Files
android_bootable_recovery/gui/button.cpp
Dees_Troy a13d74fc95 Add partition list GUI element
Add partition list GUI element and update backup, restore, mount,
storage selection, and wipe sections of GUI and partition manager
code to reflect the new GUI element. Update ORS engine to handle
new backup and restore setup.

Fix a bug with decrypt.
Add 1080x1920 layout.

Change-Id: Iaa2f44cb707167e66f935452f076ba00e68a2aa4
2013-03-30 08:56:39 -05:00

296 lines
7.5 KiB
C++

/*
Copyright 2012 bigbiff/Dees_Troy TeamWin
This file is part of TWRP/TeamWin Recovery Project.
TWRP is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
TWRP is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with TWRP. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <fcntl.h>
#include <sys/reboot.h>
#include <sys/stat.h>
#include <sys/time.h>
#include <sys/mman.h>
#include <sys/types.h>
#include <sys/ioctl.h>
#include <time.h>
#include <unistd.h>
#include <stdlib.h>
#include <string>
extern "C" {
#include "../common.h"
#include "../minuitwrp/minui.h"
#include "../recovery_ui.h"
}
#include "rapidxml.hpp"
#include "objects.hpp"
GUIButton::GUIButton(xml_node<>* node)
: Conditional(node)
{
xml_attribute<>* attr;
xml_node<>* child;
mButtonImg = NULL;
mButtonIcon = NULL;
mButtonLabel = NULL;
mAction = NULL;
mRendered = false;
hasHighlightColor = false;
renderHighlight = false;
hasFill = false;
if (!node) return;
// Three of the four can be loaded directly from the node
mButtonImg = new GUIImage(node);
mButtonLabel = new GUIText(node);
mAction = new GUIAction(node);
if (mButtonImg->Render() < 0)
{
delete mButtonImg;
mButtonImg = NULL;
}
if (mButtonLabel->Render() < 0)
{
delete mButtonLabel;
mButtonLabel = NULL;
}
// Load fill if it exists
memset(&mFillColor, 0, sizeof(COLOR));
child = node->first_node("fill");
if (child)
{
attr = child->first_attribute("color");
if (attr) {
hasFill = true;
std::string color = attr->value();
ConvertStrToColor(color, &mFillColor);
}
}
if (!hasFill && mButtonImg == NULL) {
LOGE("No image resource or fill specified for button.\n");
}
// The icon is a special case
child = node->first_node("icon");
if (child)
{
attr = child->first_attribute("resource");
if (attr)
mButtonIcon = PageManager::FindResource(attr->value());
}
memset(&mHighlightColor, 0, sizeof(COLOR));
child = node->first_node("highlight");
if (child) {
attr = child->first_attribute("color");
if (attr) {
hasHighlightColor = true;
std::string color = attr->value();
ConvertStrToColor(color, &mHighlightColor);
}
}
int x, y, w, h;
if (mButtonImg) {
mButtonImg->GetRenderPos(x, y, w, h);
} else if (hasFill) {
LoadPlacement(node->first_node("placement"), &x, &y, &w, &h);
}
SetRenderPos(x, y, w, h);
return;
}
GUIButton::~GUIButton()
{
if (mButtonImg) delete mButtonImg;
if (mButtonLabel) delete mButtonLabel;
if (mAction) delete mAction;
if (mButtonIcon) delete mButtonIcon;
}
int GUIButton::Render(void)
{
if (!isConditionTrue())
{
mRendered = false;
return 0;
}
int ret = 0;
if (mButtonImg) ret = mButtonImg->Render();
if (ret < 0) return ret;
if (hasFill) {
gr_color(mFillColor.red, mFillColor.green, mFillColor.blue, mFillColor.alpha);
gr_fill(mRenderX, mRenderY, mRenderW, mRenderH);
}
if (mButtonIcon && mButtonIcon->GetResource())
gr_blit(mButtonIcon->GetResource(), 0, 0, mIconW, mIconH, mIconX, mIconY);
if (mButtonLabel) {
int w, h;
mButtonLabel->GetCurrentBounds(w, h);
if (w != mTextW) {
mTextW = w;
// As a special case, we'll allow large text which automatically moves it to the right.
if (mTextW > mRenderW)
{
mTextX = mRenderW + mRenderX + 5;
mRenderW += mTextW + 5;
}
else
{
mTextX = mRenderX + ((mRenderW - mTextW) / 2);
}
mButtonLabel->SetRenderPos(mTextX, mTextY);
}
ret = mButtonLabel->Render();
if (ret < 0) return ret;
}
if (renderHighlight && hasHighlightColor) {
gr_color(mHighlightColor.red, mHighlightColor.green, mHighlightColor.blue, mHighlightColor.alpha);
gr_fill(mRenderX, mRenderY, mRenderW, mRenderH);
}
mRendered = true;
return ret;
}
int GUIButton::Update(void)
{
if (!isConditionTrue()) return (mRendered ? 2 : 0);
if (!mRendered) return 2;
int ret = 0, ret2 = 0;
if (mButtonImg) ret = mButtonImg->Update();
if (ret < 0) return ret;
if (ret == 0)
{
if (mButtonLabel) {
ret2 = mButtonLabel->Update();
if (ret2 < 0) return ret2;
if (ret2 > ret) ret = ret2;
}
}
else if (ret == 1)
{
// The button re-rendered, so everyone else is a render
if (mButtonIcon && mButtonIcon->GetResource())
gr_blit(mButtonIcon->GetResource(), 0, 0, mIconW, mIconH, mIconX, mIconY);
if (mButtonLabel) ret = mButtonLabel->Render();
if (ret < 0) return ret;
ret = 1;
}
else
{
// Aparently, the button needs a background update
ret = 2;
}
return ret;
}
int GUIButton::SetRenderPos(int x, int y, int w, int h)
{
mRenderX = x;
mRenderY = y;
if (w || h)
{
mRenderW = w;
mRenderH = h;
}
mIconW = 0; mIconH = 0;
if (mButtonIcon && mButtonIcon->GetResource())
{
mIconW = gr_get_width(mButtonIcon->GetResource());
mIconH = gr_get_height(mButtonIcon->GetResource());
}
mTextH = 0;
mTextW = 0;
mIconX = mRenderX + ((mRenderW - mIconW) / 2);
if (mButtonLabel) mButtonLabel->GetCurrentBounds(mTextW, mTextH);
if (mTextW)
{
// As a special case, we'll allow large text which automatically moves it to the right.
if (mTextW > mRenderW)
{
mTextX = mRenderW + mRenderX + 5;
mRenderW += mTextW + 5;
}
else
{
mTextX = mRenderX + ((mRenderW - mTextW) / 2);
}
}
if (mIconH == 0 || mTextH == 0 || mIconH + mTextH > mRenderH)
{
mIconY = mRenderY + (mRenderH / 2) - (mIconH / 2);
mTextY = mRenderY + (mRenderH / 2) - (mTextH / 2);
}
else
{
int divisor = mRenderH - (mIconH + mTextH);
mIconY = mRenderY + (divisor / 3);
mTextY = mRenderY + (divisor * 2 / 3) + mIconH;
}
if (mButtonLabel) mButtonLabel->SetRenderPos(mTextX, mTextY);
if (mAction) mAction->SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH);
SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH);
return 0;
}
int GUIButton::NotifyTouch(TOUCH_STATE state, int x, int y)
{
static int last_state = 0;
if (!isConditionTrue()) return -1;
if (x < mRenderX || x - mRenderX > mRenderW || y < mRenderY || y - mRenderY > mRenderH || state == TOUCH_RELEASE) {
if (last_state == 1) {
last_state = 0;
if (mButtonLabel != NULL)
mButtonLabel->isHighlighted = false;
if (mButtonImg != NULL)
mButtonImg->isHighlighted = false;
renderHighlight = false;
mRendered = false;
}
} else {
if (last_state == 0) {
last_state = 1;
if (mButtonLabel != NULL)
mButtonLabel->isHighlighted = true;
if (mButtonImg != NULL)
mButtonImg->isHighlighted = true;
renderHighlight = true;
mRendered = false;
}
}
if (x < mRenderX || x - mRenderX > mRenderW || y < mRenderY || y - mRenderY > mRenderH)
return 0;
return (mAction ? mAction->NotifyTouch(state, x, y) : 1);
}