gui: kinetic scrolling for console

- Rebase console on ScrollList
- Add fastscroll bar to console
- ScrollList now has a mode that ignores selections
- Increase kinetic scrolling speed for lists showing many items

Change-Id: I6298d717d2e403f3e85e2c633d53c4284a066012
This commit is contained in:
that
2015-02-26 01:30:04 +01:00
committed by Dees Troy
parent 0af7795690
commit 8d46c09ccf
7 changed files with 160 additions and 238 deletions
+92 -172
View File
@@ -99,49 +99,37 @@ extern "C" void gui_set_FILE(FILE* f)
ors_file = f;
}
GUIConsole::GUIConsole(xml_node<>* node) : GUIObject(node)
GUIConsole::GUIConsole(xml_node<>* node) : GUIScrollList(node)
{
xml_node<>* child;
mFont = NULL;
mCurrentLine = -1;
memset(&mForegroundColor, 255, sizeof(COLOR));
memset(&mBackgroundColor, 0, sizeof(COLOR));
mBackgroundColor.alpha = 255;
memset(&mScrollColor, 0x08, sizeof(COLOR));
mScrollColor.alpha = 255;
mLastCount = 0;
scrollToEnd = true;
mSlideoutX = mSlideoutY = mSlideoutW = mSlideoutH = 0;
mSlideout = 0;
RenderCount = 0;
mSlideoutState = hidden;
mRender = true;
mSlideoutState = visible;
mRenderX = 0; mRenderY = 0; mRenderW = gr_fb_width(); mRenderH = gr_fb_height();
allowSelection = false; // console doesn't support list item selections
if (!node)
{
mSlideoutX = 0; mSlideoutY = 0; mSlideoutW = 0; mSlideoutH = 0;
mConsoleX = 0; mConsoleY = 0; mConsoleW = gr_fb_width(); mConsoleH = gr_fb_height();
mRenderX = 0; mRenderY = 0; mRenderW = gr_fb_width(); mRenderH = gr_fb_height();
}
else
{
mFont = LoadAttrFont(FindNode(node, "font"), "resource");
child = FindNode(node, "color");
if (child)
{
mForegroundColor = LoadAttrColor(child, "foreground", mForegroundColor);
mFontColor = LoadAttrColor(child, "foreground", mFontColor);
mBackgroundColor = LoadAttrColor(child, "background", mBackgroundColor);
mScrollColor = LoadAttrColor(child, "scroll", mScrollColor);
//mScrollColor = LoadAttrColor(child, "scroll", mScrollColor);
}
// Load the placement
LoadPlacement(FindNode(node, "placement"), &mConsoleX, &mConsoleY, &mConsoleW, &mConsoleH);
child = FindNode(node, "slideout");
if (child)
{
mSlideout = 1;
mSlideoutState = hidden;
LoadPlacement(child, &mSlideoutX, &mSlideoutY);
mSlideoutImage = LoadAttrImage(child, "resource");
@@ -153,10 +141,6 @@ GUIConsole::GUIConsole(xml_node<>* node) : GUIObject(node)
}
}
}
mFontHeight = mFont->GetHeight();
SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH);
SetRenderPos(mConsoleX, mConsoleY);
}
int GUIConsole::RenderSlideout(void)
@@ -168,25 +152,13 @@ int GUIConsole::RenderSlideout(void)
return 0;
}
int GUIConsole::RenderConsole(void)
bool GUIConsole::AddLines()
{
void* fontResource = NULL;
if (mFont)
fontResource = mFont->GetResource();
if (mLastCount == gConsole.size())
return false; // nothing to add
// We fill the background
gr_color(mBackgroundColor.red, mBackgroundColor.green, mBackgroundColor.blue, 255);
gr_fill(mConsoleX, mConsoleY, mConsoleW, mConsoleH);
gr_color(mScrollColor.red, mScrollColor.green, mScrollColor.blue, mScrollColor.alpha);
gr_fill(mConsoleX + (mConsoleW * 9 / 10), mConsoleY, (mConsoleW / 10), mConsoleH);
// Don't try to continue to render without data
size_t prevCount = mLastCount;
mLastCount = gConsole.size();
mRender = false;
if (mLastCount == 0)
return (mSlideout ? RenderSlideout() : 0);
// Due to word wrap, figure out what / how the newly added text needs to be added to the render vector that is word wrapped
// Note, that multiple consoles on different GUI pages may be different widths or use different fonts, so the word wrapping
@@ -195,7 +167,7 @@ int GUIConsole::RenderConsole(void)
string curr_line = gConsole[i];
string curr_color = gConsoleColor[i];
for(;;) {
size_t line_char_width = gr_maxExW(curr_line.c_str(), fontResource, mConsoleW);
size_t line_char_width = gr_maxExW(curr_line.c_str(), mFont->GetResource(), mRenderW);
if (line_char_width < curr_line.size()) {
rConsole.push_back(curr_line.substr(0, line_char_width));
rConsoleColor.push_back(curr_color);
@@ -207,41 +179,29 @@ int GUIConsole::RenderConsole(void)
}
}
}
RenderCount = rConsole.size();
return true;
}
// Find the start point
int start;
int curLine = mCurrentLine; // Thread-safing (Another thread updates this value)
if (curLine == -1) // follow tail
{
start = RenderCount - mMaxRows;
}
else
{
if (curLine > (int) RenderCount)
curLine = (int) RenderCount;
if ((int) mMaxRows > curLine)
curLine = (int) mMaxRows;
start = curLine - mMaxRows;
}
int GUIConsole::RenderConsole(void)
{
AddLines();
GUIScrollList::Render();
// note: start can be negative here
for (int line = 0; line < mMaxRows; line++)
{
int index = start + line;
if (index >= 0 && index < (int) RenderCount) {
if (rConsoleColor[index] == "normal") {
gr_color(mForegroundColor.red, mForegroundColor.green, mForegroundColor.blue, mForegroundColor.alpha);
} else {
COLOR mFontColor;
std::string color = rConsoleColor[index];
ConvertStrToColor(color, &mFontColor);
mFontColor.alpha = 255;
gr_color(mFontColor.red, mFontColor.green, mFontColor.blue, mFontColor.alpha);
}
gr_textExW(mConsoleX, mStartY + (line * mFontHeight), rConsole[index].c_str(), fontResource, mConsoleW + mConsoleX);
}
// if last line is fully visible, keep tracking the last line when new lines are added
int bottom_offset = GetDisplayRemainder() - actualItemHeight;
bool isAtBottom = firstDisplayedItem == GetItemCount() - GetDisplayItemCount() - (bottom_offset != 0) && y_offset == bottom_offset;
if (isAtBottom)
scrollToEnd = true;
#if 0
// debug - show if we are tracking the last line
if (scrollToEnd) {
gr_color(0,255,0,255);
gr_fill(mRenderX+mRenderW-5, mRenderY+mRenderH-5, 5, 5);
} else {
gr_color(255,0,0,255);
gr_fill(mRenderX+mRenderW-5, mRenderY+mRenderH-5, 5, 5);
}
#endif
return (mSlideout ? RenderSlideout() : 0);
}
@@ -258,9 +218,6 @@ int GUIConsole::Render(void)
int GUIConsole::Update(void)
{
if(!isConditionTrue())
return 0;
if (mSlideout && mSlideoutState != visible)
{
if (mSlideoutState == hidden)
@@ -272,45 +229,30 @@ int GUIConsole::Update(void)
if (mSlideoutState == request_show)
mSlideoutState = visible;
// Any time we activate the slider, we reset the position
mCurrentLine = -1;
return 2;
// Any time we activate the console, we reset the position
SetVisibleListLocation(rConsole.size() - 1);
mUpdate = 1;
scrollToEnd = true;
}
if (mCurrentLine == -1 && mLastCount != gConsole.size())
{
// We can use Render, and return for just a flip
Render();
return 2;
}
else if (mRender)
{
// They're still touching, so re-render
Render();
return 2;
}
return 0;
}
int GUIConsole::SetRenderPos(int x, int y, int w, int h)
{
// Adjust the stub position accordingly
mSlideoutX += (x - mConsoleX);
mSlideoutY += (y - mConsoleY);
mConsoleX = x;
mConsoleY = y;
if (w || h)
{
mConsoleW = w;
mConsoleH = h;
if (AddLines()) {
// someone added new text
// at least the scrollbar must be updated, even if the new lines are currently not visible
mUpdate = 1;
}
// Calculate the max rows
mMaxRows = mConsoleH / mFontHeight;
if (scrollToEnd) {
// keep the last line in view
SetVisibleListLocation(rConsole.size() - 1);
}
// Adjust so we always fit to bottom
mStartY = mConsoleY + (mConsoleH % mFontHeight);
GUIScrollList::Update();
if (mUpdate) {
mUpdate = 0;
if (Render() == 0)
return 2;
}
return 0;
}
@@ -318,10 +260,9 @@ int GUIConsole::SetRenderPos(int x, int y, int w, int h)
// Return 1 if this object handles the request, 0 if not
int GUIConsole::IsInRegion(int x, int y)
{
if (mSlideout)
{
if (mSlideout) {
// Check if they tapped the slideout button
if (x >= mSlideoutX && x <= mSlideoutX + mSlideoutW && y >= mSlideoutY && y < mSlideoutY + mSlideoutH)
if (x >= mSlideoutX && x < mSlideoutX + mSlideoutW && y >= mSlideoutY && y < mSlideoutY + mSlideoutH)
return 1;
// If we're only rendering the slideout, bail now
@@ -329,7 +270,7 @@ int GUIConsole::IsInRegion(int x, int y)
return 0;
}
return (x < mConsoleX || x >= mConsoleX + mConsoleW || y < mConsoleY || y >= mConsoleY + mConsoleH) ? 0 : 1;
return GUIScrollList::IsInRegion(x, y);
}
// NotifyTouch - Notify of a touch event
@@ -339,64 +280,43 @@ int GUIConsole::NotifyTouch(TOUCH_STATE state, int x, int y)
if(!isConditionTrue())
return -1;
if (mSlideout && mSlideoutState == hidden)
{
if (state == TOUCH_START)
{
mSlideoutState = request_show;
return 1;
if (mSlideout && x >= mSlideoutX && x < mSlideoutX + mSlideoutW && y >= mSlideoutY && y < mSlideoutY + mSlideoutH) {
if (state == TOUCH_START) {
if (mSlideoutState == hidden)
mSlideoutState = request_show;
else if (mSlideoutState == visible)
mSlideoutState = request_hide;
}
return 1;
}
else if (mSlideout && mSlideoutState == visible)
{
// Are we sliding it back in?
if (state == TOUCH_START && x > mSlideoutX && x < (mSlideoutX + mSlideoutW) && y > mSlideoutY && y < (mSlideoutY + mSlideoutH))
{
mSlideoutState = request_hide;
return 1;
}
}
// If we don't have enough lines to scroll, throw this away.
if ((int)RenderCount < mMaxRows) return 1;
// We are scrolling!!!
switch (state)
{
case TOUCH_START:
mLastTouchX = x;
mLastTouchY = y;
break;
case TOUCH_DRAG:
if (x < mConsoleX || x > mConsoleX + mConsoleW || y < mConsoleY || y > mConsoleY + mConsoleH)
break; // touch is outside of the console area -- do nothing
if (y > mLastTouchY + mFontHeight) {
while (y > mLastTouchY + mFontHeight) {
if (mCurrentLine == -1)
mCurrentLine = RenderCount - 1;
else if (mCurrentLine > mMaxRows)
mCurrentLine--;
mLastTouchY += mFontHeight;
}
mRender = true;
} else if (y < mLastTouchY - mFontHeight) {
while (y < mLastTouchY - mFontHeight) {
if (mCurrentLine >= 0)
mCurrentLine++;
mLastTouchY -= mFontHeight;
}
if (mCurrentLine >= (int) RenderCount)
mCurrentLine = -1;
mRender = true;
}
break;
case TOUCH_RELEASE:
mLastTouchY = -1;
case TOUCH_REPEAT:
case TOUCH_HOLD:
break;
}
return 0;
scrollToEnd = false;
return GUIScrollList::NotifyTouch(state, x, y);
}
size_t GUIConsole::GetItemCount()
{
return rConsole.size();
}
void GUIConsole::RenderItem(size_t itemindex, int yPos, bool selected)
{
// Set the color for the font
if (rConsoleColor[itemindex] == "normal") {
gr_color(mFontColor.red, mFontColor.green, mFontColor.blue, mFontColor.alpha);
} else {
COLOR FontColor;
std::string color = rConsoleColor[itemindex];
ConvertStrToColor(color, &FontColor);
FontColor.alpha = 255;
gr_color(FontColor.red, FontColor.green, FontColor.blue, FontColor.alpha);
}
// render text
const char* text = rConsole[itemindex].c_str();
gr_textEx(mRenderX, yPos, text, mFont->GetResource());
}
void GUIConsole::NotifySelect(size_t item_selected)
{
// do nothing - console ignores selections
}