Add partition list GUI element
Add partition list GUI element and update backup, restore, mount, storage selection, and wipe sections of GUI and partition manager code to reflect the new GUI element. Update ORS engine to handle new backup and restore setup. Fix a bug with decrypt. Add 1080x1920 layout. Change-Id: Iaa2f44cb707167e66f935452f076ba00e68a2aa4
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+68
-9
@@ -1,4 +1,20 @@
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// button.cpp - GUIButton object
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/*
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Copyright 2012 bigbiff/Dees_Troy TeamWin
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This file is part of TWRP/TeamWin Recovery Project.
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TWRP is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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TWRP is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with TWRP. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdarg.h>
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#include <stdio.h>
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@@ -39,6 +55,7 @@ GUIButton::GUIButton(xml_node<>* node)
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mRendered = false;
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hasHighlightColor = false;
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renderHighlight = false;
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hasFill = false;
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if (!node) return;
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@@ -49,7 +66,6 @@ GUIButton::GUIButton(xml_node<>* node)
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if (mButtonImg->Render() < 0)
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{
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LOGE("Unable to locate button image\n");
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delete mButtonImg;
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mButtonImg = NULL;
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}
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@@ -58,6 +74,21 @@ GUIButton::GUIButton(xml_node<>* node)
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delete mButtonLabel;
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mButtonLabel = NULL;
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}
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// Load fill if it exists
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memset(&mFillColor, 0, sizeof(COLOR));
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child = node->first_node("fill");
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if (child)
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{
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attr = child->first_attribute("color");
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if (attr) {
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hasFill = true;
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std::string color = attr->value();
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ConvertStrToColor(color, &mFillColor);
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}
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}
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if (!hasFill && mButtonImg == NULL) {
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LOGE("No image resource or fill specified for button.\n");
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}
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// The icon is a special case
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child = node->first_node("icon");
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@@ -80,8 +111,12 @@ GUIButton::GUIButton(xml_node<>* node)
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}
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int x, y, w, h;
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if (mButtonImg) mButtonImg->GetRenderPos(x, y, w, h);
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SetRenderPos(x, y, w, h);
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if (mButtonImg) {
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mButtonImg->GetRenderPos(x, y, w, h);
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} else if (hasFill) {
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LoadPlacement(node->first_node("placement"), &x, &y, &w, &h);
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}
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SetRenderPos(x, y, w, h);
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return;
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}
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@@ -105,10 +140,32 @@ int GUIButton::Render(void)
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if (mButtonImg) ret = mButtonImg->Render();
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if (ret < 0) return ret;
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if (hasFill) {
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gr_color(mFillColor.red, mFillColor.green, mFillColor.blue, mFillColor.alpha);
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gr_fill(mRenderX, mRenderY, mRenderW, mRenderH);
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}
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if (mButtonIcon && mButtonIcon->GetResource())
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gr_blit(mButtonIcon->GetResource(), 0, 0, mIconW, mIconH, mIconX, mIconY);
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if (mButtonLabel) ret = mButtonLabel->Render();
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if (ret < 0) return ret;
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if (mButtonLabel) {
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int w, h;
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mButtonLabel->GetCurrentBounds(w, h);
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if (w != mTextW) {
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mTextW = w;
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// As a special case, we'll allow large text which automatically moves it to the right.
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if (mTextW > mRenderW)
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{
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mTextX = mRenderW + mRenderX + 5;
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mRenderW += mTextW + 5;
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}
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else
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{
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mTextX = mRenderX + ((mRenderW - mTextW) / 2);
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}
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mButtonLabel->SetRenderPos(mTextX, mTextY);
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}
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ret = mButtonLabel->Render();
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if (ret < 0) return ret;
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}
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if (renderHighlight && hasHighlightColor) {
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gr_color(mHighlightColor.red, mHighlightColor.green, mHighlightColor.blue, mHighlightColor.alpha);
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gr_fill(mRenderX, mRenderY, mRenderW, mRenderH);
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@@ -129,9 +186,11 @@ int GUIButton::Update(void)
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if (ret == 0)
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{
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if (mButtonLabel) ret2 = mButtonLabel->Update();
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if (ret2 < 0) return ret2;
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if (ret2 > ret) ret = ret2;
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if (mButtonLabel) {
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ret2 = mButtonLabel->Update();
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if (ret2 < 0) return ret2;
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if (ret2 > ret) ret = ret2;
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}
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}
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else if (ret == 1)
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{
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