Test: Manualy launch an app
Test: Press home when activity is on top of the stack
Test: Quick scrub
Test: Swipe up on the home button, swipe down
Bug: 111514493
Fixes: 116745318
Change-Id: I66d25bc433061ede46107ea9651c198614306692
(cherry picked from commit faa443308e)
Navigation bar can show on non-default display now. So the caller
should specify which display the desired navigation bar is on.
Bug: 117474929
Test: atest Launcher3Tests
Change-Id: Ibb22e51730ab145a42a129b4d964299acd4efd56
- Rename BadgeRenderer to DotRenderer
- Move drawing parameters to new class DrawParams
- Add leftAlign param
Change-Id: I69de56c13280ba5e7e1ea3868c23edfac01012e9
> Avoiding color extraction for icons which have already be evaluated
> Fixing color extraction from hardware bitmaps
Bug: 111343544
Change-Id: I624866e892465684871fbc130003e32945d86460
Previously we were comparing the controller's progress at the time of
the end of the animation... which is always 1. Instead, we should be
comparing the effective final progress based on the interpolator.
Change-Id: I18110b5a3b914839860931187f39cfa11182b3e2
Using View#getDisplay().getDisplayId() into
IWindowManager.overridePendingAppTransitionMultiThumbFuture()
for multi-display support.
Bug: 119530958
Test: manual
Change-Id: Icde73b2545f879771a62030c8151a86a324fa593
(cherry picked from commit 233622d907)
Test: Manualy launch an app
Test: Press home when activity is on top of the stack
Test: Quick scrub
Test: Swipe up on the home button, swipe down
Bug: 111514493
Fixes: 116745318
Change-Id: I66d25bc433061ede46107ea9651c198614306692
No UX spec is ready, so using some placeholder layout.
No attention to string localization since I feel that strings may
change, compared to current mocks.
Not using remaining-time API, as it is not ready.
Bug:118319143
Test: Manual
Change-Id: I50cff9099677db543e95963f058d3e89eab07d8f
Using View#getDisplay().getDisplayId() into
IWindowManager.overridePendingAppTransitionMultiThumbFuture()
for multi-display support.
Bug: 119530958
Test: manual
Change-Id: Icde73b2545f879771a62030c8151a86a324fa593
When the developer option for freeform is enabled, provides
a "Freeform" option in the recents task overlay menu. This
is sort-of an analog to the freeform option in N recents;
however, since recents now is part of home, there's no
straightforward way to have multiple freeforms at a time,
so this really is only useful for developers.
Bug: None
Test: manual - enable freeform in dev settings, then pick
Freeform from recent task overlay menu.
Change-Id: I5d8e95aaffb8fe43e655f705cacdd51859c95d3b
(cherry picked from commit 9beb6bf251)
This will allow creating cellLayout with a different device profile
or a different activtiy which can be used when displaying multiple
activities in multi-display or generating a preview for changing
display properties.
Change-Id: I386731d95e33c48bdef270ce9c0d3e9feefb6262
When the developer option for freeform is enabled, provides
a "Freeform" option in the recents task overlay menu. This
is sort-of an analog to the freeform option in N recents;
however, since recents now is part of home, there's no
straightforward way to have multiple freeforms at a time,
so this really is only useful for developers.
Bug: None
Test: manual - enable freeform in dev settings, then pick
Freeform from recent task overlay menu.
Change-Id: I5d8e95aaffb8fe43e655f705cacdd51859c95d3b
Bug: 116527322
More context: unlike previous issue that resulted in clipping on adaptive
icon due to launcher drawing issue (drawing outside the bounds, etc).
This issue is happening on b4 because when canvas is scaled after
the circle mask is digitized, there is a optical illusion that one line
of pixel seems missing. The issue is non observed if scaling is done
before setting the view bounds.
Change-Id: I7099075c88e77776c9cc4f23d79152293489cca2