Commit Graph

16 Commits

Author SHA1 Message Date
bigbiff bigbiff
3ed778ad63 Vibration: allow BoardConfig to disable vibration for a device.
Change-Id: Ibd2f67391ce6d7774498839829e0de9391508781
2019-03-17 22:39:00 -05:00
Ethan Yonker
58f2132bc3 Merge AOSP android-9.0.0_r3
Fix conflicts and make it build in 5.1, 6.0, 7.1, 8.1, and 9.0

Change-Id: Ida0a64c29ff27d339b7f42a18d820930964ac6e4
2018-08-24 11:17:39 -05:00
Matt Mower
e04eee73e9 Add missing license headers
Change-Id: I7f807a2f140068181524d8e868d029b4d94c70e8
2017-01-18 20:02:43 +01:00
Matt Mower
a8a89d1961 Whitespace cleanup
Change-Id: I93c65973679894bb8587da4b38b410d38036b8bd
2017-01-18 17:41:17 +01:00
Ethan Yonker
fbb4353a24 Update minuitwrp graphics in line with latest minui
Note: events.cpp is still old code renamed to cpp to make it
easier to call functions like gr_fb_width().

I had to modify AOSP fbdev code to provide a separate memory
surface for drawing to as drawing directly to the framebuffer
resulted in rendering taking about 5 times longer.

I also modified AOSP adf code to provide a separate memory surface
for drawing for the same performance reasons. The Nexus 9 supports
adf graphics.

Overlay graphics work on at least one device. Overlay provides a
separate memory buffer already so performance is good.

I do not have a drm device yet that I know of. I made some attempt
to update the drm code to determine the correct pixel format based
on the drm graphics format, but what is available in pixel flinger
and what is available in drm do not line up all that well. Reports
are that the Pixel C is using drm graphics, but performance is
slow, likely due to the use of a mmap instead of a memory buffyer.

Change-Id: Ibd45bccca6ac2cb826037aa9b2aa5065cf683eed
2016-01-27 10:53:13 -06:00
Ethan Yonker
b7a54a3016 Allow text to scale to fit
Change-Id: Iacd4bb78f551b51d092ecde09521b5541e7dadcd
2015-10-16 22:57:35 +02:00
Ethan Yonker
591b920536 Reduce themes to 5 and rely on scaling
This will significantly reduce theme maintainence and should be a
lot more sustainable over time. Eliminate most themes leaving only
5 remaining in 3 categores:
 * watch_mdpi: 320x320
 * portrait_mdpi: 480x800
 * portrait_hdpi: 1080x1920
 * landscape_mdpi: 800x480
 * landscape_hdpi: 1920x1200

Add handling to map the old DEVICE RESOLUTION to the new TW_THEME
build flag. New devices should specify a theme using the new
TW_THEME build flag using one of the 5 values from the list above.
Long term we will eliminate the use of the DEVICE_RESOLUTION flag
in favor of the new flag.

Change the way sliders render so that they completely follow the
placement="5". This will probably break some custom themes but is
necessary so that we can retain the aspect ratio on slider images
and still have them rendered at the center of the screen.

Add code to the console slideout button so that it can be centered.
Centering the slideout button allows us to keep the button at the
center of the screen when retaining aspect ratios on the image.

Add more retain aspect ratios for home, back, slideout, folder,
file, and lock screen images.

Change the way we build the top bar in TWRP. It is now mostly
drawn using fill objects and the TWRP logo is a separate image so
that we can retain its aspect ratio during scaling. Thanks to Mark
Norelus for providing the TWRP logo.

Change-Id: I801a7b3163cad9ef353461f4c327690a9ccbb3aa
2015-03-12 18:41:34 -05:00
Ethan Yonker
21ff02a693 GUI: Support styles in xml to reduce xml file size
Also allow sliders to have their own text label instead of
requiring a whole separate text object for the label in the xml.

Change-Id: I6e314efb4bb454d496555ff7e003d743063a1308
2015-02-21 08:14:24 -06:00
that
f6ed8fc1f5 gui: make resources type safe
- add string, int, color and resource loading helpers
- use typed resource classes, and some cleanup in loading code
- remove abstract GetResource() to enforce type safe access
- add height and width query methods to resources and use them
- minor cleanup
- simplify LoadPlacement

Change-Id: I9b81785109a80b3806ad6b50cba4d893b87b0db1
2015-02-15 20:36:40 +01:00
Matt Mower
fb1c4ffaaf Whitespace and minor code cleanup
This is by no means comprehensive, but is quite a bit better already.

Change-Id: Ibc8654a5dfb0eec39cbd0b64bdb52bb4fbfe2f7e
2014-06-04 09:13:37 -05:00
Vojtech Bocek
ede51c528e Conditional -> GUIObject and make all gui objects children of GUIObject
Signed-off-by: Vojtech Bocek <vbocek@gmail.com>

Change-Id: Ic0a7d6354dabe5919b83942f2f1aa0715625e522
2014-02-12 18:30:41 +01:00
Ethan Yonker
03db326c64 Expansion of vibrate options
Improve location / timing of vibration
Split out vibrate settings for buttons, keyboard, and long actions

Change-Id: I282825cc5f3e44ed6dcabe65dc1f4cb21b407b67
2014-02-07 09:53:41 -06:00
Samer Diab (S.a.M.e.R_d)
71e9b049c2 Add haptic feedback
Change-Id: I15d723f73c0b0bb4a40645d1c3f4c1c616f36998
2014-02-06 20:27:28 +01:00
Vojtech Bocek
fafb0c541b Unify indentation and little clean-up in TWRP files
Signed-off-by: Vojtech Bocek <vbocek@gmail.com>
2013-08-24 07:56:48 -05:00
Dees_Troy
2673cec07a Move all AOSP code out of recovery binary
Improves license compatibility between GPL and Apache

Change-Id: I2b165aa575bb6213af6b07936f99610c113443f0
2013-04-04 18:57:34 +00:00
Dees_Troy
51a0e82eb2 TWRP-ify AOSP code
Pull in most TWRP sources
Stub out partition management code
Make it compile -- probably will not boot
Kind of a mess but have to start somewhere
2012-09-05 15:24:31 -04:00