Commit Graph

12 Commits

Author SHA1 Message Date
Vladimir Oltean
d32b7ebf20 TW_ROTATION: add flag to handle hardware-rotated display panels
* The existence of TW_ROTATION that implements this feature at the
  level of calls to libpixelflinger API closely mirrors the existence of
  ro.sf.hwrotation for surfaceflinger in LineageOS.
* A brute-force approach was previously attempted via the
  BOARD_HAS_FLIPPED_SCREEN makefile flag. That code iterated over the
  active display surface in a double-buffered setup, and performed a
  "smart" memcpy from the UI drawing surface (gr_draw) onto the display
  surface. The problem was that, without heavy loop optimizations, that
  code could have never scaled for 90 and 270 degree rotation.
  I tried and you could literally see the for loop with the naked eye
  while the display surface was updating.
* That code is now gone, but support for BOARD_HAS_FLIPPED_SCREEN := true
  is still there (now means TW_ROTATION := 180).
* This patch relies on the assumption that it is impossibly difficult
  and non-portable to rotate whole framebuffer display surfaces, in a
  way that is not dependent upon the graphics backend (adf, fbdev, drm,
  overlay etc). Therefore, it identifies the rendering primitives that
  the TWRP graphics stack exposes to the GUI application above, and
  implements hwrotation inside each of those calls instead:
    - gr_line(), gr_fill() - 2D geometric shapes (lines, rectangles)
    - gr_blit() - graphical image resources
    - gr_ttf_textExWH() - font rendering
    - gr_fb_width(), gr_fb_height() - framebuffer resolution
* The gist is to keep the backend and framebuffer (dimensions, row size
  etc) unchanged (because making changes there is asking for trouble),
  but present an altogether different reality to the calling API,
  according to the compile-time constant TW_ROTATION.
* All (x, y) API coordinates and shapes are transformed before being
  actually rendered as (x_disp, y_disp) display coordinates.
* With TW_ROTATION := 90 or 270 you can turn a landscape device into
  a portrait one, because the GUI is fooled by the reversed dimensions
  reported by gr_fb_width() and gr_fb_height() and renders the UI as
  for a different device.
* For blit and text rendering operations, figuring out the transformed
  coordinates in display space is not enough, as the surfaces that are
  to be rendered have to be rotated themselves. This is handled by
  allocating an intermediary rotated surface on each rendering
  operation (not ideal), so the code with the intermediary surface
  is compiled out for the TW_ROTATION := 0 case.
* This is still not as bad as rotating the whole framebuffer though, and
  on a msm8976 device the performance hit is not even noticeable (for
  software rendering).
* Currently there is no attempt to make a connection between the
  TW_ROTATION and the { RECOVERY_TOUCHSCREEN_SWAP_XY,
  RECOVERY_TOUCHSCREEN_FLIP_X, RECOVERY_TOUCHSCREEN_FLIP_Y } settings.

Change-Id: Ic8966ad5360c8a499649fdb16e242286640fd992
Signed-off-by: Vladimir Oltean <olteanv@gmail.com>
2019-03-18 11:39:38 -05:00
Simon Shi
fcfc634ea6 twrp: Fix unsigned compare compile warning.
Change-Id: I7e847e76932a6ceea3e669e8b8b9ec35e5ef9d9d
2019-01-16 16:43:46 +08:00
Ethan Yonker
4a71d4f6c7 Add build flag for forcing single buffer mode
RECOVERY_GRAPHICS_FORCE_SINGLE_BUFFER := true

Change-Id: Id5144ea772c3b7ae382b064c41c23acdd0decb84
2016-08-19 17:19:38 +02:00
Muhammad Fahad Baig
0ac2293a9e Black screen patch for some HiSilicon devices (FBIOPAN_DISPLAY)
Change-Id: Ib114dcc7b48219142602a2fbc256e2a0258b26e0
2016-06-09 22:25:19 +02:00
Aaron Kling
b9e547e6ac Move force_rgb_565 up.
Changes to fb_var_screeninfo can cause changes to
fb_fix_screeninfo. So, write back the force changes before fi is
read.

Change-Id: I721a960fa401ac5203ffc90bd3bfa2d7d0cfb292
2016-05-26 14:49:33 -05:00
that
b9d8f62c26 minuitwrp: retry opening fb0 if it failed
On some devices TWRP tries to access the framebuffer before all
device nodes have been created. Retry opening instead of crashing later.

Change-Id: I189a8fe80a8906b46fb6cece53c0bf83c00c0e09
2016-02-29 17:10:00 +01:00
that
506fc803bf minuitwrp: fix and hopefully speed up fbdev screen flipping
Fix: use row_bytes instead of xres (should help on Shield tablet)
Speed: Moving the calculations out of the inner loop

Change-Id: Ie43ae5e94ae88822360900c7b4d852b7aab4379b
2016-02-19 04:03:01 +01:00
AdrianDC
2948b6f393 twrp: Add support for TW_SECONDARY_BRIGHTNESS_PATH
* Required for devices like Sony Huashan (dual backlighting paths)

Change-Id: I0f84623431aec91fafee6617c1d4c542e4566caf
2016-02-19 04:01:57 +01:00
Ethan Yonker
31f855b5ad Change some graphics build flags
While not all of these old build flags are active or implemented
yet (and they may not ever be implemeted until we find a device
that needs them), we need to make sure that the old build flags
are only applied when actually needed. Since there are a lot of
device trees that probably won't get updated due to lack of device
maintainers, we will rename the build flags and fix up devices on
a case by case basis.

Also added some pixel format related build flags to the make file
from AOSP so that AOSP devices should work in TWRP without
additional build flags.

Change-Id: I11ab475297d02b6aeffe89404fe50b4799a36be3
2016-02-03 03:57:53 +01:00
Ethan Yonker
871b07f7b4 graphics: reintroduce flipped screens for fbdev
Change-Id: Ide3510d2efc1c1b39c756691776938e42424b61d
2016-02-01 10:31:59 -06:00
Ziyan
4fea38a1d4 twrp: default to GGL_PIXEL_FORMAT_BGRA_8888 if vi.red.offset == 16
Change-Id: I436bab6ef679168d3625d8e1837917077cf89908
2016-01-29 03:02:47 +01:00
Ethan Yonker
fbb4353a24 Update minuitwrp graphics in line with latest minui
Note: events.cpp is still old code renamed to cpp to make it
easier to call functions like gr_fb_width().

I had to modify AOSP fbdev code to provide a separate memory
surface for drawing to as drawing directly to the framebuffer
resulted in rendering taking about 5 times longer.

I also modified AOSP adf code to provide a separate memory surface
for drawing for the same performance reasons. The Nexus 9 supports
adf graphics.

Overlay graphics work on at least one device. Overlay provides a
separate memory buffer already so performance is good.

I do not have a drm device yet that I know of. I made some attempt
to update the drm code to determine the correct pixel format based
on the drm graphics format, but what is available in pixel flinger
and what is available in drm do not line up all that well. Reports
are that the Pixel C is using drm graphics, but performance is
slow, likely due to the use of a mmap instead of a memory buffyer.

Change-Id: Ibd45bccca6ac2cb826037aa9b2aa5065cf683eed
2016-01-27 10:53:13 -06:00