Folders are bound before they are opened and unbound on close. This
allows us to recycle the views in folders
Bug: 139051851
Change-Id: Ic1ed3265c0f583af54d73dab6f2751bc95266ea9
- For app open, the icon text remains where it is and only the icon moves.
- Similarly for app close, the icon text remains where it is and fades in
with the rest of the other icons text.
- With this change, the original view is always "VISIBLE"
(if BubbleTextView/FolderIcon) but we hide certain elements.
Added video to bug.
Bug: 137200188
Bug: 139885365
Change-Id: I3d20c5f05bc7c0b9d052d8074ac3bfc21531c83d
Merged-In: I3d20c5f05bc7c0b9d052d8074ac3bfc21531c83d
Test: Manual - Create unnamed folder and change system language. Folder
name should pickup new language.
Bug:78611156
Change-Id: Ie06baebe5b9a64e91630c581b75b674f363b9973
> Moving grid calcutation in a separate class
> Moving content saving logic to folder instead of relying on item bind
Bug: 139051851
Change-Id: I81b226dbebe13652482a767c992e8cc8f4f35a60
This can happen when opening an app from a folder, and then immediately
swiping up back to home.
This happens because when we swipe up to go home, there's a race condition
where the folder close animation finishes and sets the FolderIcon to VISIBLE
right before FloatingIconView sets it to INVISIBLE.
To fix it, in OverviewState#onStateEnabled we call
AbstractFloatingView#closeAllOpenViews(animate=false). Then we added logic
to cancel any Folder closing animation (which there is,
from WindowTransformSwipeHandler#onLauncherStart) and to just close the
folder right then and there.
Bug: 132588097
Change-Id: I4379431815e7cbddede5ea0213fe9323f001484b
Workspace and hotseat are drawn in rotated UI giving the impression that the
device is in Portrait, even though it is in landscape
Bug: 131360075
Change-Id: I29c4068af25fd4dcf7039b9a45886e864a137977
More specifically, any window (e.g. qsb search) or AbstractFloatingView.
NavBarToHomeTouchController now implements TouchController directly instead
of AbstractStateChangeTouchController, as it not only dealing with
launcher states. This makes it easier to override intercept logic to
handle cases like not having window focus, for example.
AbstractFloatingViews can createHintCloseAnim() to play an animation
hinting that it is about to be closed by swiping up. Widgets sheets use
this to pull back similar to the all apps transition to home.
Bug: 129976669
Change-Id: Ie157b978d9f1ee36d5fd32cea72ec02ce40878c0
* Added a cross fade at the end for text and shadows.
* Animate in FolderIcon bg/dot/text after swapping.
Bug: 129297366
Change-Id: Ieeb5d7b8fb389a2f7ee263d38b3021ffdefefd93
With adaptive icons, we can have FloatingIconView match the shape
and size of the closing window, regardless of the icon shape.
FloatingIconView starts off as a rounded rect (same corners as task view)
and then morphs into the icon shape using FolderShape#createRevealAnimator
in reverse.
Decided to add FeatureFlag.ADAPTIVE_ICON_WINDOW_ANIM since there are still
some issues with folders, badges, and a visible jump when swapping the
FloatingIconView with the original icon.
Bug: 123900446
Change-Id: I94969eea6d5f4b932a84a11eb403611276042b46
This will reduce confusion with the other "badging" concept we use for,
e.g. work profiles. It is also consistent with the external name
"notification dots".
Change-Id: I2a2c9d96dc0d6284eb0c48adc78a856271caad4d
> Creating an abstract interface to represent a folderIcon shape
> Defined few common folder shapes
> Picking the folder shape closest to the AdaptiveIcon shape
Bug: 111433118
Change-Id: Ib35eddbdd6692767aa9dbe6aae1a379a68cc456a
- Add methods to ModelWriter to prepareForUndoDelete, then
enqueueDeleteRunnable, followed by commitDelete or abortDelete.
- Add Snackbar floating view
- Show Undo snackbar when dropping or flinging to delete target; if the
undo action is clicked, we abort the delete, otherwise we commit it.
Bug: 24238108
Change-Id: I9997235e1f8525cbb8b1fa2338099609e7358426
Otherwise it's possible the badge scale animation will override the
non-animated set value, which could mean a badge continues to show
even though it shouldn't:
- Animate badge scale to 1
- Before animation finishes, set badge scale to 0
- Badge scale ends at 1, since animation wasn't cancelled, so we
continue to show it indefinitely
Also exported some properties in case a similar issue arises.
Bug: 111791593
Change-Id: Ia1a417239b909886adf9351e9bdc06a3b22d8b73
Normally when you hit back, we just close the floating view if there
is one. This makes less sense for DiscoveryBounce, since it doesn't
feel like a different state even though it's technically a floating
view. So in that case, don't consume the back press; let launcher
handle it to go to the previous state.
Bug: 80075741
Change-Id: I7270b61be70509cb2101400a12929478a5d082aa
> Using common logic for announcing a floating view for widgets and folders
Bug: 79091095
Bug: 79748886
Change-Id: Ibb3fe48e68e724f50d69f51a03d3b35ad0baf625
I'm not sure how/when this case occurs (perhaps during some transition/state
change), but manually removing the floating view matches the symptoms in the
bug.
Bug: 72996404
Change-Id: I1e7c1a338fcd16c8e07b3c49fb9c9b2097eb2708
We only show the back button when adding the floating view to the
drag layer if it is already "open". A couple of floating items
(folder and options popup) added first then set mIsOpen, causing
the back button to not appear. (We have to check that it is open,
and not just on the drag layer, because we want to get rid of the
back button when changing to some states such as spring-loaded. If
we only checked if the view was present, it wouldn't hide if one of
the floating views such as folder or shortcuts was animated closed.)
Bug: 76169527
Change-Id: I0dff6d2e3424eab72d47dccc42cc703a0fb0141b
> Removing support for page drag-n-drop from pagedView
> Removing Overview UI from Launcher3 without quickstep and using options popup instead
> Removing touch handlers from CellLayouts and showing options popup based on workspace long press
> Excluding touch outside inset when showing the popup
Bug: 74136505
Change-Id: I34c2a7ff58452db26f5d1a85d554be40fc75f2b8
> Removing Widgets and related states
> Fixing different durations being used when opening/closing all-apps
> Removing some unnecessary object allocations when changing state without animation
> Differentiating widget bootm sheel and full sheet in logs
Bug: 67678570
Change-Id: Ic169528736d04ee0b38564b4f96595ba066eabda
When the drag is started, the UI automatically goes into spring loaded mode. On a successful
drop, it is the responsibility of the {@link DropTarget} to exit out of the spring loaded
mode. If the drop was cancelled for some reason, the UI will automatically exit out of this mode.
Bug: 34692289
Change-Id: Ic611739a43bb8d9279b587aaee3039326c143e8b
> All the logic is contained in UninstallDropTarget
> Also fixing a bug were mWaitingForResume was not cleared
Bug: 34692289
Change-Id: I617475ce53062902d6817954fb608198e6e03d3c
even when the touch is started from outside the panel
Removing various instanceOf checks in onNewIntent and onBackPress
and moving all the corresponding logging in the FloatingView
This simplifies handling of panel specific log and avoids
missing a particular panel type in the if-else statement.
Bug: 64751884
Bug: 64751923
Change-Id: I98f5aae18560a64be73c9efcf495479740d49a00
ie. The animation when the user drags an icon from a Folder to a
full workspace/hotseat.
Bug: 31443188
Change-Id: If51b23cd8fc822543ac3f550f9fd2e48dd58e0e9
The old folder preview and animation relied on creating bitmaps for transition.
As we move to hardware bitmaps, creating custom bitmaps which rely on icon bitmaps
would be costly (hardware bitmaps are immutable and cannot be drawn on a software canvas).
Bug: 35428783
Change-Id: I39869ed44feb6a886985ad15775bc1ab55565727