- Place Launcher above app surface.
- Use LauncherLayoutListener to clear the area where the current task is in order to punch a hole and reveal the app view underneath
Bug: 111697218
Test: Manual test
Change-Id: I4d4e0f1113a8e60566257c030ae9b591789eb3b3
- Clarify caching policy, we only cache the last N task snapshots
- Pull out necessary logic from RecentsTaskLoadPlan (deprecated) into
launcher class RecentTasksList which also manages the invalidation of
the last loaded list
- Pull out logic from task loading logic in the shared lib into separate
classes TaskThumbnailCache and TaskIconCache, and have each task view
manage the load request for data
Bug: 117603579
Test: Thumbnails still load
Change-Id: I938e4dea19e7f5d24724c32194d254ca003e89aa
Change to only keep the per Activity shortcut count in memory, not
the list of ids.
The full shortcuts are loaded at long press time so saves memory.
Bug:117239104
Test:Manual and ran instrumentation tests
Change-Id: Iee974ecba2c977216be4f078396ceed22b931f5d
Bug: 115891474
Test: make -j10 icon-loader
Next step: Launcher will depend on icon-loader in next CL
Change-Id: I797ddb857cf8be79f3be6ca2f174c593ca3713a5
> Creating an abstract interface to represent a folderIcon shape
> Defined few common folder shapes
> Picking the folder shape closest to the AdaptiveIcon shape
Bug: 111433118
Change-Id: Ib35eddbdd6692767aa9dbe6aae1a379a68cc456a
1. Make waitXXX methods fail if the condition diesn’t turn true.
2. Waiting for loading to complete in tearDown instead of reloading the
model
3. Avoiding waiting for load-complete where loading didn’t start
4. Disabling last test in AddConfigWidgetTest
5. Waiting for loading to complete inside setupAndVerifyContents(), not
outside
6. Unifying how we wait for loader to complete
7. Adding more logging
Bug: 117332845
Test: running all Nexus tests
Change-Id: I3070e1ac2b9161179cc3e0800b0cd8162807389a
> Items ids were already being typecasted to int when being bound on the UI
> Using a consistent type allow better use of platform data-structures
> Adding IntArray and IntSet as a replacement for various Collection classes
Change-Id: Id3c650ed2420c2bfca3bd7671d2b705b56112371
This is the first step in adding a flag toggler UI to launcher.
The change migrates a single flag (QSB_ON_FIRST_SCREEN) from a
boolean constant to a boolean method. In future, that will allow
us to return different values at runtime.
Bug: 117223984
Change-Id: I1e62c91dd941b8145166021bc0aa157733e62ea0
This allows running in-proc tests without enabling test harness on
Android and restarting Launcher.
Bug: 110103162
Test: TaplTests
Change-Id: Ife44eff4760eb1349a10847efe2c1f27643bf146
Bug: 117157432
Bug: 116744159
Context: In vary rare case, Pointer id can be higher than
MotionEvent.getPointerCount. When I was fabricating ACTION_POINTER_DOWN
event, I was using pointer id instead of index to create MotionEvent.
This resulted in stack trace as seen in the bug.
Change-Id: I802c2a45a274f0dda5984f1d266334fc8b6b0bea
Bug: 116527322
More context: unlike previous issue that resulted in clipping on adaptive
icon due to launcher drawing issue (drawing outside the bounds, etc).
This issue is happening on b4 because when canvas is scaled after
the circle mask is digitized, there is a optical illusion that one line
of pixel seems missing. The issue is non observed if scaling is done
before setting the view bounds.
Change-Id: I7099075c88e77776c9cc4f23d79152293489cca2