TW_SCREEN_BLANK_ON_BOOT will jolt the screen/touch driver.

If on the default settings the screen will only kick in to action
AFTER it has gone to sleep once and has been woken up again with a
key press, this will be needed to set to 'true' in the
BoardConfig.mk

The code was already there, Dees_Troy and I thought it would be
nice to make it a switch to control at compile time.

Change-Id: I5116a27afe9cba57122761c192ea3ee153d98162
This commit is contained in:
xNUTx
2014-08-10 07:59:35 -05:00
committed by Ethan Yonker
parent 03a42f6c6a
commit cd56f8cb29
2 changed files with 8 additions and 2 deletions
+3
View File
@@ -69,6 +69,9 @@ endif
ifeq ($(TARGET_RECOVERY_PIXEL_FORMAT),"RGB_565")
LOCAL_CFLAGS += -DRECOVERY_RGB_565
endif
ifeq ($(TW_SCREEN_BLANK_ON_BOOT), true)
LOCAL_CFLAGS += -DTW_SCREEN_BLANK_ON_BOOT
endif
ifeq ($(BOARD_HAS_FLIPPED_SCREEN), true)
LOCAL_CFLAGS += -DBOARD_HAS_FLIPPED_SCREEN
+5 -2
View File
@@ -789,8 +789,11 @@ int gr_init(void)
gl->enable(gl, GGL_BLEND);
gl->blendFunc(gl, GGL_SRC_ALPHA, GGL_ONE_MINUS_SRC_ALPHA);
// gr_fb_blank(true);
// gr_fb_blank(false);
#ifdef TW_SCREEN_BLANK_ON_BOOT
printf("TW_SCREEN_BLANK_ON_BOOT := true\n");
gr_fb_blank(true);
gr_fb_blank(false);
#endif
if (!alloc_ion_mem(fi.line_length * vi.yres))
allocate_overlay(gr_fb_fd, gr_framebuffer);