Merge "recovery: Add ability to set title lines"
am: cba047f944
Change-Id: I6795eba1ab0cbc56e04fbed4d0ae3b8fe4925920
This commit is contained in:
@@ -1063,6 +1063,11 @@ Device::BuiltinAction start_recovery(Device* device, const std::vector<std::stri
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ui->SetStage(st_cur, st_max);
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}
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std::vector<std::string> title_lines =
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android::base::Split(android::base::GetProperty("ro.bootimage.build.fingerprint", ""), ":");
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title_lines.insert(std::begin(title_lines), "Android Recovery");
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ui->SetTitle(title_lines);
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device->StartRecovery();
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printf("Command:");
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@@ -496,6 +496,10 @@ int ScreenRecoveryUI::DrawWrappedTextLines(int x, int y,
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return offset;
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}
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void ScreenRecoveryUI::SetTitle(const std::vector<std::string>& lines) {
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title_lines_ = lines;
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}
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// Redraws everything on the screen. Does not flip pages. Should only be called with updateMutex
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// locked.
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void ScreenRecoveryUI::draw_screen_locked() {
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@@ -529,11 +533,9 @@ void ScreenRecoveryUI::draw_menu_and_text_buffer_locked(
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int x = kMarginWidth + kMenuIndent;
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SetColor(INFO);
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y += DrawTextLine(x, y, "Android Recovery", true);
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std::string recovery_fingerprint =
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android::base::GetProperty("ro.bootimage.build.fingerprint", "");
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for (const auto& chunk : android::base::Split(recovery_fingerprint, ":")) {
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y += DrawTextLine(x, y, chunk, false);
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for (size_t i = 0; i < title_lines_.size(); i++) {
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y += DrawTextLine(x, y, title_lines_[i], i == 0);
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}
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y += DrawTextLines(x, y, help_message);
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@@ -141,6 +141,7 @@ class ScreenRecoveryUI : public RecoveryUI {
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size_t ShowMenu(const std::vector<std::string>& headers, const std::vector<std::string>& items,
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size_t initial_selection, bool menu_only,
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const std::function<int(int, bool)>& key_handler) override;
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void SetTitle(const std::vector<std::string>& lines) override;
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void KeyLongPress(int) override;
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@@ -266,6 +267,8 @@ class ScreenRecoveryUI : public RecoveryUI {
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bool show_text;
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bool show_text_ever; // has show_text ever been true?
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std::vector<std::string> title_lines_;
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bool scrollable_menu_;
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std::unique_ptr<Menu> menu_;
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@@ -67,6 +67,8 @@ class StubRecoveryUI : public RecoveryUI {
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const std::function<int(int, bool)>& /* key_handler */) override {
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return initial_selection;
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}
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void SetTitle(const std::vector<std::string>& /* lines */) override {}
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};
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#endif // RECOVERY_STUB_UI_H
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2
ui.h
2
ui.h
@@ -134,6 +134,8 @@ class RecoveryUI {
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// --- menu display ---
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virtual void SetTitle(const std::vector<std::string>& lines) = 0;
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// Displays a menu with the given 'headers' and 'items'. The supplied 'key_handler' callback,
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// which is typically bound to Device::HandleMenuKey(), should return the expected action for the
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// given key code and menu visibility (e.g. to move the cursor or to select an item). Caller sets
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