (keyrow)
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{
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if (rowindex > MAX_KEYBOARD_ROWS) {
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LOGERR("Too many rows defined in keyboard.\n");
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return;
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}
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Yindex += keyHeight;
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row_heights[layoutindex - 1][rowindex - 1] = Yindex;
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keyindex = 1;
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Xindex = 0;
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strcpy(key, "key01");
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attr = keyrow->first_attribute(key);
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while (attr) {
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if (keyindex > MAX_KEYBOARD_KEYS) {
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LOGERR("Too many keys defined in a keyboard row.\n");
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return;
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}
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const char* keyinfo = attr->value();
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if (strlen(keyinfo) == 0) {
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LOGERR("No key info on layout%i, row%i, key%dd.\n", layoutindex, rowindex, keyindex);
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return;
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}
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if (ParseKey(keyinfo, keyboard_keys[layoutindex - 1][rowindex - 1][keyindex - 1], Xindex, keyWidth, false))
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LOGERR("Invalid key info on layout%i, row%i, key%02i.\n", layoutindex, rowindex, keyindex);
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// PROCESS LONG PRESS INFO IF EXISTS
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sprintf(longpress, "long%02i", keyindex);
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attr = keyrow->first_attribute(longpress);
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if (attr) {
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const char* keyinfo = attr->value();
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if (strlen(keyinfo) == 0) {
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LOGERR("No long press info on layout%i, row%i, long%dd.\n", layoutindex, rowindex, keyindex);
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return;
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}
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if (ParseKey(keyinfo, keyboard_keys[layoutindex - 1][rowindex - 1][keyindex - 1], Xindex, keyWidth, true))
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LOGERR("Invalid long press key info on layout%i, row%i, long%02i.\n", layoutindex, rowindex, keyindex);
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}
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keyindex++;
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sprintf(key, "key%02i", keyindex);
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attr = keyrow->first_attribute(key);
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}
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rowindex++;
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row[3] = (char)(rowindex + 48);
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keyrow = keylayout->first_node(row);
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}
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layoutindex++;
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layout[6] = (char)(layoutindex + 48);
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keylayout = FindNode(node, layout);
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}
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int x, y, w, h;
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// Load the placement
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LoadPlacement(FindNode(node, "placement"), &x, &y, &w, &h);
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SetActionPos(x, y, KeyboardWidth, KeyboardHeight);
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SetRenderPos(x, y, w, h);
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return;
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}
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GUIKeyboard::~GUIKeyboard()
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{
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}
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int GUIKeyboard::ParseKey(const char* keyinfo, keyboard_key_class& key, int& Xindex, int keyWidth, bool longpress)
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{
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int keychar = 0;
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if (strlen(keyinfo) == 1) {
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// This is a single key, simple definition
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keychar = keyinfo[0];
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} else {
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// This key has extra data: {keywidth}:{what_the_key_does}
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keyWidth = scale_theme_x(atoi(keyinfo));
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const char* ptr = keyinfo;
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while (*ptr > 32 && *ptr != ':')
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ptr++;
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if (*ptr != ':')
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return -1; // no colon is an error
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ptr++;
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if (*ptr == 0) { // This is an empty area
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keychar = 0;
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} else if (strlen(ptr) == 1) { // This is the character that this key uses
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keychar = *ptr;
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} else if (*ptr == 'c') { // This is an ASCII character code: "c:{number}"
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keychar = atoi(ptr + 2);
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} else if (*ptr == 'l') { // This is a different layout: "layout{number}"
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keychar = KEYBOARD_LAYOUT;
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key.layout = atoi(ptr + 6);
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} else if (*ptr == 'a') { // This is an action: "action"
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keychar = KEYBOARD_ACTION;
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} else
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return -1;
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}
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if (longpress) {
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key.longpresskey = keychar;
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} else {
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key.key = keychar;
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Xindex += keyWidth;
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key.end_x = Xindex - 1;
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}
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return 0;
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}
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int GUIKeyboard::Render(void)
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{
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if (!isConditionTrue())
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{
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mRendered = false;
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return 0;
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}
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int ret = 0;
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if (keyboardImg[currentLayout - 1] && keyboardImg[currentLayout - 1]->GetResource())
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gr_blit(keyboardImg[currentLayout - 1]->GetResource(), 0, 0, KeyboardWidth, KeyboardHeight, mRenderX, mRenderY);
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// Draw highlight for capslock
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if (hasCapsHighlight && caps_tracking[currentLayout - 1].capslock == 0 && caps_tracking[currentLayout - 1].set_capslock) {
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int boxheight, boxwidth, x;
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gr_color(mCapsHighlightColor.red, mCapsHighlightColor.green, mCapsHighlightColor.blue, mCapsHighlightColor.alpha);
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for (int indexy=0; indexy<MAX_KEYBOARD_ROWS; indexy++) {
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for (int indexx=0; indexx<MAX_KEYBOARD_KEYS; indexx++) {
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if ((int)keyboard_keys[currentLayout - 1][indexy][indexx].key == KEYBOARD_LAYOUT && (int)keyboard_keys[currentLayout - 1][indexy][indexx].layout == caps_tracking[currentLayout - 1].revert_layout) {
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if (indexy == 0)
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boxheight = row_heights[currentLayout - 1][indexy];
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else
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boxheight = row_heights[currentLayout - 1][indexy] - row_heights[currentLayout - 1][indexy - 1];
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if (indexx == 0) {
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x = mRenderX;
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boxwidth = keyboard_keys[currentLayout - 1][indexy][indexx].end_x;
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} else {
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x = mRenderX + keyboard_keys[currentLayout - 1][indexy][indexx - 1].end_x;
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boxwidth = keyboard_keys[currentLayout - 1][indexy][indexx].end_x - keyboard_keys[currentLayout - 1][indexy][indexx - 1].end_x;
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}
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gr_fill(x, mRenderY + row_heights[currentLayout - 1][indexy - 1], boxwidth, boxheight);
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}
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}
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}
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}
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if (hasHighlight && highlightRenderCount != 0) {
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int boxheight, boxwidth, x;
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if (rowY == 0)
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boxheight = row_heights[currentLayout - 1][rowY];
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else
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boxheight = row_heights[currentLayout - 1][rowY] - row_heights[currentLayout - 1][rowY - 1];
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if (colX == 0) {
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x = mRenderX;
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boxwidth = keyboard_keys[currentLayout - 1][rowY][colX].end_x;
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} else {
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x = mRenderX + keyboard_keys[currentLayout - 1][rowY][colX - 1].end_x;
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boxwidth = keyboard_keys[currentLayout - 1][rowY][colX].end_x - keyboard_keys[currentLayout - 1][rowY][colX - 1].end_x;
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}
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gr_color(mHighlightColor.red, mHighlightColor.green, mHighlightColor.blue, mHighlightColor.alpha);
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gr_fill(x, mRenderY + row_heights[currentLayout - 1][rowY - 1], boxwidth, boxheight);
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if (highlightRenderCount > 0)
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highlightRenderCount--;
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} else
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mRendered = true;
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return ret;
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}
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int GUIKeyboard::Update(void)
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{
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if (!isConditionTrue()) return (mRendered ? 2 : 0);
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if (!mRendered) return 2;
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return 0;
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}
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int GUIKeyboard::SetRenderPos(int x, int y, int w, int h)
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{
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mRenderX = x;
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mRenderY = y;
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if (w || h)
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{
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mRenderW = KeyboardWidth;
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mRenderH = KeyboardHeight;
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}
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if (mAction) mAction->SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH);
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SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH);
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return 0;
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}
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int GUIKeyboard::GetSelection(int x, int y)
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{
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if (x < mRenderX || x - mRenderX > (int)KeyboardWidth || y < mRenderY || y - mRenderY > (int)KeyboardHeight) return -1;
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return 0;
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}
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int GUIKeyboard::NotifyTouch(TOUCH_STATE state, int x, int y)
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{
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static int startSelection = -1, was_held = 0, startX = 0;
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static unsigned char initial_key = 0;
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int indexy, indexx, rely, relx, rowIndex = 0;
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rely = y - mRenderY;
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relx = x - mRenderX;
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if (!isConditionTrue()) return -1;
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switch (state)
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{
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case TOUCH_START:
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if (GetSelection(x, y) == 0) {
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startSelection = -1;
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was_held = 0;
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startX = x;
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// Find the correct row
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for (indexy=0; indexy<MAX_KEYBOARD_ROWS; indexy++) {
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if (row_heights[currentLayout - 1][indexy] > rely) {
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rowIndex = indexy;
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rowY = indexy;
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indexy = MAX_KEYBOARD_ROWS;
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}
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}
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// Find the correct key (column)
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for (indexx=0; indexx<MAX_KEYBOARD_KEYS; indexx++) {
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if (keyboard_keys[currentLayout - 1][rowIndex][indexx].end_x > relx) {
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// This is the key that was pressed!
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initial_key = keyboard_keys[currentLayout - 1][rowIndex][indexx].key;
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colX = indexx;
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indexx = MAX_KEYBOARD_KEYS;
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}
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}
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if (initial_key != 0)
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highlightRenderCount = -1;
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else
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highlightRenderCount = 0;
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mRendered = false;
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} else {
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if (highlightRenderCount != 0)
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mRendered = false;
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highlightRenderCount = 0;
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startSelection = 0;
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}
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break;
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case TOUCH_DRAG:
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break;
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case TOUCH_RELEASE:
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if (x < startX - (KeyboardWidth * 0.5)) {
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if (highlightRenderCount != 0) {
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highlightRenderCount = 0;
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mRendered = false;
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}
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PageManager::NotifyKeyboard(KEYBOARD_SWIPE_LEFT);
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return 0;
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} else if (x > startX + (KeyboardWidth * 0.5)) {
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if (highlightRenderCount != 0) {
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highlightRenderCount = 0;
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mRendered = false;
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}
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PageManager::NotifyKeyboard(KEYBOARD_SWIPE_RIGHT);
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return 0;
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}
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case TOUCH_HOLD:
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case TOUCH_REPEAT:
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if (startSelection == 0 || GetSelection(x, y) == -1) {
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if (highlightRenderCount != 0) {
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highlightRenderCount = 0;
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mRendered = false;
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}
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return 0;
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} else if (highlightRenderCount != 0) {
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if (state == TOUCH_RELEASE)
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highlightRenderCount = 2;
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else
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highlightRenderCount = -1;
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mRendered = false;
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}
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// Find the correct row
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for (indexy=0; indexy<MAX_KEYBOARD_ROWS; indexy++) {
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if (row_heights[currentLayout - 1][indexy] > rely) {
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rowIndex = indexy;
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indexy = MAX_KEYBOARD_ROWS;
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}
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}
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// Find the correct key (column)
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for (indexx=0; indexx<MAX_KEYBOARD_KEYS; indexx++) {
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keyboard_key_class& key = keyboard_keys[currentLayout - 1][rowIndex][indexx];
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if (key.end_x > relx) {
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// This is the key that was pressed!
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if (key.key != initial_key) {
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// We dragged off of the starting key
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startSelection = 0;
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break;
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} else if (state == TOUCH_RELEASE && was_held == 0) {
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DataManager::Vibrate("tw_keyboard_vibrate");
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if ((int)key.key < KEYBOARD_SPECIAL_KEYS && (int)key.key > 0) {
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// Regular key
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PageManager::NotifyKeyboard(key.key);
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if (caps_tracking[currentLayout - 1].capslock == 0 && !caps_tracking[currentLayout - 1].set_capslock) {
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// caps lock was not set, change layouts
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currentLayout = caps_tracking[currentLayout - 1].revert_layout;
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mRendered = false;
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}
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} else if ((int)key.key == KEYBOARD_LAYOUT) {
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// Switch layouts
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if (caps_tracking[currentLayout - 1].capslock == 0 && key.layout == caps_tracking[currentLayout - 1].revert_layout) {
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if (!caps_tracking[currentLayout - 1].set_capslock) {
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caps_tracking[currentLayout - 1].set_capslock = 1; // Set the caps lock
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} else {
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caps_tracking[currentLayout - 1].set_capslock = 0; // Unset the caps lock and change layouts
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currentLayout = key.layout;
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}
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} else {
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currentLayout = key.layout;
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}
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mRendered = false;
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} else if ((int)key.key == KEYBOARD_ACTION) {
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// Action
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highlightRenderCount = 0;
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if (mAction) {
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// Keyboard has its own action defined
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return (mAction ? mAction->NotifyTouch(state, x, y) : 1);
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} else {
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// Send action notification
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PageManager::NotifyKeyboard(key.key);
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}
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}
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} else if (state == TOUCH_HOLD) {
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was_held = 1;
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if ((int)key.key == KEYBOARD_BACKSPACE) {
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// Repeat backspace
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PageManager::NotifyKeyboard(key.key);
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} else if ((int)key.longpresskey < KEYBOARD_SPECIAL_KEYS && (int)key.longpresskey > 0) {
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// Long Press Key
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DataManager::Vibrate("tw_keyboard_vibrate");
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PageManager::NotifyKeyboard(key.longpresskey);
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}
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} else if (state == TOUCH_REPEAT) {
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was_held = 1;
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if ((int)key.key == KEYBOARD_BACKSPACE) {
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|
// Repeat backspace
|
|
PageManager::NotifyKeyboard(key.key);
|
|
}
|
|
}
|
|
indexx = MAX_KEYBOARD_KEYS;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
}
|