minor recovery fixes
- protect against missing/malformed bitmaps: fail to display them but don't crash. - don't draw animation overlays until the overlay offset is computed. - logging cleanup Change-Id: Ieb1c155cfbb11e643000bdb5d1a57900c8757739
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@@ -245,6 +245,9 @@ int gr_text(int x, int y, const char *s)
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}
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void gr_texticon(int x, int y, gr_surface icon) {
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if (gr_context == NULL || icon == NULL) {
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return;
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}
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GGLContext* gl = gr_context;
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gl->bindTexture(gl, (GGLSurface*) icon);
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@@ -268,7 +271,7 @@ void gr_fill(int x, int y, int w, int h)
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}
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void gr_blit(gr_surface source, int sx, int sy, int w, int h, int dx, int dy) {
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if (gr_context == NULL) {
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if (gr_context == NULL || source == NULL) {
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return;
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}
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GGLContext *gl = gr_context;
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@@ -178,8 +178,6 @@ exit:
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static int matches_locale(const char* loc) {
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if (locale == NULL) return 0;
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printf("matching loc=[%s] vs locale=[%s]\n", loc, locale);
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if (strcmp(loc, locale) == 0) return 1;
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// if loc does *not* have an underscore, and it matches the start
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@@ -190,7 +188,6 @@ static int matches_locale(const char* loc) {
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int i;
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for (i = 0; loc[i] != 0 && loc[i] != '_'; ++i);
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if (loc[i] == '_') return 0;
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printf(" partial match possible; i = %d\n", i);
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return (strncmp(locale, loc, i) == 0 && locale[i] == '_');
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}
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@@ -268,9 +265,9 @@ int res_create_localized_surface(const char* name, gr_surface* pSurface) {
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int len = row[4];
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char* loc = row+5;
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printf("row %d: %s %d x %d\n", y, loc, w, h);
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if (y+1+h >= height || matches_locale(loc)) {
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printf(" %20s: %s (%d x %d @ %d)\n", name, loc, w, h, y);
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surface = malloc(sizeof(GGLSurface));
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if (surface == NULL) {
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result = -8;
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@@ -78,7 +78,9 @@ ScreenRecoveryUI::ScreenRecoveryUI() :
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indeterminate_frames(16),
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installing_frames(48),
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install_overlay_offset_x(65),
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install_overlay_offset_y(106) {
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install_overlay_offset_y(106),
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overlay_offset_x(-1),
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overlay_offset_y(-1) {
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pthread_mutex_init(&updateMutex, NULL);
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self = this;
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}
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@@ -89,7 +91,7 @@ ScreenRecoveryUI::ScreenRecoveryUI() :
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// animation. Does nothing if no overlay animation is defined.
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// Should only be called with updateMutex locked.
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void ScreenRecoveryUI::draw_install_overlay_locked(int frame) {
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if (installationOverlay == NULL) return;
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if (installationOverlay == NULL || overlay_offset_x < 0) return;
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gr_surface surface = installationOverlay[frame];
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int iconWidth = gr_get_width(surface);
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int iconHeight = gr_get_height(surface);
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@@ -361,8 +363,6 @@ void ScreenRecoveryUI::Init()
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void ScreenRecoveryUI::SetBackground(Icon icon)
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{
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pthread_mutex_lock(&updateMutex);
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currentIcon = icon;
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update_screen_locked();
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// Adjust the offset to account for the positioning of the
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// base image on the screen.
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@@ -374,6 +374,9 @@ void ScreenRecoveryUI::SetBackground(Icon icon)
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(gr_fb_height() - (gr_get_height(bg) + gr_get_height(text) + 40)) / 2;
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}
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currentIcon = icon;
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update_screen_locked();
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pthread_mutex_unlock(&updateMutex);
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}
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