Add word wrap to console output and fix scrolling in console
Change-Id: Ibcf89952ee1391350c715f1ec82cf0cdb9b0ca7d
This commit is contained in:
+49
-41
@@ -117,7 +117,9 @@ GUIConsole::GUIConsole(xml_node<>* node) : GUIObject(node)
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mScrollColor.alpha = 255;
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mLastCount = 0;
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mSlideout = 0;
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RenderCount = 0;
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mSlideoutState = hidden;
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mRender = true;
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mRenderX = 0; mRenderY = 0; mRenderW = gr_fb_width(); mRenderH = gr_fb_height();
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@@ -211,21 +213,42 @@ int GUIConsole::RenderConsole(void)
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gr_color(mForegroundColor.red, mForegroundColor.green, mForegroundColor.blue, mForegroundColor.alpha);
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// Don't try to continue to render without data
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int prevCount = mLastCount;
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mLastCount = gConsole.size();
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mRender = false;
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if (mLastCount == 0)
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return (mSlideout ? RenderSlideout() : 0);
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// Due to word wrap, figure out what / how the newly added text needs to be added to the render vector that is word wrapped
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// Note, that multiple consoles on different GUI pages may be different widths or use different fonts, so the word wrapping
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// may different in different console windows
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for (int i = prevCount; i < mLastCount; i++) {
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string curr_line = gConsole[i];
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int line_char_width;
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for(;;) {
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line_char_width = gr_maxExW(curr_line.c_str(), fontResource, mConsoleW);
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if (line_char_width < curr_line.size()) {
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rConsole.push_back(curr_line.substr(0, line_char_width));
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curr_line = curr_line.substr(line_char_width, curr_line.size() - line_char_width - 1);
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} else {
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rConsole.push_back(curr_line);
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break;
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}
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}
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}
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RenderCount = rConsole.size();
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// Find the start point
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int start;
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int curLine = mCurrentLine; // Thread-safing (Another thread updates this value)
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if (curLine == -1)
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{
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start = mLastCount - mMaxRows;
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start = RenderCount - mMaxRows;
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}
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else
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{
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if (curLine > (int) mLastCount)
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curLine = (int) mLastCount;
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if (curLine > (int) RenderCount)
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curLine = (int) RenderCount;
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if ((int) mMaxRows > curLine)
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curLine = (int) mMaxRows;
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start = curLine - mMaxRows;
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@@ -234,8 +257,8 @@ int GUIConsole::RenderConsole(void)
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unsigned int line;
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for (line = 0; line < mMaxRows; line++)
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{
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if ((start + (int) line) >= 0 && (start + (int) line) < (int) mLastCount)
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gr_textExW(mConsoleX, mStartY + (line * mFontHeight), gConsole[start + line].c_str(), fontResource, mConsoleW + mConsoleX);
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if ((start + (int) line) >= 0 && (start + (int) line) < (int) RenderCount)
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gr_textExW(mConsoleX, mStartY + (line * mFontHeight), rConsole[start + line].c_str(), fontResource, mConsoleW + mConsoleX);
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}
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return (mSlideout ? RenderSlideout() : 0);
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}
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@@ -278,11 +301,10 @@ int GUIConsole::Update(void)
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Render();
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return 2;
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}
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else if (mLastTouchY >= 0)
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else if (mRender)
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{
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// They're still touching, so re-render
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Render();
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mLastTouchY = -1;
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return 2;
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}
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return 0;
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@@ -354,7 +376,7 @@ int GUIConsole::NotifyTouch(TOUCH_STATE state, int x, int y)
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}
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// If we don't have enough lines to scroll, throw this away.
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if (mLastCount < mMaxRows) return 1;
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if (RenderCount < mMaxRows) return 1;
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// We are scrolling!!!
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switch (state)
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@@ -362,47 +384,33 @@ int GUIConsole::NotifyTouch(TOUCH_STATE state, int x, int y)
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case TOUCH_START:
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mLastTouchX = x;
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mLastTouchY = y;
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if ((x - mConsoleX) > ((9 * mConsoleW) / 10))
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mSlideMultiplier = 10;
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else
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mSlideMultiplier = 1;
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break;
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case TOUCH_DRAG:
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// This handles tapping
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if (x == mLastTouchX && y == mLastTouchY) break;
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mLastTouchX = -1;
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if (y > mLastTouchY + 5)
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{
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mLastTouchY = y;
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if (mCurrentLine == -1)
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mCurrentLine = mLastCount - 1;
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else if (mCurrentLine > mSlideMultiplier)
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mCurrentLine -= mSlideMultiplier;
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else
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mCurrentLine = mMaxRows;
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if (mCurrentLine < (int) mMaxRows)
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mCurrentLine = mMaxRows;
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}
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else if (y < mLastTouchY - 5)
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{
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mLastTouchY = y;
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if (mCurrentLine >= 0)
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{
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mCurrentLine += mSlideMultiplier;
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if (mCurrentLine >= (int) mLastCount)
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mCurrentLine = -1;
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if (x < mConsoleX || x > mConsoleX + mConsoleW || y < mConsoleY || y > mConsoleY + mConsoleH)
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break; // touch is outside of the console area -- do nothing
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if (y > mLastTouchY + mFontHeight) {
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while (y > mLastTouchY + mFontHeight) {
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if (mCurrentLine == -1)
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mCurrentLine = RenderCount - 1;
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else if (mCurrentLine > mMaxRows)
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mCurrentLine--;
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mLastTouchY += mFontHeight;
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}
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mRender = true;
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} else if (y < mLastTouchY - mFontHeight) {
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while (y < mLastTouchY - mFontHeight) {
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if (mCurrentLine >= 0)
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mCurrentLine++;
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mLastTouchY -= mFontHeight;
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}
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if (mCurrentLine >= (int) RenderCount)
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mCurrentLine = -1;
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mRender = true;
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}
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break;
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case TOUCH_RELEASE:
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// On a tap, we jump to the tail
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if (mLastTouchX >= 0)
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mCurrentLine = -1;
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mLastTouchY = -1;
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case TOUCH_REPEAT:
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case TOUCH_HOLD:
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+3
-1
@@ -339,15 +339,17 @@ protected:
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unsigned int mFontHeight;
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int mCurrentLine;
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unsigned int mLastCount;
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unsigned int RenderCount;
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unsigned int mMaxRows;
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int mStartY;
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int mSlideoutX, mSlideoutY, mSlideoutW, mSlideoutH;
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int mSlideinX, mSlideinY, mSlideinW, mSlideinH;
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int mConsoleX, mConsoleY, mConsoleW, mConsoleH;
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int mLastTouchX, mLastTouchY;
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int mSlideMultiplier;
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int mSlideout;
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SlideoutState mSlideoutState;
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std::vector<std::string> rConsole;
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bool mRender;
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protected:
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virtual int RenderSlideout(void);
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@@ -311,6 +311,30 @@ int gr_measureEx(const char *s, void* font)
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return total;
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}
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int gr_maxExW(const char *s, void* font, int max_width)
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{
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GRFont* fnt = (GRFont*) font;
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int total = 0;
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unsigned pos;
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unsigned off;
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if (!fnt) fnt = gr_font;
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while ((off = *s++))
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{
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off -= 32;
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if (off < 96) {
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max_width -= (fnt->offset[off+1] - fnt->offset[off]);
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if (max_width > 0) {
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total++;
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} else {
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return total;
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}
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}
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}
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return total;
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}
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unsigned character_width(const char *s, void* pFont)
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{
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GRFont *font = (GRFont*) pFont;
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@@ -39,6 +39,7 @@ int twgr_text(int x, int y, const char *s);
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static inline int gr_text(int x, int y, const char *s) { return gr_textEx(x, y, s, NULL); }
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int gr_measureEx(const char *s, void* font);
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static inline int gr_measure(const char *s) { return gr_measureEx(s, NULL); }
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int gr_maxExW(const char *s, void* font, int max_width);
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int gr_getFontDetails(void* font, unsigned* cheight, unsigned* maxwidth);
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static inline void gr_font_size(int *x, int *y) { gr_getFontDetails(NULL, (unsigned*) y, (unsigned*) x); }
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