Now recents view follows your finger all the way to the top of the
screen. Specifically, your finger tracks the bottom of the window
until resistance starts (when RecentsView is at 75% scale), then
we add translation to compensate for the slower rate of scaling
down, such that your finger slips to the top of the window by the
time it reaches the top of the screen.
Also reset this translation back to 0 in the state handlers.
Bug: 149934536
Fixes: 158701272
Change-Id: Iaee58da758d422f0173c29d002f5c451ce0c1809
Before, the adjacent tasks were coming in from the top and bottom
of the screen rather than the sides.
Bug: 149934536
Change-Id: Id6e57dcbc1967d70869df06068d25717de116934
We use the interpolated progress of the animation contoller target
to determine success, but only the child animation had the
interpolator set. Updating the parent to use the same interpolator
ensures getInterpolatedProgress() returns the same one used to
play the haptic.
Fixes: 161536946
Change-Id: Ibc2aef67f53efa01f2b185cf03140bad4bb5c421
This allows the running task to follow the finger freely until motion
pause is detected (or when trying to quick switch in a direciton that
has no tasks, as RecentsView is still attached until you swipe up).
Bug: 149934536
Change-Id: If68166e962af9f28c56017838f720e15ddb96560
- Rename "pullback" to "resistance" to reduce confusion.
- Remove mDragLengthFactorStartPullback & mDragLengthFactorMaxPullback
- Add AnimatorControllerWithResistance, which has 2 controllers, one
for the normal shift to overview, then one to apply the resistance
when swiping beyond that.
- Don't hack animator interpolators/progress; insteaad, allow progress
to go > 1 (which will run the separate resistance animator).
- Don't start launcher controller separately from window controller;
instead, both are controlled by mCurrentShift in updateFinalShift().
- The resistance animation logic is shared by both the active window
and launcher (RecentsView).
Bug: 149934536
Change-Id: Ib0f9da18e10cc9ddf1a2f82ed767f237c89d3a41
Merged-In: Ib0f9da18e10cc9ddf1a2f82ed767f237c89d3a41
- Rename "pullback" to "resistance" to reduce confusion.
- Remove mDragLengthFactorStartPullback & mDragLengthFactorMaxPullback
- Add AnimatorControllerWithResistance, which has 2 controllers, one
for the normal shift to overview, then one to apply the resistance
when swiping beyond that.
- Don't hack animator interpolators/progress; insteaad, allow progress
to go > 1 (which will run the separate resistance animator).
- Don't start launcher controller separately from window controller;
instead, both are controlled by mCurrentShift in updateFinalShift().
- The resistance animation logic is shared by both the active window
and launcher (RecentsView).
Bug: 149934536
Change-Id: Ib0f9da18e10cc9ddf1a2f82ed767f237c89d3a41
> Adding a listener in StartsLogManager for listening to events.
This allows events to be directored to the predictor only if
it is already running, instead of creating it.
> Unifying the event format to be same as hotseat predictor
Bug: 160748731
Change-Id: Ib00e6249ff642c030f00bcad5b748255e704d16a
Since we reuse the same mLiveTileTaskViewSimulator in the RecentsView, we need to reset the params after it settles in Overview from swipe up so that we don't render with obsolete param values.
Test: manual
Fixes: 160911104
Change-Id: I523a321e44d867c5bb68afe93e7a83e7ae23498b
This is a manual revert to ag/9654924 (WindowTransformSwipeHandler has been moved)
Fixes: 143714109
Test: manual
Change-Id: I3c55e7bcacfcdc9c9343b2df5804064053169ade
distance and others
1) Use more precise statements when calculating gesture distance
and refine ACTION_CANCEL motion events and others.
2) Check system property "ro.support_one_handed_mode" to enable or
disable one-handed quicksteps gesture feature.
Bug: 160315874
Test: make and install
Test: manual enable one handed mode and swipe down to trigger
Test: manual start one handed and rotate device
Change-Id: Ib27f9b6f92edda3cbff1ecb554b1a70f2e56e552