> Using workspace scale and translation for all-apps
> Without quickstep, workspace has the parallex effect as before
> With quickstep, workspace scales down to match the recents card width
> Using a single animator for recents views in case of state transtion and
controlled transition to prevent going into inconsistant state.
Change-Id: I1864de6892052ca771f4d0062e3d60c28840a72d
> Tracking the touch from the start of the interaction, instead of when launcher is visible
> Animating the snapshot to the final posion after first draw
> Scheduling frame only when there are pending touch events
> Starting launcher before loading recents
Change-Id: Id9c3642ea235a1d35d31dbf28024c99dd4f47daa
> Removing duplicate state handling on onCreate and onNewInetnt when InternalStateHandler is active
> Changing PinItemDragListener to use IntenalStateHandler
Change-Id: I42dcf82d1180c49430c6cf0b85d47072c4498ecc
When the touch passes a threashold, we take a snapshot and start the launcher
activity. The launcher displays the snapshot on top of its UI.
As we get further touch events, we move this snapshot and the hotseat in reponse.
Change-Id: I4623676227000afd52805a414a4de499081feced
> Creating ShareHandlers for managing UI
> In normal build, hotseat is hidden in overview, while in QuickStepBuild, it is visible
Change-Id: I5f8d35c75b861d912d93fce186b5dd74106184c3
In QuickStep, adding a placeholder ScrollView and changing the state logic
appropriately to handle that
Change-Id: I10223c0692788d6e5dbf8c408c01cafb4e39bd2c