We need to account for both sides in the folder margin calculation.
eg. in MW mode with display set to Largest, the folder can reach both edges
Bug: 115955939
Change-Id: I145c8c1c2a75891eb3386284f06fc98800fe5ce9
This way, if the default ViewConfiguration timeout changes, we will adjust accordingly.
Bug: 113639506
Change-Id: Ic3b93311c8e8d8196db2850fa641ffc675a16fb2
When launcher loads, it fetches the list of apps twice, once for
loading all-apps and again for updating icons. Instead reusing
the previously fetched apps list.
Also moving the icon loading in a separate package for further
generalization
Change-Id: Ibd2dae56e6027a31b633da030bc6b43a90b27e1b
- Use accent color for action
- Update font-family to use TextTitle style
- Reduce elevation to 3dp
- Inset snackbar left/right margins more, unless we need to increase the
width to fit the text
- For largest display/font size, fallback to 2 lines and smaller font if
necessary to not cut off the label
- Remove top/bottom padding on action (b/114084048)
- Allow up to 20 char for the action (b/114317987)
Change-Id: I833c102aaac3ba3db2283997c142926c3830336d
Reset the restore status for auto install icons where the activity is
installed and enabled so the item is not stuck in the auto install
state.
Bug: 112664405
Test: manual - See issue
Change-Id: I37116b6e6ecbe4215d96627f9b1ea6909d12a6c0
Previously, if a developer renamed their launcher activity, we removed
all instances of their icon from the home screen, since technically the
activity they pointed to no longer exists. However, in the vast majority
of cases, the developer simply renamed their activity and nothing should
change from a user's perspective. So instead of removing icons that no
longer point to a valid activity, we now redirect them to point to the
first activity in the manifest (or remove them if there is none).
Test:
- Install app with Activity A and place on home screen
- Rename A to B and reinstall - verify home screen icon remains
- Add new launcher activity C - verify icons still go to B
- Force stop launcher and rename B to A - verify icons go to A (same activity)
- Remove activity A - verify icons go to C
- Remove activity C - verify icons are removed
Bug: 28907647
Change-Id: If9da251bd588908c4c425e7dd32e38fcbe54bab2
This makes is simpler to control the swipe to overview UI, and ties the
transition with the state machine
Bug: 113287120
Bug: 79755195
Bug: 112203163
Change-Id: I3041dbb659b46ccea6284855addc91e370815be6
- Add methods to ModelWriter to prepareForUndoDelete, then
enqueueDeleteRunnable, followed by commitDelete or abortDelete.
- Add Snackbar floating view
- Show Undo snackbar when dropping or flinging to delete target; if the
undo action is clicked, we abort the delete, otherwise we commit it.
Bug: 24238108
Change-Id: I9997235e1f8525cbb8b1fa2338099609e7358426
It moved from Settings.System, so there were constant warnings in the
logs. This only affects dogfood builds.
Change-Id: Ic3c179837f78a8040579fcc6ad485f6fabe1c2a1
Use View.getHeight() instead of Canvas.getHeight() to get the same height
regardless of using hardware or software accelerated drawing.
Test: manual
Change-Id: I475afef017102d7968f28a7aab8116238af3d90d
Use the ROOT locale to make sure toLowerCase has consistent behavior
regardless of the currently set language.
Test: Manual
Change-Id: Ie43f76cbc15eee0d96314e92d2acd5abb22f7077
If while the work profile info card opening animation was
playing you pressed the Work tab repeatedly, close() was
called. That caused the animation to never complete
properly (onAnimationEnd() was never called). This CL
makes sure to not call close() if the animation is
still running.
Bug: 112471462
Bug: 112188042
Test: Manual
Change-Id: I2e62e0c5c6f1d6132ea359a85cb6aadf57639c30
Otherwise it's possible the badge scale animation will override the
non-animated set value, which could mean a badge continues to show
even though it shouldn't:
- Animate badge scale to 1
- Before animation finishes, set badge scale to 0
- Badge scale ends at 1, since animation wasn't cancelled, so we
continue to show it indefinitely
Also exported some properties in case a similar issue arises.
Bug: 111791593
Change-Id: Ia1a417239b909886adf9351e9bdc06a3b22d8b73
When a user created a work profile and was already in the All Apps
view, the work tab was not highlighted, because the logic for that
was only in AllAppsContainerView#onScrollUpEnd(). This CL
highlights the tab when the user has resumed and the All Apps view
is expanded.
Bug: 79242814
Test: Manual
Change-Id: I40af0d513c95f8084e21f4e276e9f56bcb06555e
- Clip the arrow that is overlapped by the popup, so that it doesn't
show when that part of the popup is highlighted
- Animate the arrow first instead of last. Now the animation feels
like one continuous motion as the arrow grows into the popup.
Bug: 111159923
Bug: 111006276
Change-Id: I22fb3037d950d55fe6c8ed4dc5345279874f0a3a
When we normally press the work mode switch, it waits for the profile to
receive the ACTION_MANAGED_PROFILE_AVAILABLE broadcast before the button
UI actually toggles. The user never interacts directly with that switch.
However, dragging the switch thumb used to bypass that logic. This CL
makes sure dragging the switch thumb cannot happen in the first place.
Change-Id: Ib3b4ae7591136c35e6d02783387d752e246cfb5b
Fixes: 111211805
Test: Manual