gui: fix return value of NotifyKey
Only the last action got its keys and ate all of them (om nom nom). This fixes the power button action that activates the lock screen. Change-Id: Ia724568b159090c2c14a282cf3927915b2dc70e7
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@@ -304,8 +304,10 @@ int GUIAction::NotifyKey(int key, bool down)
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// Else, check if all buttons are pressed, then consume their release events
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// so they don't trigger one-button actions and reset mKeys pressed status
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if(mKeys.size() == 1) {
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if(!down && prevState)
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if(!down && prevState) {
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doActions();
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return 0;
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}
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} else if(down) {
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for(itr = mKeys.begin(); itr != mKeys.end(); ++itr) {
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if(!itr->second)
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@@ -320,9 +322,10 @@ int GUIAction::NotifyKey(int key, bool down)
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}
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doActions();
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return 0;
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}
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return 0;
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return 1;
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}
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int GUIAction::NotifyVarChange(const std::string& varName, const std::string& value)
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@@ -833,6 +833,8 @@ int GUITerminal::NotifyTouch(TOUCH_STATE state, int x, int y)
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int GUITerminal::NotifyKey(int key, bool down)
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{
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if (!HasInputFocus)
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return 1;
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if (down)
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if (engine->inputKey(key))
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mUpdate = 1;
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