Commit Graph

17 Commits

Author SHA1 Message Date
bigbiff
d81833a5e5 libtwrpgui: convert gui to use new ziparchive library
Change-Id: Iea94855257c6d02c2f663c25d390cb1cfb91a727
2021-04-24 18:56:46 -04:00
bigbiff
d58ba18272 AOSP10 TWRP Merge: fix conflicts and update libraries needed
This allows flame to boot TWRP. Still will need to work on
super partition for vendor and system access.

The plan will be to cherry-pick any updates to android-9.0
through gerrit.twrp.me to this branch as a WIP.
2020-03-23 11:18:29 -04:00
Ethan Yonker
58f2132bc3 Merge AOSP android-9.0.0_r3
Fix conflicts and make it build in 5.1, 6.0, 7.1, 8.1, and 9.0

Change-Id: Ida0a64c29ff27d339b7f42a18d820930964ac6e4
2018-08-24 11:17:39 -05:00
Matt Mower
e04eee73e9 Add missing license headers
Change-Id: I7f807a2f140068181524d8e868d029b4d94c70e8
2017-01-18 20:02:43 +01:00
Matt Mower
a8a89d1961 Whitespace cleanup
Change-Id: I93c65973679894bb8587da4b38b410d38036b8bd
2017-01-18 17:41:17 +01:00
Ethan Yonker
fbb4353a24 Update minuitwrp graphics in line with latest minui
Note: events.cpp is still old code renamed to cpp to make it
easier to call functions like gr_fb_width().

I had to modify AOSP fbdev code to provide a separate memory
surface for drawing to as drawing directly to the framebuffer
resulted in rendering taking about 5 times longer.

I also modified AOSP adf code to provide a separate memory surface
for drawing for the same performance reasons. The Nexus 9 supports
adf graphics.

Overlay graphics work on at least one device. Overlay provides a
separate memory buffer already so performance is good.

I do not have a drm device yet that I know of. I made some attempt
to update the drm code to determine the correct pixel format based
on the drm graphics format, but what is available in pixel flinger
and what is available in drm do not line up all that well. Reports
are that the Pixel C is using drm graphics, but performance is
slow, likely due to the use of a mmap instead of a memory buffyer.

Change-Id: Ibd45bccca6ac2cb826037aa9b2aa5065cf683eed
2016-01-27 10:53:13 -06:00
Ethan Yonker
b7a54a3016 Allow text to scale to fit
Change-Id: Iacd4bb78f551b51d092ecde09521b5541e7dadcd
2015-10-16 22:57:35 +02:00
Ethan Yonker
21ff02a693 GUI: Support styles in xml to reduce xml file size
Also allow sliders to have their own text label instead of
requiring a whole separate text object for the label in the xml.

Change-Id: I6e314efb4bb454d496555ff7e003d743063a1308
2015-02-21 08:14:24 -06:00
that
f6ed8fc1f5 gui: make resources type safe
- add string, int, color and resource loading helpers
- use typed resource classes, and some cleanup in loading code
- remove abstract GetResource() to enforce type safe access
- add height and width query methods to resources and use them
- minor cleanup
- simplify LoadPlacement

Change-Id: I9b81785109a80b3806ad6b50cba4d893b87b0db1
2015-02-15 20:36:40 +01:00
Ethan Yonker
63e414fc8a Scale the GUI to fit the screen
With this patch set, if needed, we scale the images during early
boot. TTF support is needed to properly scale the font. No font
scaling is done on the old style fixed width font used in the
console.

Special thanks to _that for figuring out the scaling and blending
function calls to make this possible.

Change-Id: If2f79bef16d6db2e1298bfc3d00c9bcca2bee37a
2015-02-10 14:11:50 -06:00
Ethan Yonker
c56ab4c72d Fix slidervalue not showing up in some cases
The button vibration slider was not showing up on portrat layouts.
This commit fixes that issue and maybe some other issues.

Change-Id: Ia0c0ed319358db3b99887b3b37aa7737c7caf0cc
2014-12-08 22:16:57 -06:00
Vojtech Bocek
76ee903d84 Add support for TrueType fonts
* Keeps original font system in place
* Uses the same API as original font system:
   - You can render only one line at a time
   - You can only use one font and color for one gr_text* call
* Caches all rendered text, with a string cache limited to 400
  entries, then it trucates to 250, which results in memory
  usage hovering around 5-10MB

Change-Id: I36107b9dcd8d57bae4486fce8b8f64e49ef3d906
Signed-off-by: Vojtech Bocek <vbocek@gmail.com>
2014-10-14 15:06:56 +02:00
Vojtech Bocek
18d7c98688 Add possibility to use images as background or handle of slidevalue
* Add tag <resource background="x" handle="y" handlehover="z" />
  to the slidervalue object.
* All images are optional, e.g. you can use just handle or just
  background image or no images whatsoever

Change-Id: Ie0fee92965c6e883c4e532732756008dcc9e385e
Signed-off-by: Vojtech Bocek <vbocek@gmail.com>
2014-08-07 15:37:43 +02:00
Matt Mower
fb1c4ffaaf Whitespace and minor code cleanup
This is by no means comprehensive, but is quite a bit better already.

Change-Id: Ibc8654a5dfb0eec39cbd0b64bdb52bb4fbfe2f7e
2014-06-04 09:13:37 -05:00
Vojtech Bocek
072205626c Cache results of GUIObject::isConditionTrue()
Signed-off-by: Vojtech Bocek <vbocek@gmail.com>

Change-Id: Ia50f7c365b2dc0a65ee046bb42972e3594264878
2014-02-12 19:19:32 +01:00
Vojtech Bocek
ede51c528e Conditional -> GUIObject and make all gui objects children of GUIObject
Signed-off-by: Vojtech Bocek <vbocek@gmail.com>

Change-Id: Ic0a7d6354dabe5919b83942f2f1aa0715625e522
2014-02-12 18:30:41 +01:00
Vojtech Bocek
85932344cd Add new SliderValue GUI widget
Signed-off-by: Vojtech Bocek <vbocek@gmail.com>

Change-Id: Ic5d44314f501341140dd7059d1cb753341f5844c
2013-04-04 18:59:08 +00:00