Conditional -> GUIObject and make all gui objects children of GUIObject
Signed-off-by: Vojtech Bocek <vbocek@gmail.com> Change-Id: Ic0a7d6354dabe5919b83942f2f1aa0715625e522
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Gerrit Code Review
parent
f08ada8483
commit
ede51c528e
+10
-1
@@ -25,7 +25,7 @@ extern "C" {
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#include "rapidxml.hpp"
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#include "objects.hpp"
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GUIProgressBar::GUIProgressBar(xml_node<>* node)
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GUIProgressBar::GUIProgressBar(xml_node<>* node) : GUIObject(node)
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{
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xml_attribute<>* attr;
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xml_node<>* child;
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@@ -82,6 +82,9 @@ GUIProgressBar::GUIProgressBar(xml_node<>* node)
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int GUIProgressBar::Render(void)
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{
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if(!isConditionTrue())
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return 0;
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// This handles making sure timing updates occur
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Update();
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return RenderInternal();
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@@ -102,6 +105,9 @@ int GUIProgressBar::RenderInternal(void)
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int GUIProgressBar::Update(void)
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{
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if(!isConditionTrue())
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return 0;
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std::string str;
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int min, max, cur, pos;
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@@ -168,6 +174,9 @@ int GUIProgressBar::Update(void)
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int GUIProgressBar::NotifyVarChange(std::string varName, std::string value)
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{
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if(!isConditionTrue())
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return 0;
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static int nextPush = 0;
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if (varName.empty())
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