Fixing missing trigger when using fling gesture
Bug: 130186141
Bug: 175839420
Test: Verified fling does not work over keyboard dismiss button
Change-Id: Id15320122cf9183c591416962634561a1ddc6fa0
There are some artifacts actually come from test app implementation
- when in landscape fullscreen, sourceRectHint would include the black
background on both sides
- when settled in PiP, app does the transition which causes the final
glitch
Would address these later in the test app itself
Video: http://rcll/aaaaaabFQoRHlzixHdtY/cOco1yoMXwFzSifFqQET9U
Video: http://rcll/aaaaaabFQoRHlzixHdtY/f3IWG09DRO9aUNnzqSdPLU
Bug: 171802909
Test: see video
Change-Id: I783e51e78277b1179a7e8de50050b7c9e1a6de17
The problem is that currently upon touch down we place recents above app, before recents view is visible, so instead home screen is revealed.
Here is the breakdown:
Initial touch down -> app on top
First move event -> updateFinalShift -> recents on top
End target = home -> app on top
Fixes: 175423704
Test: manual
Change-Id: I81a4fea34c983ac2e6921f4e3515ef3193201069
- Map to progress 1 instead of dividing by 0 if expectedDuration == 0
- Map to starting progress one frame ahead based on velocity
- Change direction of velocity so it's in the same direction as the
task progress (0 is down and 1 is up).
Change-Id: I5ac3f8a0d6c616bd303ac1a902242964bb33d3c7
Pending a resolution in b/174174514, disabling the visibility-gating of hotseat and all app prediction row updates. Updates will be allowed regardless of visibility.
Test: manual
Change-Id: I10e4dae9aad9af7b799fdad3b231c734e383b493
It's 5 sec, and it works better both
for test runs under stress and for
users in the field that invoke the gesture
slowly.
Test: presubmit
Bug: 169221288
Change-Id: If1d04b63e3d490d7865b9141fc3be34a21693c39
Previously, we were using scroll direction POSITIVE as a catch all
to mean "up" but in seascape, we actually want NEGATIVE. Added
getUpDirection() to capture that. Tried to clarify the code a bit
by putting all the methods used solely by TaskViewTouchController
together with documentation. It's still pretty confusing and feels
redundant, but couldn't think of an obvious way to simplify.
Test: Swipe up and down on a task in all permutations of:
- 3 button mode
- Gesture navigation
- Portrait
- Landscape
- Seascape
- LTR
- RTL
- Home rotation allowed
- Home rotation disallowed
Fixes: 174009771
Fixes: 173567204
Change-Id: Id0f8d6f4365d888eb46182d8544d18206795dfb8
It will help finding jank in the quick switch
scenario.
Also removing tracing for cases when it's done
by the jank monitor.
Test: manual
Bug: 174892351
Change-Id: I16fc784ddb52203dba54eab2700b5a04a10088ff
Giving the gesture nav tutorial sandbox environment a more accurate look and feel requires the ability to inject mock drawables. The choice of drawables should go to TutorialControllers.
Bug: 175019879
Change-Id: Ie5b03b3fa07b017c0596a58dedf65d3e866a0727
This shortcut allows users to initiate peer-to-peer app sharing from an app's long-press menu on the home screen. It does so by passing an intent to the specified component. In this base implementation, that specification in config.xml is left blank, and the button will not appear. In GMS Launchers such as LauncherGoGoogle, the config should be set to point to Nearby Sharing.
This also establishes Launcher3QuickStepGo as a distinct subclass of QuickstepLauncher instead of merely a build configuration.
Bug: 157515296
Bug: 174286192
Test: Manual (tested on local wembley devices)
Test: m -j RunLauncherGoGoogleRoboTests
Change-Id: I826bd03721d2e7e963b15d5958e9a18a1cc16f1d
Defer the action of onStopGestureDetected() from ACTION_MOVE
to ACTION_UP in OneHandedInputConsumer.
Bug: 171307756
Test: manual
Change-Id: Ie4a3cb0ba4477c131191a7ed1cf4daec2d364285
This created jank at the end of quick switch.
Test: Manual
Bug: 173640772, 173072373
Change-Id: I86088255fa0cd8b369d9efec53fdac81210e71db
Change-Id: I96f821013d900ef57d61c462f897cba17f106bb8