Commit Graph

5 Commits

Author SHA1 Message Date
Daniel Sandler cbe7f20ad7 Move batch size to a resource.
This way we can figure out how many apps to send to the grid
at a time even if the grid hasn't been instantiated yet.

Bug: 2599979
Change-Id: I7960fe1adae6976555334422335f3a4b28d0675e
2010-04-19 14:47:18 -04:00
Daniel Sandler 2ff10b3b01 More Launcher performance improvements.
* Removed another redundant sort
* Correctly set the thread priority to BACKGROUND for the
  all apps loading step.
* Moved batch delay to a resource
* Reduced delay between loading batches of apps to 100ms
  (we really just want to sleep a tiny bit between batches
  to give the UI time to react)

Bug: 2562420
Bug: 2599979 (related)
Change-Id: I1ae72a68c1a47377a9eb62827fe7666bfc50caa5
2010-04-16 15:17:01 -04:00
Daniel Sandler 80c4f3e1b8 Slow down 2D All Apps fadeout.
Change-Id: Ifd8564bca26265540589a48ea281e8ce9fa1001e
2010-04-02 15:08:16 -04:00
Daniel Sandler af6db10ca5 Speed up 2D AllApps fade-in.
Change-Id: I466c97cb63687ec3dab5109a8e77445e78e8b3ee
2010-03-08 14:41:21 -05:00
Daniel Sandler 388f679aa4 Introduce 2D All Apps and other support for sapphire-class devices.
AllAppsView is now the 2D, GridView-based version (very
similar to classic Launcher); AllApps3D is the
RenderScript/Rollo implementation.

TODO:
 - some mdpi assets are not in fact mdpi
 - related to above: static wallpapers not working yet
 - add dynamic selection of 2D/3D AA; currently you must
   choose one at build time by picking the appropriate class
   in all_apps.xml (see separate CL for sapphire overlay
   that does this)

Change-Id: I253d98404ea8a329a4049d2e48edd2e5129fa6ba
2010-03-03 14:38:45 -05:00