gui: kinetic scrolling for console
- Rebase console on ScrollList - Add fastscroll bar to console - ScrollList now has a mode that ignores selections - Increase kinetic scrolling speed for lists showing many items Change-Id: I6298d717d2e403f3e85e2c633d53c4284a066012
This commit is contained in:
+92
-172
@@ -99,49 +99,37 @@ extern "C" void gui_set_FILE(FILE* f)
|
||||
ors_file = f;
|
||||
}
|
||||
|
||||
GUIConsole::GUIConsole(xml_node<>* node) : GUIObject(node)
|
||||
GUIConsole::GUIConsole(xml_node<>* node) : GUIScrollList(node)
|
||||
{
|
||||
xml_node<>* child;
|
||||
|
||||
mFont = NULL;
|
||||
mCurrentLine = -1;
|
||||
memset(&mForegroundColor, 255, sizeof(COLOR));
|
||||
memset(&mBackgroundColor, 0, sizeof(COLOR));
|
||||
mBackgroundColor.alpha = 255;
|
||||
memset(&mScrollColor, 0x08, sizeof(COLOR));
|
||||
mScrollColor.alpha = 255;
|
||||
mLastCount = 0;
|
||||
scrollToEnd = true;
|
||||
mSlideoutX = mSlideoutY = mSlideoutW = mSlideoutH = 0;
|
||||
mSlideout = 0;
|
||||
RenderCount = 0;
|
||||
mSlideoutState = hidden;
|
||||
mRender = true;
|
||||
mSlideoutState = visible;
|
||||
|
||||
mRenderX = 0; mRenderY = 0; mRenderW = gr_fb_width(); mRenderH = gr_fb_height();
|
||||
allowSelection = false; // console doesn't support list item selections
|
||||
|
||||
if (!node)
|
||||
{
|
||||
mSlideoutX = 0; mSlideoutY = 0; mSlideoutW = 0; mSlideoutH = 0;
|
||||
mConsoleX = 0; mConsoleY = 0; mConsoleW = gr_fb_width(); mConsoleH = gr_fb_height();
|
||||
mRenderX = 0; mRenderY = 0; mRenderW = gr_fb_width(); mRenderH = gr_fb_height();
|
||||
}
|
||||
else
|
||||
{
|
||||
mFont = LoadAttrFont(FindNode(node, "font"), "resource");
|
||||
|
||||
child = FindNode(node, "color");
|
||||
if (child)
|
||||
{
|
||||
mForegroundColor = LoadAttrColor(child, "foreground", mForegroundColor);
|
||||
mFontColor = LoadAttrColor(child, "foreground", mFontColor);
|
||||
mBackgroundColor = LoadAttrColor(child, "background", mBackgroundColor);
|
||||
mScrollColor = LoadAttrColor(child, "scroll", mScrollColor);
|
||||
//mScrollColor = LoadAttrColor(child, "scroll", mScrollColor);
|
||||
}
|
||||
|
||||
// Load the placement
|
||||
LoadPlacement(FindNode(node, "placement"), &mConsoleX, &mConsoleY, &mConsoleW, &mConsoleH);
|
||||
|
||||
child = FindNode(node, "slideout");
|
||||
if (child)
|
||||
{
|
||||
mSlideout = 1;
|
||||
mSlideoutState = hidden;
|
||||
LoadPlacement(child, &mSlideoutX, &mSlideoutY);
|
||||
|
||||
mSlideoutImage = LoadAttrImage(child, "resource");
|
||||
@@ -153,10 +141,6 @@ GUIConsole::GUIConsole(xml_node<>* node) : GUIObject(node)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mFontHeight = mFont->GetHeight();
|
||||
SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH);
|
||||
SetRenderPos(mConsoleX, mConsoleY);
|
||||
}
|
||||
|
||||
int GUIConsole::RenderSlideout(void)
|
||||
@@ -168,25 +152,13 @@ int GUIConsole::RenderSlideout(void)
|
||||
return 0;
|
||||
}
|
||||
|
||||
int GUIConsole::RenderConsole(void)
|
||||
bool GUIConsole::AddLines()
|
||||
{
|
||||
void* fontResource = NULL;
|
||||
if (mFont)
|
||||
fontResource = mFont->GetResource();
|
||||
if (mLastCount == gConsole.size())
|
||||
return false; // nothing to add
|
||||
|
||||
// We fill the background
|
||||
gr_color(mBackgroundColor.red, mBackgroundColor.green, mBackgroundColor.blue, 255);
|
||||
gr_fill(mConsoleX, mConsoleY, mConsoleW, mConsoleH);
|
||||
|
||||
gr_color(mScrollColor.red, mScrollColor.green, mScrollColor.blue, mScrollColor.alpha);
|
||||
gr_fill(mConsoleX + (mConsoleW * 9 / 10), mConsoleY, (mConsoleW / 10), mConsoleH);
|
||||
|
||||
// Don't try to continue to render without data
|
||||
size_t prevCount = mLastCount;
|
||||
mLastCount = gConsole.size();
|
||||
mRender = false;
|
||||
if (mLastCount == 0)
|
||||
return (mSlideout ? RenderSlideout() : 0);
|
||||
|
||||
// Due to word wrap, figure out what / how the newly added text needs to be added to the render vector that is word wrapped
|
||||
// Note, that multiple consoles on different GUI pages may be different widths or use different fonts, so the word wrapping
|
||||
@@ -195,7 +167,7 @@ int GUIConsole::RenderConsole(void)
|
||||
string curr_line = gConsole[i];
|
||||
string curr_color = gConsoleColor[i];
|
||||
for(;;) {
|
||||
size_t line_char_width = gr_maxExW(curr_line.c_str(), fontResource, mConsoleW);
|
||||
size_t line_char_width = gr_maxExW(curr_line.c_str(), mFont->GetResource(), mRenderW);
|
||||
if (line_char_width < curr_line.size()) {
|
||||
rConsole.push_back(curr_line.substr(0, line_char_width));
|
||||
rConsoleColor.push_back(curr_color);
|
||||
@@ -207,41 +179,29 @@ int GUIConsole::RenderConsole(void)
|
||||
}
|
||||
}
|
||||
}
|
||||
RenderCount = rConsole.size();
|
||||
return true;
|
||||
}
|
||||
|
||||
// Find the start point
|
||||
int start;
|
||||
int curLine = mCurrentLine; // Thread-safing (Another thread updates this value)
|
||||
if (curLine == -1) // follow tail
|
||||
{
|
||||
start = RenderCount - mMaxRows;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (curLine > (int) RenderCount)
|
||||
curLine = (int) RenderCount;
|
||||
if ((int) mMaxRows > curLine)
|
||||
curLine = (int) mMaxRows;
|
||||
start = curLine - mMaxRows;
|
||||
}
|
||||
int GUIConsole::RenderConsole(void)
|
||||
{
|
||||
AddLines();
|
||||
GUIScrollList::Render();
|
||||
|
||||
// note: start can be negative here
|
||||
for (int line = 0; line < mMaxRows; line++)
|
||||
{
|
||||
int index = start + line;
|
||||
if (index >= 0 && index < (int) RenderCount) {
|
||||
if (rConsoleColor[index] == "normal") {
|
||||
gr_color(mForegroundColor.red, mForegroundColor.green, mForegroundColor.blue, mForegroundColor.alpha);
|
||||
} else {
|
||||
COLOR mFontColor;
|
||||
std::string color = rConsoleColor[index];
|
||||
ConvertStrToColor(color, &mFontColor);
|
||||
mFontColor.alpha = 255;
|
||||
gr_color(mFontColor.red, mFontColor.green, mFontColor.blue, mFontColor.alpha);
|
||||
}
|
||||
gr_textExW(mConsoleX, mStartY + (line * mFontHeight), rConsole[index].c_str(), fontResource, mConsoleW + mConsoleX);
|
||||
}
|
||||
// if last line is fully visible, keep tracking the last line when new lines are added
|
||||
int bottom_offset = GetDisplayRemainder() - actualItemHeight;
|
||||
bool isAtBottom = firstDisplayedItem == GetItemCount() - GetDisplayItemCount() - (bottom_offset != 0) && y_offset == bottom_offset;
|
||||
if (isAtBottom)
|
||||
scrollToEnd = true;
|
||||
#if 0
|
||||
// debug - show if we are tracking the last line
|
||||
if (scrollToEnd) {
|
||||
gr_color(0,255,0,255);
|
||||
gr_fill(mRenderX+mRenderW-5, mRenderY+mRenderH-5, 5, 5);
|
||||
} else {
|
||||
gr_color(255,0,0,255);
|
||||
gr_fill(mRenderX+mRenderW-5, mRenderY+mRenderH-5, 5, 5);
|
||||
}
|
||||
#endif
|
||||
return (mSlideout ? RenderSlideout() : 0);
|
||||
}
|
||||
|
||||
@@ -258,9 +218,6 @@ int GUIConsole::Render(void)
|
||||
|
||||
int GUIConsole::Update(void)
|
||||
{
|
||||
if(!isConditionTrue())
|
||||
return 0;
|
||||
|
||||
if (mSlideout && mSlideoutState != visible)
|
||||
{
|
||||
if (mSlideoutState == hidden)
|
||||
@@ -272,45 +229,30 @@ int GUIConsole::Update(void)
|
||||
if (mSlideoutState == request_show)
|
||||
mSlideoutState = visible;
|
||||
|
||||
// Any time we activate the slider, we reset the position
|
||||
mCurrentLine = -1;
|
||||
return 2;
|
||||
// Any time we activate the console, we reset the position
|
||||
SetVisibleListLocation(rConsole.size() - 1);
|
||||
mUpdate = 1;
|
||||
scrollToEnd = true;
|
||||
}
|
||||
|
||||
if (mCurrentLine == -1 && mLastCount != gConsole.size())
|
||||
{
|
||||
// We can use Render, and return for just a flip
|
||||
Render();
|
||||
return 2;
|
||||
}
|
||||
else if (mRender)
|
||||
{
|
||||
// They're still touching, so re-render
|
||||
Render();
|
||||
return 2;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int GUIConsole::SetRenderPos(int x, int y, int w, int h)
|
||||
{
|
||||
// Adjust the stub position accordingly
|
||||
mSlideoutX += (x - mConsoleX);
|
||||
mSlideoutY += (y - mConsoleY);
|
||||
|
||||
mConsoleX = x;
|
||||
mConsoleY = y;
|
||||
if (w || h)
|
||||
{
|
||||
mConsoleW = w;
|
||||
mConsoleH = h;
|
||||
if (AddLines()) {
|
||||
// someone added new text
|
||||
// at least the scrollbar must be updated, even if the new lines are currently not visible
|
||||
mUpdate = 1;
|
||||
}
|
||||
|
||||
// Calculate the max rows
|
||||
mMaxRows = mConsoleH / mFontHeight;
|
||||
if (scrollToEnd) {
|
||||
// keep the last line in view
|
||||
SetVisibleListLocation(rConsole.size() - 1);
|
||||
}
|
||||
|
||||
// Adjust so we always fit to bottom
|
||||
mStartY = mConsoleY + (mConsoleH % mFontHeight);
|
||||
GUIScrollList::Update();
|
||||
|
||||
if (mUpdate) {
|
||||
mUpdate = 0;
|
||||
if (Render() == 0)
|
||||
return 2;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -318,10 +260,9 @@ int GUIConsole::SetRenderPos(int x, int y, int w, int h)
|
||||
// Return 1 if this object handles the request, 0 if not
|
||||
int GUIConsole::IsInRegion(int x, int y)
|
||||
{
|
||||
if (mSlideout)
|
||||
{
|
||||
if (mSlideout) {
|
||||
// Check if they tapped the slideout button
|
||||
if (x >= mSlideoutX && x <= mSlideoutX + mSlideoutW && y >= mSlideoutY && y < mSlideoutY + mSlideoutH)
|
||||
if (x >= mSlideoutX && x < mSlideoutX + mSlideoutW && y >= mSlideoutY && y < mSlideoutY + mSlideoutH)
|
||||
return 1;
|
||||
|
||||
// If we're only rendering the slideout, bail now
|
||||
@@ -329,7 +270,7 @@ int GUIConsole::IsInRegion(int x, int y)
|
||||
return 0;
|
||||
}
|
||||
|
||||
return (x < mConsoleX || x >= mConsoleX + mConsoleW || y < mConsoleY || y >= mConsoleY + mConsoleH) ? 0 : 1;
|
||||
return GUIScrollList::IsInRegion(x, y);
|
||||
}
|
||||
|
||||
// NotifyTouch - Notify of a touch event
|
||||
@@ -339,64 +280,43 @@ int GUIConsole::NotifyTouch(TOUCH_STATE state, int x, int y)
|
||||
if(!isConditionTrue())
|
||||
return -1;
|
||||
|
||||
if (mSlideout && mSlideoutState == hidden)
|
||||
{
|
||||
if (state == TOUCH_START)
|
||||
{
|
||||
mSlideoutState = request_show;
|
||||
return 1;
|
||||
if (mSlideout && x >= mSlideoutX && x < mSlideoutX + mSlideoutW && y >= mSlideoutY && y < mSlideoutY + mSlideoutH) {
|
||||
if (state == TOUCH_START) {
|
||||
if (mSlideoutState == hidden)
|
||||
mSlideoutState = request_show;
|
||||
else if (mSlideoutState == visible)
|
||||
mSlideoutState = request_hide;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
else if (mSlideout && mSlideoutState == visible)
|
||||
{
|
||||
// Are we sliding it back in?
|
||||
if (state == TOUCH_START && x > mSlideoutX && x < (mSlideoutX + mSlideoutW) && y > mSlideoutY && y < (mSlideoutY + mSlideoutH))
|
||||
{
|
||||
mSlideoutState = request_hide;
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
// If we don't have enough lines to scroll, throw this away.
|
||||
if ((int)RenderCount < mMaxRows) return 1;
|
||||
|
||||
// We are scrolling!!!
|
||||
switch (state)
|
||||
{
|
||||
case TOUCH_START:
|
||||
mLastTouchX = x;
|
||||
mLastTouchY = y;
|
||||
break;
|
||||
|
||||
case TOUCH_DRAG:
|
||||
if (x < mConsoleX || x > mConsoleX + mConsoleW || y < mConsoleY || y > mConsoleY + mConsoleH)
|
||||
break; // touch is outside of the console area -- do nothing
|
||||
if (y > mLastTouchY + mFontHeight) {
|
||||
while (y > mLastTouchY + mFontHeight) {
|
||||
if (mCurrentLine == -1)
|
||||
mCurrentLine = RenderCount - 1;
|
||||
else if (mCurrentLine > mMaxRows)
|
||||
mCurrentLine--;
|
||||
mLastTouchY += mFontHeight;
|
||||
}
|
||||
mRender = true;
|
||||
} else if (y < mLastTouchY - mFontHeight) {
|
||||
while (y < mLastTouchY - mFontHeight) {
|
||||
if (mCurrentLine >= 0)
|
||||
mCurrentLine++;
|
||||
mLastTouchY -= mFontHeight;
|
||||
}
|
||||
if (mCurrentLine >= (int) RenderCount)
|
||||
mCurrentLine = -1;
|
||||
mRender = true;
|
||||
}
|
||||
break;
|
||||
|
||||
case TOUCH_RELEASE:
|
||||
mLastTouchY = -1;
|
||||
case TOUCH_REPEAT:
|
||||
case TOUCH_HOLD:
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
scrollToEnd = false;
|
||||
return GUIScrollList::NotifyTouch(state, x, y);
|
||||
}
|
||||
|
||||
size_t GUIConsole::GetItemCount()
|
||||
{
|
||||
return rConsole.size();
|
||||
}
|
||||
|
||||
void GUIConsole::RenderItem(size_t itemindex, int yPos, bool selected)
|
||||
{
|
||||
// Set the color for the font
|
||||
if (rConsoleColor[itemindex] == "normal") {
|
||||
gr_color(mFontColor.red, mFontColor.green, mFontColor.blue, mFontColor.alpha);
|
||||
} else {
|
||||
COLOR FontColor;
|
||||
std::string color = rConsoleColor[itemindex];
|
||||
ConvertStrToColor(color, &FontColor);
|
||||
FontColor.alpha = 255;
|
||||
gr_color(FontColor.red, FontColor.green, FontColor.blue, FontColor.alpha);
|
||||
}
|
||||
|
||||
// render text
|
||||
const char* text = rConsole[itemindex].c_str();
|
||||
gr_textEx(mRenderX, yPos, text, mFont->GetResource());
|
||||
}
|
||||
|
||||
void GUIConsole::NotifySelect(size_t item_selected)
|
||||
{
|
||||
// do nothing - console ignores selections
|
||||
}
|
||||
|
||||
@@ -87,6 +87,7 @@
|
||||
<style name="console">
|
||||
<color foreground="%console_foreground%" background="%console_background%" scroll="%console_scroll%" />
|
||||
<font resource="fixed" />
|
||||
<fastscroll linecolor="%fastscroll_linecolor%" rectcolor="%fastscroll_rectcolor%" w="%fastscroll_w%" linew="%fastscroll_linew%" rectw="%fastscroll_rectw%" recth="%fastscroll_recth%" />
|
||||
</style>
|
||||
|
||||
<style name="input">
|
||||
|
||||
@@ -82,6 +82,7 @@
|
||||
<style name="console">
|
||||
<color foreground="%console_foreground%" background="%console_background%" scroll="%console_scroll%" />
|
||||
<font resource="fixed" />
|
||||
<fastscroll linecolor="%fastscroll_linecolor%" rectcolor="%fastscroll_rectcolor%" w="%fastscroll_w%" linew="%fastscroll_linew%" rectw="%fastscroll_rectw%" recth="%fastscroll_recth%" />
|
||||
</style>
|
||||
|
||||
<style name="input">
|
||||
|
||||
@@ -82,6 +82,7 @@
|
||||
<style name="console">
|
||||
<color foreground="%console_foreground%" background="%console_background%" scroll="%console_scroll%" />
|
||||
<font resource="fixed" />
|
||||
<fastscroll linecolor="%fastscroll_linecolor%" rectcolor="%fastscroll_rectcolor%" w="%fastscroll_w%" linew="%fastscroll_linew%" rectw="%fastscroll_rectw%" recth="%fastscroll_recth%" />
|
||||
</style>
|
||||
|
||||
<style name="input">
|
||||
|
||||
+51
-61
@@ -366,67 +366,6 @@ protected:
|
||||
int simulate;
|
||||
};
|
||||
|
||||
class GUIConsole : public GUIObject, public RenderObject, public ActionObject
|
||||
{
|
||||
public:
|
||||
GUIConsole(xml_node<>* node);
|
||||
|
||||
public:
|
||||
// Render - Render the full object to the GL surface
|
||||
// Return 0 on success, <0 on error
|
||||
virtual int Render(void);
|
||||
|
||||
// Update - Update any UI component animations (called <= 30 FPS)
|
||||
// Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error
|
||||
virtual int Update(void);
|
||||
|
||||
// SetRenderPos - Update the position of the object
|
||||
// Return 0 on success, <0 on error
|
||||
virtual int SetRenderPos(int x, int y, int w = 0, int h = 0);
|
||||
|
||||
// IsInRegion - Checks if the request is handled by this object
|
||||
// Return 1 if this object handles the request, 0 if not
|
||||
virtual int IsInRegion(int x, int y);
|
||||
|
||||
// NotifyTouch - Notify of a touch event
|
||||
// Return 0 on success, >0 to ignore remainder of touch, and <0 on error (Return error to allow other handlers)
|
||||
virtual int NotifyTouch(TOUCH_STATE state, int x, int y);
|
||||
|
||||
protected:
|
||||
enum SlideoutState
|
||||
{
|
||||
hidden = 0,
|
||||
visible,
|
||||
request_hide,
|
||||
request_show
|
||||
};
|
||||
|
||||
FontResource* mFont;
|
||||
ImageResource* mSlideoutImage;
|
||||
COLOR mForegroundColor;
|
||||
COLOR mBackgroundColor;
|
||||
COLOR mScrollColor;
|
||||
int mFontHeight;
|
||||
int mCurrentLine; // index of last line to show; -1 to keep tracking last line
|
||||
size_t mLastCount; // lines from gConsole that are already split and copied into rConsole
|
||||
size_t RenderCount; // total number of lines after wrapping
|
||||
int mMaxRows; // height of console in text rows
|
||||
int mStartY;
|
||||
int mSlideoutX, mSlideoutY, mSlideoutW, mSlideoutH;
|
||||
int mSlideinX, mSlideinY, mSlideinW, mSlideinH;
|
||||
int mConsoleX, mConsoleY, mConsoleW, mConsoleH;
|
||||
int mLastTouchX, mLastTouchY;
|
||||
int mSlideout;
|
||||
SlideoutState mSlideoutState;
|
||||
std::vector<std::string> rConsole;
|
||||
std::vector<std::string> rConsoleColor;
|
||||
bool mRender;
|
||||
|
||||
protected:
|
||||
virtual int RenderSlideout(void);
|
||||
virtual int RenderConsole(void);
|
||||
};
|
||||
|
||||
class GUIButton : public GUIObject, public RenderObject, public ActionObject
|
||||
{
|
||||
public:
|
||||
@@ -606,6 +545,7 @@ protected:
|
||||
int firstDisplayedItem; // this item goes at the top of the display list - may only be partially visible
|
||||
int scrollingSpeed; // on a touch release, this is set based on the difference in the y-axis between the last 2 touches and indicates how fast the kinetic scrolling will go
|
||||
int y_offset; // this is how many pixels offset in the y axis for per pixel scrolling, is always <= 0 and should never be < -actualItemHeight
|
||||
bool allowSelection; // true if touched item can be selected, false for pure read-only lists and the console
|
||||
size_t selectedItem; // selected item index after the initial touch, set to -1 if we are scrolling
|
||||
int touchDebounce; // debounce for touches, minimum of 6 pixels but may be larger calculated based actualItemHeight / 3
|
||||
int lastY, last2Y; // last 2 touch locations, used for tracking kinetic scroll speed
|
||||
@@ -741,6 +681,56 @@ protected:
|
||||
bool updateList;
|
||||
};
|
||||
|
||||
class GUIConsole : public GUIScrollList
|
||||
{
|
||||
public:
|
||||
GUIConsole(xml_node<>* node);
|
||||
|
||||
public:
|
||||
// Render - Render the full object to the GL surface
|
||||
// Return 0 on success, <0 on error
|
||||
virtual int Render(void);
|
||||
|
||||
// Update - Update any UI component animations (called <= 30 FPS)
|
||||
// Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error
|
||||
virtual int Update(void);
|
||||
|
||||
// IsInRegion - Checks if the request is handled by this object
|
||||
// Return 1 if this object handles the request, 0 if not
|
||||
virtual int IsInRegion(int x, int y);
|
||||
|
||||
// NotifyTouch - Notify of a touch event
|
||||
// Return 0 on success, >0 to ignore remainder of touch, and <0 on error (Return error to allow other handlers)
|
||||
virtual int NotifyTouch(TOUCH_STATE state, int x, int y);
|
||||
|
||||
// ScrollList interface
|
||||
virtual size_t GetItemCount();
|
||||
virtual void RenderItem(size_t itemindex, int yPos, bool selected);
|
||||
virtual void NotifySelect(size_t item_selected);
|
||||
protected:
|
||||
enum SlideoutState
|
||||
{
|
||||
hidden = 0,
|
||||
visible,
|
||||
request_hide,
|
||||
request_show
|
||||
};
|
||||
|
||||
ImageResource* mSlideoutImage;
|
||||
size_t mLastCount; // lines from gConsole that are already split and copied into rConsole
|
||||
bool scrollToEnd; // true if we want to keep tracking the last line
|
||||
int mSlideoutX, mSlideoutY, mSlideoutW, mSlideoutH;
|
||||
int mSlideout;
|
||||
SlideoutState mSlideoutState;
|
||||
std::vector<std::string> rConsole;
|
||||
std::vector<std::string> rConsoleColor;
|
||||
|
||||
protected:
|
||||
bool AddLines();
|
||||
int RenderSlideout(void);
|
||||
int RenderConsole(void);
|
||||
};
|
||||
|
||||
// GUIAnimation - Used for animations
|
||||
class GUIAnimation : public GUIObject, public RenderObject
|
||||
{
|
||||
|
||||
@@ -105,6 +105,9 @@ int ConvertStrToColor(std::string str, COLOR* color)
|
||||
// Helper APIs
|
||||
xml_node<>* FindNode(xml_node<>* parent, const char* nodename, int depth /* = 0 */)
|
||||
{
|
||||
if (!parent)
|
||||
return NULL;
|
||||
|
||||
xml_node<>* child = parent->first_node(nodename);
|
||||
if (child)
|
||||
return child;
|
||||
|
||||
+11
-5
@@ -29,7 +29,6 @@ extern "C" {
|
||||
|
||||
const float SCROLLING_SPEED_DECREMENT = 0.9; // friction
|
||||
const int SCROLLING_FLOOR = 2; // minimum pixels for scrolling to stop
|
||||
const float SCROLLING_SPEED_LIMIT = 2.5; // maximum number of items to scroll per update
|
||||
|
||||
GUIScrollList::GUIScrollList(xml_node<>* node) : GUIObject(node)
|
||||
{
|
||||
@@ -56,10 +55,12 @@ GUIScrollList::GUIScrollList(xml_node<>* node) : GUIObject(node)
|
||||
ConvertStrToColor("white", &mFastScrollLineColor);
|
||||
ConvertStrToColor("white", &mFastScrollRectColor);
|
||||
hasHighlightColor = false;
|
||||
allowSelection = true;
|
||||
selectedItem = NO_ITEM;
|
||||
|
||||
// Load header text
|
||||
child = node->first_node("text");
|
||||
// note: node can be NULL for the emergency console
|
||||
child = node ? node->first_node("text") : NULL;
|
||||
if (child) mHeaderText = child->value();
|
||||
// Simple way to check for static state
|
||||
mLastHeaderValue = gui_parse_text(mHeaderText);
|
||||
@@ -163,7 +164,7 @@ void GUIScrollList::SetMaxIconSize(int w, int h)
|
||||
void GUIScrollList::SetVisibleListLocation(size_t list_index)
|
||||
{
|
||||
// This will make sure that the item indicated by list_index is visible on the screen
|
||||
size_t lines = GetDisplayItemCount(), listSize = GetItemCount();
|
||||
size_t lines = GetDisplayItemCount();
|
||||
|
||||
if (list_index <= (unsigned)firstDisplayedItem) {
|
||||
// list_index is above the currently displayed items, put the selected item at the very top
|
||||
@@ -180,6 +181,8 @@ void GUIScrollList::SetVisibleListLocation(size_t list_index)
|
||||
// There's no partial row so zero out the offset
|
||||
y_offset = 0;
|
||||
}
|
||||
if (firstDisplayedItem < 0)
|
||||
firstDisplayedItem = 0;
|
||||
}
|
||||
scrollingSpeed = 0; // stop kinetic scrolling on setting visible location
|
||||
mUpdate = 1;
|
||||
@@ -361,7 +364,10 @@ int GUIScrollList::Update(void)
|
||||
}
|
||||
|
||||
// Handle kinetic scrolling
|
||||
int maxScrollDistance = actualItemHeight * SCROLLING_SPEED_LIMIT;
|
||||
// maximum number of items to scroll per update
|
||||
float maxItemsScrolledPerFrame = std::max(2.5, float(GetDisplayItemCount() / 4) + 0.5);
|
||||
|
||||
int maxScrollDistance = actualItemHeight * maxItemsScrolledPerFrame;
|
||||
int oldScrollingSpeed = scrollingSpeed;
|
||||
if (scrollingSpeed == 0) {
|
||||
// Do nothing
|
||||
@@ -438,7 +444,7 @@ int GUIScrollList::NotifyTouch(TOUCH_STATE state, int x, int y)
|
||||
if (scrollingSpeed != 0) {
|
||||
selectedItem = NO_ITEM; // this allows the user to tap the list to stop the scrolling without selecting the item they tap
|
||||
scrollingSpeed = 0; // stop scrolling on a new touch
|
||||
} else if (!fastScroll) {
|
||||
} else if (!fastScroll && allowSelection) {
|
||||
// find out which item the user touched
|
||||
selectedItem = HitTestItem(x, y);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user