tables was causing crashes upon grid size switching.
Bug: 304687723
Test: Verified behavior through unit test. Also manually tested that
factory resetting device -> adding shortcuts to the workspace ->
changing the grid size didn't cause any issues and resulted in normal
behavior.
Change-Id: I1945004d2c9a2d6f2b74d9597b39763ed4962e7b
AllApps uses different values for left and right padding in some places (e.g. ActivityAllAppsContainerView uses workspacePadding.left/right), and this change is the first step into moving those values into DeviceProfile.
Bug: 269632571
Test: NexusLauncherTest
Flag: NONE
Change-Id: I14c4edf55ca74f256b1aaa336fff246a0c78e25d
Need to use old way of changing FeatureFlag flag values in tests since this feature
also uses FeatureFlag.java flag value.
bug: 270390937
Test: presubmit/locally - https://screenshot.googleplex.com/4nCVDPb2yRwW7rh
Flag: turning to ENABLED (been in teamfood in aconfig)
Change-Id: I392de84c6fb84b7a217b953f2335160056b4ecc3
Previously, the test assets were being pulled into the release APK.
Unfortunately, it isn't possible to build the Release APK from within
SysUi Studio. Since the tests don't test the image loading, I am opting
to simply delete the large image strings, rather than try to figure out
why the release APK is including these test assets.
Bug: 301105199
Test: The tests still pass. That being said, it is difficult to test
this other than see if the APK size doesn't get flagged for growing too
large. It should be ok though, since the test assets are now WAY
smaller.
Change-Id: Ic52bede8296624740e4ca1573955494c3b94bf87
This reverts commit 4c7d7d6749.
Reason for revert: New Test assets were getting pulled into the release APK, making the APK size growth too much. I will re-upload when I figure out how to avoid this.
Change-Id: I738eb6c26632eeee30be4098d0225836d283b218
It moves some classes form the Nexus package into the launcher package
so it can be used in both projects.
It also adds more test for foldables and test multiple
grids for each test.
Bug: 289584301
Fix: 291346193
Test: ReorderWidgets
Change-Id: I04db5f685d0344b8a3f3d42b429bbde061b3d8ea
Adding 100 different test cases for the ReorderAlgorithm.
The test cases are randomly generated using generateRandomTestCase()
the boards are generated once and then written in the file
reorder_algorithm_test_cases. I will leave the code to generate
the boards in the Test even though is not used anymore in case
we need to generate more boards later on.
Also, I found that the ReorderAlgorithm was not deterministic,
meaning that it could generate two different results with the same
inputs (views positions and view being drag positions), because
it was traversing a map whose has was the object id which is
random. So I sort the views before traversing them.
Bug: 229292911
Test: atest ReorderAlgorithmUnitTestCase
Change-Id: I196eb8f1dafcb57d5259969268c458129ae4f46b
It also adds an assets folder inside of Launcher3 tests.
It also fixes a bug in fullReorder.
Test: atest ReorderWidgets
Flag: none
Bug: 229292911
Change-Id: I7dadd42a3057d353326691163bb7db71a2e9dcc4