> Using white scrim on adjescent tiles in overview
> Using a ligher scrim in dark-theme+dark-text
Bug: 80253867
Change-Id: I3f257d3addaca8bc5970a61722f5ae0e7af89382
When a app is restored, it may not be in exactly the same state as it was when backed up.
Some components might be missing, and some shortcuts may be disabled or unavailable
Bug: 63525806
Change-Id: I09e6c0e9a9d2c1e8ccd73430f94bd065bdf2718e
* changes:
[automerger] Fix animation not playing when going home while another animation is playing am: 67f9cad75a
Fix animation not playing when going home while another animation is playing
* changes:
[automerger] Fix animation not playing when going home while another animation is playing am: 67f9cad75a am: 7b77403629
[automerger] Fix animation not playing when going home while another animation is playing am: 67f9cad75a
Fix animation not playing when going home while another animation is playing
Now that Clear-all button is visible for accessibility, there is no need
in it.
Bug: 80156299
Test: Manual
Change-Id: I5997692be015947692a8bb720a449d1d36302526
When going to a new state, we cancel any currently playing animation. When
canceling the animation, we reset mState = mCurrentStableState. Thus, when
determining the duration of the new animation, we have both state == NORMAL
and mState == NORMAL, leading to a duration of 0 and therefore no animation.
Storing the fromState before canceling/resetting fixes the issue.
Change-Id: I92332deae8058c4dd41212fe7f749955ede28b1c
* changes:
[automerger] Set mState = mCurrentStableState in onAnimationCancel am: 8935d9515c am: 556a97d9d6
[automerger] Set mState = mCurrentStableState in onAnimationCancel am: 8935d9515c
Set mState = mCurrentStableState in onAnimationCancel
* changes:
[automerger] Accounting for one frame jump when starting a fling animation am: 9c3f172d9c am: 4205b54ca8
[automerger] Accounting for one frame jump when starting a fling animation am: 9c3f172d9c
Accounting for one frame jump when starting a fling animation
* changes:
[automerger] Accounting for one frame jump when starting a fling animation am: 9c3f172d9c
Accounting for one frame jump when starting a fling animation
mState is set when the transition starts toward that state even if it is
never reached. If the animation is canceled, therefore, we should reset
mState = mCurrentStableState since that is the state we came from.
For instance, when swiping up from overview, mState = ALL_APPS, but when
swiping back down we cancel that animation and create the task launch
animation. When creating the task launch animation, we reapplyState(),
which, before this change, was still ALL_APPS instead of OVERVIEW.
Bug: 79935289
Change-Id: I59c5799e92350747e4ef1d99a80ba678a2ce7b98
* changes:
[automerger] Enable accessibility of Clear All button. am: a3e48d8035 am: 6ad288f99b
[automerger] Enable accessibility of Clear All button. am: a3e48d8035
Enable accessibility of Clear All button.
I276d22e82dbef65eaa0f6c3331d7990292a62bc9 fixes the underlying
issue that was causing Launcher to crash when building with aapt2.
This reverts commit 0838a7d416.
Bug: 80404630
Test: booted and launcher didn't crash
Change-Id: I77e231b000e7c05a631bc44271c203dd698b6873
Merged-In: I2edc3c9ba8e3e7616ea39c4ebf1fe6e65f113090
* changes:
[automerger] Fix clipping recents when scaling down am: 615ad40c38 am: 7f510c5886
[automerger] Fix clipping recents when scaling down am: 615ad40c38
Fix clipping recents when scaling down