170 lines
6.1 KiB
Java
170 lines
6.1 KiB
Java
/*
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* Copyright (C) 2021 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.launcher3.popup;
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import static java.lang.Math.atan;
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import static java.lang.Math.cos;
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import static java.lang.Math.sin;
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import static java.lang.Math.toDegrees;
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import android.graphics.Canvas;
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import android.graphics.ColorFilter;
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import android.graphics.Matrix;
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import android.graphics.Outline;
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import android.graphics.Paint;
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import android.graphics.Path;
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import android.graphics.PixelFormat;
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import android.graphics.drawable.Drawable;
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import com.android.launcher3.Utilities;
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/**
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* A drawable for a very specific purpose. Used for the caret arrow on a rounded rectangle popup
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* bubble.
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* Draws a triangle with one rounded tip, the opposite edge is clipped by the body of the popup
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* so there is no overlap when drawing them together.
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*/
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public class RoundedArrowDrawable extends Drawable {
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private final Path mPath;
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private final Paint mPaint;
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/**
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* Default constructor.
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*
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* @param width of the arrow.
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* @param height of the arrow.
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* @param radius of the tip of the arrow.
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* @param popupRadius of the rect to clip this by.
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* @param popupWidth of the rect to clip this by.
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* @param popupHeight of the rect to clip this by.
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* @param arrowOffsetX from the edge of the popup to the arrow.
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* @param arrowOffsetY how much the arrow will overlap the popup.
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* @param isPointingUp or not.
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* @param leftAligned or false for right aligned.
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* @param color to draw the triangle.
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*/
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public RoundedArrowDrawable(float width, float height, float radius, float popupRadius,
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float popupWidth, float popupHeight,
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float arrowOffsetX, float arrowOffsetY, boolean isPointingUp, boolean leftAligned,
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int color) {
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mPath = new Path();
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mPaint = new Paint();
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mPaint.setColor(color);
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mPaint.setStyle(Paint.Style.FILL);
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mPaint.setAntiAlias(true);
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// Make the drawable with the triangle pointing down and positioned on the left..
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addDownPointingRoundedTriangleToPath(width, height, radius, mPath);
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if (Utilities.ATLEAST_Q) {
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clipPopupBodyFromPath(popupRadius, popupWidth, popupHeight, arrowOffsetX, arrowOffsetY,
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mPath);
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}
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// ... then flip it horizontal or vertical based on where it will be used.
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Matrix pathTransform = new Matrix();
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pathTransform.setScale(
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leftAligned ? 1 : -1, isPointingUp ? -1 : 1, width * 0.5f, height * 0.5f);
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mPath.transform(pathTransform);
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}
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@Override
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public void draw(Canvas canvas) {
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canvas.drawPath(mPath, mPaint);
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}
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@Override
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public void getOutline(Outline outline) {
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if (Utilities.ATLEAST_R) {
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outline.setPath(mPath);
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} else {
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outline.setConvexPath(mPath);
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}
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}
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@Override
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public int getOpacity() {
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return PixelFormat.TRANSLUCENT;
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}
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@Override
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public void setAlpha(int i) {
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mPaint.setAlpha(i);
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}
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@Override
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public void setColorFilter(ColorFilter colorFilter) {
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mPaint.setColorFilter(colorFilter);
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}
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private static void addDownPointingRoundedTriangleToPath(float width, float height,
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float radius, Path path) {
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// Calculated for the arrow pointing down, will be flipped later if needed.
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// Theta is half of the angle inside the triangle tip
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float tanTheta = width / (2.0f * height);
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float theta = (float) atan(tanTheta);
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// Some trigonometry to find the center of the circle for the rounded tip
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float roundedPointCenterY = (float) (height - (radius / sin(theta)));
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// p is the distance along the triangle side to the intersection with the point circle
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float p = radius / tanTheta;
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float lineRoundPointIntersectFromCenter = (float) (p * sin(theta));
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float lineRoundPointIntersectFromTop = (float) (height - (p * cos(theta)));
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float centerX = width / 2.0f;
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float thetaDeg = (float) toDegrees(theta);
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path.reset();
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path.moveTo(0, 0);
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// Draw the top
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path.lineTo(width, 0);
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// Draw the right side up to the circle intersection
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path.lineTo(
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centerX + lineRoundPointIntersectFromCenter,
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lineRoundPointIntersectFromTop);
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// Draw the rounded point
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path.arcTo(
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centerX - radius,
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roundedPointCenterY - radius,
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centerX + radius,
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roundedPointCenterY + radius,
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thetaDeg,
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180 - (2 * thetaDeg),
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false);
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// Draw the left edge to close
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path.lineTo(0, 0);
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path.close();
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}
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private static void clipPopupBodyFromPath(float popupRadius, float popupWidth,
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float popupHeight, float arrowOffsetX, float arrowOffsetY, Path path) {
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// Make a path that is used to clip the triangle, this represents the body of the popup
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Path clipPiece = new Path();
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clipPiece.addRoundRect(
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0, 0, popupWidth, popupHeight,
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popupRadius, popupRadius, Path.Direction.CW);
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// clipping is performed as if the arrow is pointing down and positioned on the left, the
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// resulting path will be flipped as needed later.
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// The extra 0.5 in the vertical offset is to close the gap between this anti-aliased object
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// and the anti-aliased body of the popup.
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clipPiece.offset(-arrowOffsetX, -popupHeight + arrowOffsetY - 0.5f);
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path.op(clipPiece, Path.Op.DIFFERENCE);
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}
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}
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