Removed the workaround we had for animating sysui scrim based on SCREEN_OFF
and USER_PRESENT, since it is now properly handled via the unlock animation.
Bug: 65162781
Change-Id: I5341cc1d3b4f0761b8cf58fdc9fc1b895f2a128e
setAlphaComponent throws expetion for invalid range, which can cause brashes in overshoot
interpolation
Bug: 118390004
Change-Id: Ic9c5ff3d660eba353b982c4c47ccfaf329b3e296
Scrim drawable is initialized as null in certain cases in code, but it is also
initialized as null in sytle. Only using the style definition as source of
truth to avoid missing null checks
Bug: 118450709
Change-Id: I9dab18405932d1b5c0e697838738a1392f97021c
* Animates LauncherRootView instead of DragLayer to avoids the flashing that
can occur when the overlay callback also changes the DragLayer alpha.
* To avoid the scrim's hard line: we hide it and then fade it in later.
* Launcher animation was wrong in landscape mode.
Change-Id: I7673228f5ed8bb72d7393f3d0769577b262f286f
> Moving all the scrims to draglayer to avoid creating multiple layers during
various animations
> Removing sys-ui scrim in various states which alread have a background scrim
Bug: 74556464
Bug: 78585335
Change-Id: I8a3fd34ed440f3c7d2e19b3cdb4b72723c535602
> Converting the scrim to View, to better avoid overdraw
> Overview and Spring loaded state have different scrim alpha
> When going from overview to all-apps, there is a color scrim drawn over the overview panel.
The slef color is merged with this color to prevent overdraw, and the remaining screen is drawn
with a cut-out round rect path
Bug: 79111591
Change-Id: I26801fde13dd6adb4b06110bbe8087e35cc31847
> Instead of views, using a custom class to draw the color scrims
> All-apps has full screen UI
> Quickstep does not have search box in landscape
Bug: 73085356
Change-Id: I360a78a2ade0134daad29fe712796cd39a381fbb