Bug: 115891474
Sending out the package name changing CL first before I make
LauncherIconsHandler and tests around it.
Change-Id: Ic10479a06333e1435b392a7072cd08782e710cbd
- Use consistent bounds for folders as other icons, to ensure dot
has a consistent placement (moved right+up a bit)
- Strengthen the ambient shadow to improve contrast
- Increased blur size and opacity
- Use a dark gray rather than black for dots on dark folders
Bug: 73331123
Change-Id: I888f4645d3a48465af93f5003dda8f8b7c3129f3
> Calculating extracted color during icon generation and storing it in model and DB
> Removing unused logic avoid various types of badge rendering
> Icons are badged with extracted colors, while folder is badged with theme color
Bug: 35428783
Change-Id: I93e30c52fbded7515c3ae1778422e84672eafb56
When left as 1f, the drawBadgeIfNecessary thinks that there
is still a badge -- which results in a NPE when trying to draw
the badge.
Bug: 68324671
Change-Id: I4eedb5825b3a6429c99de0466a77d368a39b1951
Changing the badge_color in colors.xml to transparent
will cause them to be color extracted.
When an extracted color is used in the IconPalette, we
desaturate the background. Otherwise we respect the
exact color specified in colors.xml.
Change-Id: Ie82d0c5335fa5f24d4cc47766e4c1719c4916f8b
Also updated folder badge (dot) color to light gray,
added notification header back (with same number as
before, where each notification counts as >= 1),
and increased shadow opacity for the dots.
Change-Id: I53a3e0d94f23f482b55b3c10a922939ebb381314
- Show number if number > 0
- Show icon if number == 0 and a notification specified an icon to show
- Show a dot otherwise
- In cases of multiple notifications, stack a second badge behind the
first (visuals will be updated in future CL, as well as support
stacked dots)
- Folders always show dot if any app within has a badge.
Change-Id: I0a89059b0e0a0d174fe739c9da4f75fa18c0edfa
- Size defined as percentage of app icon size
- Width changes when there are 2 or 3 digits (round rect)
- Offset slightly away from the app icon
- Had to move drawing to BubbleTextView instead of
FastBitmapDrawable
- Hide badge when dragging and while popup is open
- Tweaks for some color/text parameters
Bug: 35744066
Change-Id: Ibb15ca634abaa0729aea637c904c4c6889a58c7c
- Add static method to ShadowGenerator to generate a
circle Bitmap with a shadow.
- Move setColorScale() from DragView to Themes, and
use it to apply color to the shadowed Bitmap.
Bug: 35744066
Change-Id: I8d1da528bbf94dc83851f0b4016361ed9f8d5349
- DeepShortcutViews are added to ShortcutsItemView, which
is in PopupContainerWithArrow
- Moved some shortcut-specific logic to ShortcutsItemView
(namely, touch/long-click handling for draggin shortcuts)
- Moved round-rect clipping to PopupItemView
- Removed collapseToIcon() logic, including
PillWidthRevealOutlineProvider, which was only used for
that purpose. It isn't necessary now that the deep
shortcuts have no background themselves.
- Replaced focus pill drawable with ripple effect on
shortcuts and notification view.
Bug: 35766387
Change-Id: I6bc09f1851cfbb806df4bf75a6e435b0f1900c9c
- Use smaller radius for notifications round rect background
- Remove "Notifications" header, and clip children to round rect path
- Flip main notification so that icon shows on the right instead of
left; footer is also flipped so animation makes sense
- Clean up animations to animate view outline instead of height
Bug: 32410600
Change-Id: I6bd1e1f8395b3703f28c3b0056a89e67672368ab
- Scale the badge and text or icon up or down, respectively.
- Only animate if the badge is visible, and don't animate when
applying shortcut or app info.
- Animate folder badge out when folder enters accepting state.
Bug: 34838365
Bug: 32410600
Change-Id: Ie60cb1fc54fe60d72734d833040545d27660d645
- When notifications update, add the NotificationInfo to the
BadgeInfo if there is only one for an app. BadgeRenderer
will use the NotificationInfo to get the icon to draw.
- When retrieving the icon from the NotificationInfo, we draw
it into a shader (similar to MaskableIconDrawable), which is
rendered by BadgeRenderer.
- For now, we only use the notification icon if it is large.
Bug: 34839959
Bug: 32410600
Bug: 33553066
Change-Id: I31851804008dd15bab75d2759441187830c3265e
- NotificationListener extends NotificationListenerService, and is
added to the manifest.
- Added PopupDataProvider, which contains logic for storing and
interacting with data that goes into the long-press popup menu
(shortcuts and notifications). A follow-up CL will rename
DeepShortcutsContainer to a generic PopupContainerWithArrow.
- If Launcher has notification access, NotificationListener will
get callbacks when notifications are posted and removed; upon
receiving these callbacks, NotificationListener passes them to
PopupDataProvider via a NotificationsChangedListener interface.
- Upon receiving the changed notifications, PopupDataProvider maps
them to the corresponding package/user and tells launcher to
update relevant icons on the workspace and all apps.
This is guarded by FeatureFlags.BADGE_ICONS.
Bug: 32410600
Change-Id: I59aeb31a7f92399c9c4b831ab551e51e13f44f5c
- Added BadgeInfo to contain data to be shown in a badge
(currently just notification count).
- Added BadgeRenderer in DeviceProfile to contain things
relevant to drawing the badge, such as size and Paint's.
- Added IconPalette to compute colors for the badge based
on a dominant color (will also be used for notifications)
- FastBitmapDrawable uses these classes to draw the badge.
Bug: 32410600
Change-Id: I6595a4879943357590f7d20c22594691a573ecaf