release-request-d9dc98f7-19b2-484c-b4d1-f35dc43e9c05-for-git_oc-mr1-release-4152006 snap-temp-L91700000079405440
Change-Id: Ia32c0e10ab5ce47b60553e08ab528fb8d6471771
This commit is contained in:
+35
-35
@@ -112,24 +112,24 @@ int ScreenRecoveryUI::PixelsFromDp(int dp) const {
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// | portrait large landscape large
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// ---------+-------------------------------------------------
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// gap | 220dp 366dp 142dp 284dp
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// gap |
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// icon | (200dp)
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// gap | 68dp 68dp 56dp 112dp
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// text | (14sp)
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// gap | 32dp 32dp 26dp 52dp
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// progress | (2dp)
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// gap | 194dp 340dp 131dp 262dp
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// gap |
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// Note that "baseline" is actually the *top* of each icon (because that's how our drawing
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// routines work), so that's the more useful measurement for calling code.
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// Note that "baseline" is actually the *top* of each icon (because that's how our drawing routines
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// work), so that's the more useful measurement for calling code. We use even top and bottom gaps.
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enum Layout { PORTRAIT = 0, PORTRAIT_LARGE = 1, LANDSCAPE = 2, LANDSCAPE_LARGE = 3, LAYOUT_MAX };
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enum Dimension { PROGRESS = 0, TEXT = 1, ICON = 2, DIMENSION_MAX };
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enum Dimension { TEXT = 0, ICON = 1, DIMENSION_MAX };
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static constexpr int kLayouts[LAYOUT_MAX][DIMENSION_MAX] = {
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{ 194, 32, 68, }, // PORTRAIT
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{ 340, 32, 68, }, // PORTRAIT_LARGE
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{ 131, 26, 56, }, // LANDSCAPE
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{ 262, 52, 112, }, // LANDSCAPE_LARGE
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{ 32, 68, }, // PORTRAIT
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{ 32, 68, }, // PORTRAIT_LARGE
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{ 26, 56, }, // LANDSCAPE
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{ 52, 112, }, // LANDSCAPE_LARGE
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};
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int ScreenRecoveryUI::GetAnimationBaseline() const {
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@@ -142,8 +142,11 @@ int ScreenRecoveryUI::GetTextBaseline() const {
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}
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int ScreenRecoveryUI::GetProgressBaseline() const {
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return gr_fb_height() - PixelsFromDp(kLayouts[layout_][PROGRESS]) -
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gr_get_height(progressBarFill);
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int elements_sum = gr_get_height(loopFrames[0]) + PixelsFromDp(kLayouts[layout_][ICON]) +
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gr_get_height(installing_text) + PixelsFromDp(kLayouts[layout_][TEXT]) +
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gr_get_height(progressBarFill);
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int bottom_gap = (gr_fb_height() - elements_sum) / 2;
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return gr_fb_height() - bottom_gap - gr_get_height(progressBarFill);
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}
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// Clear the screen and draw the currently selected background icon (if any).
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@@ -174,9 +177,8 @@ void ScreenRecoveryUI::draw_background_locked() {
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}
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}
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// Draws the animation and progress bar (if any) on the screen.
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// Does not flip pages.
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// Should only be called with updateMutex locked.
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// Draws the animation and progress bar (if any) on the screen. Does not flip pages. Should only be
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// called with updateMutex locked.
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void ScreenRecoveryUI::draw_foreground_locked() {
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if (currentIcon != NONE) {
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GRSurface* frame = GetCurrentFrame();
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@@ -254,26 +256,26 @@ void ScreenRecoveryUI::SetColor(UIElement e) const {
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}
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}
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void ScreenRecoveryUI::DrawHorizontalRule(int* y) const {
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SetColor(MENU);
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*y += 4;
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gr_fill(0, *y, gr_fb_width(), *y + 2);
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*y += 4;
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int ScreenRecoveryUI::DrawHorizontalRule(int y) const {
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gr_fill(0, y + 4, gr_fb_width(), y + 6);
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return 8;
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}
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void ScreenRecoveryUI::DrawHighlightBar(int x, int y, int width, int height) const {
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gr_fill(x, y, x + width, y + height);
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}
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void ScreenRecoveryUI::DrawTextLine(int x, int* y, const char* line, bool bold) const {
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gr_text(gr_sys_font(), x, *y, line, bold);
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*y += char_height_ + 4;
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int ScreenRecoveryUI::DrawTextLine(int x, int y, const char* line, bool bold) const {
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gr_text(gr_sys_font(), x, y, line, bold);
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return char_height_ + 4;
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}
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void ScreenRecoveryUI::DrawTextLines(int x, int* y, const char* const* lines) const {
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int ScreenRecoveryUI::DrawTextLines(int x, int y, const char* const* lines) const {
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int offset = 0;
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for (size_t i = 0; lines != nullptr && lines[i] != nullptr; ++i) {
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DrawTextLine(x, y, lines[i], false);
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offset += DrawTextLine(x, y + offset, lines[i], false);
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}
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return offset;
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}
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static const char* REGULAR_HELP[] = {
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@@ -307,18 +309,17 @@ void ScreenRecoveryUI::draw_screen_locked() {
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android::base::GetProperty("ro.bootimage.build.fingerprint", "");
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SetColor(INFO);
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DrawTextLine(x, &y, "Android Recovery", true);
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y += DrawTextLine(x, y, "Android Recovery", true);
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for (const auto& chunk : android::base::Split(recovery_fingerprint, ":")) {
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DrawTextLine(x, &y, chunk.c_str(), false);
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y += DrawTextLine(x, y, chunk.c_str(), false);
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}
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DrawTextLines(x, &y, HasThreeButtons() ? REGULAR_HELP : LONG_PRESS_HELP);
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y += DrawTextLines(x, y, HasThreeButtons() ? REGULAR_HELP : LONG_PRESS_HELP);
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SetColor(HEADER);
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DrawTextLines(x, &y, menu_headers_);
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y += DrawTextLines(x, y, menu_headers_);
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SetColor(MENU);
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DrawHorizontalRule(&y);
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y += 4;
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y += DrawHorizontalRule(y) + 4;
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for (int i = 0; i < menu_items; ++i) {
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if (i == menu_sel) {
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// Draw the highlight bar.
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@@ -326,13 +327,13 @@ void ScreenRecoveryUI::draw_screen_locked() {
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DrawHighlightBar(0, y - 2, gr_fb_width(), char_height_ + 4);
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// Bold white text for the selected item.
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SetColor(MENU_SEL_FG);
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DrawTextLine(x, &y, menu_[i], true);
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y += DrawTextLine(x, y, menu_[i], true);
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SetColor(MENU);
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} else {
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DrawTextLine(x, &y, menu_[i], false);
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y += DrawTextLine(x, y, menu_[i], false);
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}
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}
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DrawHorizontalRule(&y);
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y += DrawHorizontalRule(y);
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}
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// Display from the bottom up, until we hit the top of the screen, the bottom of the menu, or
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@@ -342,8 +343,7 @@ void ScreenRecoveryUI::draw_screen_locked() {
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size_t count = 0;
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for (int ty = gr_fb_height() - kMarginHeight - char_height_; ty >= y && count < text_rows_;
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ty -= char_height_, ++count) {
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int temp_y = ty;
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DrawTextLine(x, &temp_y, text_[row], false);
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DrawTextLine(x, ty, text_[row], false);
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--row;
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if (row < 0) row = text_rows_ - 1;
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}
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+7
-3
@@ -179,10 +179,14 @@ class ScreenRecoveryUI : public RecoveryUI {
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virtual int GetProgressBaseline() const;
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virtual int GetTextBaseline() const;
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virtual void DrawHorizontalRule(int* y) const;
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// Draws a highlight bar at (x, y) - (x + width, y + height).
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virtual void DrawHighlightBar(int x, int y, int width, int height) const;
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virtual void DrawTextLine(int x, int* y, const char* line, bool bold) const;
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void DrawTextLines(int x, int* y, const char* const* lines) const;
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// Draws a horizontal rule at Y. Returns the offset it should be moving along Y-axis.
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virtual int DrawHorizontalRule(int y) const;
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// Draws a line of text. Returns the offset it should be moving along Y-axis.
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virtual int DrawTextLine(int x, int y, const char* line, bool bold) const;
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// Draws multiple text lines. Returns the offset it should be moving along Y-axis.
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int DrawTextLines(int x, int y, const char* const* lines) const;
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};
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#endif // RECOVERY_UI_H
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@@ -27,9 +27,9 @@ bool VrRecoveryUI::InitTextParams() {
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return true;
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}
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void VrRecoveryUI::DrawTextLine(int x, int* y, const char* line, bool bold) const {
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int VrRecoveryUI::DrawTextLine(int x, int y, const char* line, bool bold) const {
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int mid_divide = gr_fb_width() / 2;
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gr_text(gr_sys_font(), x + kStereoOffset, *y, line, bold);
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gr_text(gr_sys_font(), x - kStereoOffset + mid_divide, *y, line, bold);
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*y += char_height_ + 4;
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gr_text(gr_sys_font(), x + kStereoOffset, y, line, bold);
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gr_text(gr_sys_font(), x - kStereoOffset + mid_divide, y, line, bold);
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return char_height_ + 4;
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}
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@@ -30,7 +30,7 @@ class VrRecoveryUI : public ScreenRecoveryUI {
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bool InitTextParams() override;
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void DrawTextLine(int x, int* y, const char* line, bool bold) const override;
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int DrawTextLine(int x, int y, const char* line, bool bold) const override;
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};
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#endif // RECOVERY_VR_UI_H
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+5
-5
@@ -95,7 +95,7 @@ void WearRecoveryUI::draw_background_locked() {
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}
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}
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static const char* HEADERS[] = {
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static const char* SWIPE_HELP[] = {
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"Swipe up/down to move.",
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"Swipe left/right to select.",
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"",
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@@ -119,15 +119,15 @@ void WearRecoveryUI::draw_screen_locked() {
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std::string recovery_fingerprint =
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android::base::GetProperty("ro.bootimage.build.fingerprint", "");
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SetColor(HEADER);
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DrawTextLine(x + 4, &y, "Android Recovery", true);
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y += DrawTextLine(x + 4, y, "Android Recovery", true);
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for (auto& chunk : android::base::Split(recovery_fingerprint, ":")) {
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DrawTextLine(x + 4, &y, chunk.c_str(), false);
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y += DrawTextLine(x + 4, y, chunk.c_str(), false);
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}
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// This is actually the help strings.
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DrawTextLines(x + 4, &y, HEADERS);
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y += DrawTextLines(x + 4, y, SWIPE_HELP);
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SetColor(HEADER);
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DrawTextLines(x + 4, &y, menu_headers_);
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y += DrawTextLines(x + 4, y, menu_headers_);
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// Show the current menu item number in relation to total number if
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// items don't fit on the screen.
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