Users have reported that both home and shelf bounce animations are pretty aggressive. We should limit the number of times that we show bounce animations for both quickstep and non quickstep users so that they can have a less disturbing experience.
Change-Id: I445fc9c7c6ac8a9c0ef34381fa672bf1b0203737
Fixes: 123356757
Test: Manual test
It was obstructing views under it.
Solves both Talkback and Switch Access issues.
Bug: 80192025
Test: Manual
Change-Id: Ia7fad91e1fcb857afbf68f879550c670279cee68
Since discovery bounce runs on absolute values, it can sometime leave the vertical progress
at an old value, if it is closed after the state change.
Also simplifying discovery bounce animation to use xml everytime.
Bug: 80099242
Change-Id: Iebc249dd02f474cbed85b695eeeb8c2bf60b935d
Normally when you hit back, we just close the floating view if there
is one. This makes less sense for DiscoveryBounce, since it doesn't
feel like a different state even though it's technically a floating
view. So in that case, don't consume the back press; let launcher
handle it to go to the previous state.
Bug: 80075741
Change-Id: I7270b61be70509cb2101400a12929478a5d082aa
> Using workspace scale and translation for all-apps
> Without quickstep, workspace has the parallex effect as before
> With quickstep, workspace scales down to match the recents card width
> Using a single animator for recents views in case of state transtion and
controlled transition to prevent going into inconsistant state.
Change-Id: I1864de6892052ca771f4d0062e3d60c28840a72d