gui: kinetic scrolling for console
- Rebase console on ScrollList - Add fastscroll bar to console - ScrollList now has a mode that ignores selections - Increase kinetic scrolling speed for lists showing many items Change-Id: I6298d717d2e403f3e85e2c633d53c4284a066012
This commit is contained in:
+92
-172
@@ -99,49 +99,37 @@ extern "C" void gui_set_FILE(FILE* f)
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ors_file = f;
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}
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GUIConsole::GUIConsole(xml_node<>* node) : GUIObject(node)
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GUIConsole::GUIConsole(xml_node<>* node) : GUIScrollList(node)
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{
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xml_node<>* child;
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mFont = NULL;
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mCurrentLine = -1;
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memset(&mForegroundColor, 255, sizeof(COLOR));
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memset(&mBackgroundColor, 0, sizeof(COLOR));
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mBackgroundColor.alpha = 255;
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memset(&mScrollColor, 0x08, sizeof(COLOR));
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mScrollColor.alpha = 255;
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mLastCount = 0;
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scrollToEnd = true;
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mSlideoutX = mSlideoutY = mSlideoutW = mSlideoutH = 0;
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mSlideout = 0;
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RenderCount = 0;
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mSlideoutState = hidden;
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mRender = true;
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mSlideoutState = visible;
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mRenderX = 0; mRenderY = 0; mRenderW = gr_fb_width(); mRenderH = gr_fb_height();
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allowSelection = false; // console doesn't support list item selections
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if (!node)
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{
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mSlideoutX = 0; mSlideoutY = 0; mSlideoutW = 0; mSlideoutH = 0;
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mConsoleX = 0; mConsoleY = 0; mConsoleW = gr_fb_width(); mConsoleH = gr_fb_height();
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mRenderX = 0; mRenderY = 0; mRenderW = gr_fb_width(); mRenderH = gr_fb_height();
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}
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else
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{
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mFont = LoadAttrFont(FindNode(node, "font"), "resource");
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child = FindNode(node, "color");
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if (child)
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{
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mForegroundColor = LoadAttrColor(child, "foreground", mForegroundColor);
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mFontColor = LoadAttrColor(child, "foreground", mFontColor);
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mBackgroundColor = LoadAttrColor(child, "background", mBackgroundColor);
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mScrollColor = LoadAttrColor(child, "scroll", mScrollColor);
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//mScrollColor = LoadAttrColor(child, "scroll", mScrollColor);
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}
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// Load the placement
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LoadPlacement(FindNode(node, "placement"), &mConsoleX, &mConsoleY, &mConsoleW, &mConsoleH);
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child = FindNode(node, "slideout");
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if (child)
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{
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mSlideout = 1;
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mSlideoutState = hidden;
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LoadPlacement(child, &mSlideoutX, &mSlideoutY);
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mSlideoutImage = LoadAttrImage(child, "resource");
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@@ -153,10 +141,6 @@ GUIConsole::GUIConsole(xml_node<>* node) : GUIObject(node)
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}
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}
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}
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mFontHeight = mFont->GetHeight();
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SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH);
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SetRenderPos(mConsoleX, mConsoleY);
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}
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int GUIConsole::RenderSlideout(void)
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@@ -168,25 +152,13 @@ int GUIConsole::RenderSlideout(void)
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return 0;
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}
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int GUIConsole::RenderConsole(void)
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bool GUIConsole::AddLines()
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{
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void* fontResource = NULL;
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if (mFont)
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fontResource = mFont->GetResource();
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if (mLastCount == gConsole.size())
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return false; // nothing to add
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// We fill the background
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gr_color(mBackgroundColor.red, mBackgroundColor.green, mBackgroundColor.blue, 255);
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gr_fill(mConsoleX, mConsoleY, mConsoleW, mConsoleH);
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gr_color(mScrollColor.red, mScrollColor.green, mScrollColor.blue, mScrollColor.alpha);
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gr_fill(mConsoleX + (mConsoleW * 9 / 10), mConsoleY, (mConsoleW / 10), mConsoleH);
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// Don't try to continue to render without data
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size_t prevCount = mLastCount;
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mLastCount = gConsole.size();
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mRender = false;
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if (mLastCount == 0)
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return (mSlideout ? RenderSlideout() : 0);
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// Due to word wrap, figure out what / how the newly added text needs to be added to the render vector that is word wrapped
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// Note, that multiple consoles on different GUI pages may be different widths or use different fonts, so the word wrapping
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@@ -195,7 +167,7 @@ int GUIConsole::RenderConsole(void)
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string curr_line = gConsole[i];
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string curr_color = gConsoleColor[i];
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for(;;) {
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size_t line_char_width = gr_maxExW(curr_line.c_str(), fontResource, mConsoleW);
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size_t line_char_width = gr_maxExW(curr_line.c_str(), mFont->GetResource(), mRenderW);
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if (line_char_width < curr_line.size()) {
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rConsole.push_back(curr_line.substr(0, line_char_width));
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rConsoleColor.push_back(curr_color);
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@@ -207,41 +179,29 @@ int GUIConsole::RenderConsole(void)
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}
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}
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}
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RenderCount = rConsole.size();
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return true;
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}
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// Find the start point
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int start;
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int curLine = mCurrentLine; // Thread-safing (Another thread updates this value)
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if (curLine == -1) // follow tail
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{
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start = RenderCount - mMaxRows;
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}
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else
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{
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if (curLine > (int) RenderCount)
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curLine = (int) RenderCount;
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if ((int) mMaxRows > curLine)
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curLine = (int) mMaxRows;
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start = curLine - mMaxRows;
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}
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int GUIConsole::RenderConsole(void)
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{
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AddLines();
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GUIScrollList::Render();
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// note: start can be negative here
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for (int line = 0; line < mMaxRows; line++)
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{
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int index = start + line;
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if (index >= 0 && index < (int) RenderCount) {
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if (rConsoleColor[index] == "normal") {
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gr_color(mForegroundColor.red, mForegroundColor.green, mForegroundColor.blue, mForegroundColor.alpha);
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} else {
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COLOR mFontColor;
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std::string color = rConsoleColor[index];
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ConvertStrToColor(color, &mFontColor);
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mFontColor.alpha = 255;
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gr_color(mFontColor.red, mFontColor.green, mFontColor.blue, mFontColor.alpha);
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}
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gr_textExW(mConsoleX, mStartY + (line * mFontHeight), rConsole[index].c_str(), fontResource, mConsoleW + mConsoleX);
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}
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// if last line is fully visible, keep tracking the last line when new lines are added
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int bottom_offset = GetDisplayRemainder() - actualItemHeight;
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bool isAtBottom = firstDisplayedItem == GetItemCount() - GetDisplayItemCount() - (bottom_offset != 0) && y_offset == bottom_offset;
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if (isAtBottom)
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scrollToEnd = true;
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#if 0
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// debug - show if we are tracking the last line
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if (scrollToEnd) {
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gr_color(0,255,0,255);
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gr_fill(mRenderX+mRenderW-5, mRenderY+mRenderH-5, 5, 5);
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} else {
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gr_color(255,0,0,255);
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gr_fill(mRenderX+mRenderW-5, mRenderY+mRenderH-5, 5, 5);
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}
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#endif
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return (mSlideout ? RenderSlideout() : 0);
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}
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@@ -258,9 +218,6 @@ int GUIConsole::Render(void)
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int GUIConsole::Update(void)
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{
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if(!isConditionTrue())
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return 0;
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if (mSlideout && mSlideoutState != visible)
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{
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if (mSlideoutState == hidden)
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@@ -272,45 +229,30 @@ int GUIConsole::Update(void)
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if (mSlideoutState == request_show)
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mSlideoutState = visible;
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// Any time we activate the slider, we reset the position
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mCurrentLine = -1;
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return 2;
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// Any time we activate the console, we reset the position
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SetVisibleListLocation(rConsole.size() - 1);
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mUpdate = 1;
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scrollToEnd = true;
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}
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if (mCurrentLine == -1 && mLastCount != gConsole.size())
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{
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// We can use Render, and return for just a flip
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Render();
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return 2;
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}
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else if (mRender)
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{
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// They're still touching, so re-render
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Render();
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return 2;
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}
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return 0;
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}
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int GUIConsole::SetRenderPos(int x, int y, int w, int h)
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{
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// Adjust the stub position accordingly
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mSlideoutX += (x - mConsoleX);
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mSlideoutY += (y - mConsoleY);
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mConsoleX = x;
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mConsoleY = y;
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if (w || h)
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{
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mConsoleW = w;
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mConsoleH = h;
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if (AddLines()) {
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// someone added new text
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// at least the scrollbar must be updated, even if the new lines are currently not visible
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mUpdate = 1;
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}
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// Calculate the max rows
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mMaxRows = mConsoleH / mFontHeight;
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if (scrollToEnd) {
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// keep the last line in view
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SetVisibleListLocation(rConsole.size() - 1);
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}
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// Adjust so we always fit to bottom
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mStartY = mConsoleY + (mConsoleH % mFontHeight);
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GUIScrollList::Update();
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if (mUpdate) {
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mUpdate = 0;
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if (Render() == 0)
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return 2;
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}
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return 0;
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}
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@@ -318,10 +260,9 @@ int GUIConsole::SetRenderPos(int x, int y, int w, int h)
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// Return 1 if this object handles the request, 0 if not
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int GUIConsole::IsInRegion(int x, int y)
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{
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if (mSlideout)
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{
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if (mSlideout) {
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// Check if they tapped the slideout button
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if (x >= mSlideoutX && x <= mSlideoutX + mSlideoutW && y >= mSlideoutY && y < mSlideoutY + mSlideoutH)
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if (x >= mSlideoutX && x < mSlideoutX + mSlideoutW && y >= mSlideoutY && y < mSlideoutY + mSlideoutH)
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return 1;
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// If we're only rendering the slideout, bail now
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@@ -329,7 +270,7 @@ int GUIConsole::IsInRegion(int x, int y)
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return 0;
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}
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return (x < mConsoleX || x >= mConsoleX + mConsoleW || y < mConsoleY || y >= mConsoleY + mConsoleH) ? 0 : 1;
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return GUIScrollList::IsInRegion(x, y);
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}
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// NotifyTouch - Notify of a touch event
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@@ -339,64 +280,43 @@ int GUIConsole::NotifyTouch(TOUCH_STATE state, int x, int y)
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if(!isConditionTrue())
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return -1;
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if (mSlideout && mSlideoutState == hidden)
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{
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if (state == TOUCH_START)
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{
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mSlideoutState = request_show;
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return 1;
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if (mSlideout && x >= mSlideoutX && x < mSlideoutX + mSlideoutW && y >= mSlideoutY && y < mSlideoutY + mSlideoutH) {
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if (state == TOUCH_START) {
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if (mSlideoutState == hidden)
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mSlideoutState = request_show;
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else if (mSlideoutState == visible)
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mSlideoutState = request_hide;
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}
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return 1;
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}
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else if (mSlideout && mSlideoutState == visible)
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{
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// Are we sliding it back in?
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if (state == TOUCH_START && x > mSlideoutX && x < (mSlideoutX + mSlideoutW) && y > mSlideoutY && y < (mSlideoutY + mSlideoutH))
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{
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mSlideoutState = request_hide;
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return 1;
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}
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}
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// If we don't have enough lines to scroll, throw this away.
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if ((int)RenderCount < mMaxRows) return 1;
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// We are scrolling!!!
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switch (state)
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{
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case TOUCH_START:
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mLastTouchX = x;
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mLastTouchY = y;
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break;
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case TOUCH_DRAG:
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if (x < mConsoleX || x > mConsoleX + mConsoleW || y < mConsoleY || y > mConsoleY + mConsoleH)
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break; // touch is outside of the console area -- do nothing
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if (y > mLastTouchY + mFontHeight) {
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while (y > mLastTouchY + mFontHeight) {
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if (mCurrentLine == -1)
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mCurrentLine = RenderCount - 1;
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else if (mCurrentLine > mMaxRows)
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mCurrentLine--;
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mLastTouchY += mFontHeight;
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}
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mRender = true;
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} else if (y < mLastTouchY - mFontHeight) {
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while (y < mLastTouchY - mFontHeight) {
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if (mCurrentLine >= 0)
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mCurrentLine++;
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mLastTouchY -= mFontHeight;
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}
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if (mCurrentLine >= (int) RenderCount)
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mCurrentLine = -1;
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mRender = true;
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}
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break;
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case TOUCH_RELEASE:
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mLastTouchY = -1;
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case TOUCH_REPEAT:
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case TOUCH_HOLD:
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break;
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}
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return 0;
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scrollToEnd = false;
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return GUIScrollList::NotifyTouch(state, x, y);
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}
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size_t GUIConsole::GetItemCount()
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{
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return rConsole.size();
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}
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void GUIConsole::RenderItem(size_t itemindex, int yPos, bool selected)
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{
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// Set the color for the font
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if (rConsoleColor[itemindex] == "normal") {
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gr_color(mFontColor.red, mFontColor.green, mFontColor.blue, mFontColor.alpha);
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} else {
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COLOR FontColor;
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std::string color = rConsoleColor[itemindex];
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ConvertStrToColor(color, &FontColor);
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FontColor.alpha = 255;
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gr_color(FontColor.red, FontColor.green, FontColor.blue, FontColor.alpha);
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}
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// render text
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const char* text = rConsole[itemindex].c_str();
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gr_textEx(mRenderX, yPos, text, mFont->GetResource());
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}
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void GUIConsole::NotifySelect(size_t item_selected)
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{
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// do nothing - console ignores selections
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}
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Reference in New Issue
Block a user