Commit Graph

22 Commits

Author SHA1 Message Date
Alex Chau c378e64b75 focusTransitionScaleAndDimOut should always go from 1f to 0f
- Also updated AnimatedFloat to accept a Consumer<Float>, so a lambda can be used as updateCallback with refernce to udpated value
- Also updated PendingAnimation to accept Animator with TimedInterpolator without specifying SpringProperty

Fix: 352195519
Test: manual
Flag: EXEMPT bugfix
Change-Id: Ifb78c1bcd3ca215a5d214f986a107d0988bff13b
2024-07-10 13:40:22 +01:00
Alex Chau beb3053f3b Use bigger task size in app to overview carousel
- Introduced carouselTaskSize that represent size of TaskView in app to overview carousel, that is bigger than size of TaskView in Overview state
- Use nonGridScale and translation to scale TaskView to the desired carousel size
- For current task, inroduced carouselScale and translation to apply similar transformation at the carousel. They will be reset in `onPrepareGestureEndAnimation` after gesture is released and form the grid. Carousel translation can be invalidated and aniamte to 0.
- Fixed current task left/right wiggle that is caused by task shrinks and translate in different direction. Pivot is now moved to top right (or top left for RTL), to align with movement of current task.
- To compensate for the pivot change, current task is translated back to the carousel position by taskTranslation, and again translated by carouselTranslation for carousel -> fullScreen scaling. A complex interpolator is introduced to make current task moves in a vertical straight line rather than a curve.
- Fixed a bug in AnimatorControllerWithResistance when scaleStartResist==scaleMaxResist that causes division by 0. For grid overview, resistance kicks in after reaching carousel size, and current task size won't reduce further
- Added PendingAnimation#addAnimatedFloat that uses animator provided by AnimatedFloat, so the animator can be canceled and reaniamte from AnimatedFloat side; AnimatedFloat now clears the property values during cancel so the canceled animator still referenced by PendingAnimation can no longer change the values

Fix: 318352235
Fix: 308643507
Flag: ACONFIG com.android.launcher3.enable_grid_only_overview TEAMFOOD
Test: presubmit
Change-Id: I2872d8b2204798fe5e05c10d08480a81e60bb498
2024-02-12 12:06:05 +00:00
Andy Wickham b922dccbf5 Cleanup API checks for P, Q, and R.
Test: Build with gradle
Flag: NA
Change-Id: I3ef17090741d14bebd76cf09cf3dc5ac4f11e686
2024-01-24 14:58:08 -08:00
Fengjiang Li 25b1675d21 Trace unlock animation progress
The unlock animation is subject to interruption from sysui. Adding trace would help us find root cause easier in the future.

Bug: 301903832
Test: grab perfetto trace and verify the unlock progress is shown
Change-Id: Iab0ca483beb01752b1dd67bd28f401d3e2e9cef7
2023-10-12 11:22:57 -07:00
Sunny Goyal 52bbef9d94 Adding support for customiting the animation in PropertySetter
Bug: 233223446
Test: Manual
Change-Id: I53fc39fa4871c9ea5b6eaf324ec1054140ccc292
2022-05-23 09:55:56 -07:00
Alex Chau b8c22e1155 Tune AllApps bottom sheet VisD and motion
- Make AllApps bottom sheet solid and appears from bottom
- Teleport AllApps bottom sheet as user drag to reduce drag range
  - Consider teleport interpolation for state transition sdetection
- Tuned workspace motions for AllApps bottom sheet (no translate, shrink)
- Add portrait vertical translate for tablet portrait including taskbar AllApps
- Updated bottom sheet handle and created common variables for other bottom sheets

Bug: 208599118
Test: manual on tablet AllApps, taskbar Allapps and handheld AllApps
Change-Id: I69dba5f155914cd012cc8ef3be1ef71fb2be5a40
2022-02-23 17:08:06 +00:00
Vinit Nayak 7903758d08 Animate SplitPlaceholderView when entering split from overview
Bugs tracked in b/181704764

Bug: 181704764
Test: Tested on phone and large screen in multiple orientations

Change-Id: I07509006ae3d1f4425dc5119d0c8ed52b41a3bc2
2021-07-22 20:12:26 +00:00
Sunny Goyal 01b32466c3 Revert "Revert "Exposing AnimatorListeners in StateManager to receive both success and failure callback""
This reverts commit d7f11d5fb9.

Reason for revert: Fixed initial error
Bug: 185554764

Change-Id: I32cc49f9b3820166736ceb347f33577939aa6efa
2021-05-13 10:23:35 -07:00
Winson Chung d7f11d5fb9 Revert "Exposing AnimatorListeners in StateManager to receive both success and failure callback"
This reverts commit a75f576890.

Reason for revert: b/187887269
Bug: 187887269

Change-Id: I8a56ff7054e71cf30b113fdaa213397dae0c53cb
2021-05-12 21:25:22 +00:00
Sunny Goyal a75f576890 Exposing AnimatorListeners in StateManager to receive both success and failure callback
Updating various callers to use onSuccess or onEnd appropriately

Test: Manual
Bug: 185554764
Change-Id: I357dd1fdbe111e7a30d4c8dee520fbd7d9956b7d
2021-05-11 13:53:14 -07:00
Zak Cohen 4d35ac3020 Allow Workspace Scrim to be colored per state
Make it possible to set the color of workspace scrim to a different color
per state. Motivated by making Overview Scrim and All Apps scrims different
colors.

Bug: 186253733
Test: Local build and flash
Change-Id: Id7c38ce3c9173308eedfcb7592ececa7bd6bf220
2021-04-27 14:04:46 -07:00
shawnlin ffb976c404 Attached the navigation bar to app for launching from Launcher
- Play the nav bar fade-out animation at the same time when the app
  launching animation starts and make the fade-in animation ends at the
  same time when app launching animation ends.
- To make the nav bar fade-in animation looks like it's attached to the
  app, apply crop rect and translation that the app targets apply to the
  nav target.

Bug: 181638132
Test: manual: click app icon on launcher to launch an activity and
observe the navigation bar animation.

Change-Id: If7e610eca5fccbb747a76c87335a600b018195a6
2021-04-09 04:04:42 +00:00
Sunny Goyal ff9e7d6aa9 Removing separate Cancel and End callbacks and using AnimationListener instead
This removes the additional step of invoking these callbacks separately

Change-Id: I0b60047a44f179ba725f15b1e791e336884869c9
2020-11-05 16:35:11 -08:00
Hyunyoung Song 95786e077d Good riddance UserEventDispatcher
Bug: 165675920
Bug: 161381246

TL;DR;;
- nano -> lite proto
- add all the missing logs to WW
- pin item related logging fix
- Removed logging for assistant

sgrep "com.android.launcher3.userevent.nano." | cut -f1 -d: | xargs sed -i -e 's/userevent\.nano\./userevent\./g'

Change-Id: Ie2a49fdd891cacbd7ef40a1dc9e41ff0574c7517
2020-09-27 13:41:49 -07:00
Raman Tenneti ab98166c36 AOSP/Launcher3 - Update language to comply with Android's inclusive language guidance.
See https://source.android.com/setup/contribute/respectful-code for reference

BUG=161896447

Test: make and Presubmit verify.

Change-Id: I44e903046dd4cd9c7c07872fc56a8d552eb09522
2020-08-04 00:35:03 +00:00
Tony Wickham fe54c36822 Apply PendingAnimation#mDuration to all added anims
Doing this at the root instead of individually for all added
animators ensures none fall through the cracks.

Fixes: shelf moving too quickly in 2 button mode
Change-Id: I0de1ba9cee3fb8f1d6161371625d97e4b2305129
2020-06-09 18:35:07 -05:00
Sunny Goyal 341fa84c5e Fixing animation jittering during swipe-up
AnimatorPlaybackController was using setCurrentPlayTime to control animation,
which converts progress (float) to duration (long) causing the progress to
loose accuracy.
Instead calling setCurrentFraction(float) on the target animation.

Bug: 155164803
Change-Id: I3e4c93c5a75a9ba16e80adee97229c974ffc86b1
2020-06-01 17:55:25 -07:00
Sunny Goyal b9abae9f0f Using taskView simulator for animation a task to recentsView
Also applying transform params in DeviceLockedInputConsumer directly
instead of going through AppWindowAnimationHelper

Bug: 156398988
Bug: 155816922
Change-Id: I791e1a9feb07c4fb787130f8d040a4f404faf734
2020-05-15 14:07:29 -07:00
Sunny Goyal 4888790bde Simplifying animation creating logic for app-to-overview
Removing optional 'shouldAnimate' flag. This was false only in 3-button mode but
the code was also handling animation, leading to inconsistent expectations. Instead
always assuming animation and finishing the animation promptly.

Change-Id: Ic56476dc5ea64c9a7d7e9744f3e33cd61dfde9e8
2020-05-12 16:37:27 +00:00
Sunny Goyal 26729a129a Force finishing spring animation on second touch,
if the animation is close to completion

Bug: 151180649
Change-Id: I7085bb76d4937910d55cbaf1cb71a0e6c24922d5
2020-03-17 15:02:21 -07:00
Sunny Goyal f3ac703256 Moving animation config so a separate class
Using PendingAnimation for animation builder.
This will allow us to easily add SpringAnimation to stateAnimation

Change-Id: I8d88489a5da6fc85747ef9be7c13858b441cd28a
2020-03-16 19:36:36 -07:00
Sunny Goyal cfaa4889e6 Enabling springs for start dismiss animation
> Adding flag support for PendingAnimation which can be used
  to define custom behavior for various animations
> Using SpringAnimationBuild for spring animation instead of
  SpringObjectanimator

Change-Id: I41ca34b0574981bb3fc7894639a321c12e6feac1
2020-03-06 22:59:03 -08:00