=> Extending on previous CL to separate multiple translation properties
and avoiding expensive layout pass
Test: manual
Change-Id: I058da7367fb320b9f432bef9482be2966d3a7d42
=> We pull apart the scale and translation that are set in a fairly
static way due to split-screen vs. the general translation and scale
properties that might be used more dynamically, in this case
for re-order animations
=> This allows removal of some code that breaks reorder animations
due to the accrual of translations / scales in certain edge cases.
=> TODO in future CL: address other translation cases and make the throw
case for calling base setTranslationX/Y for Workspace Items unconditional
issue 149438360
test: manual
Change-Id: Ic3fde172f669e215cd25db0fcd4e1c3c873d314f
Missed this case in ag/10736229; the symptom was that if you picked up a widget when it was scaled due to split-screen, the widget would disappear
Test: manual
Change-Id: I26810fcf820f7053b6445989dce6598e1df55a8e
Addresses:
=> Fix folder icon drop location mapping (was very far off)
=> Fix BubbleTextView drop animation shifted by a few pixels
=> Get rid multiple unnecessary calls to setDragMode(none), was breaking
some of the reorder flow; still some issues to address here.
=> Fix folder icon parallax (didn't work when the folder had a dot)
Test: manual
Change-Id: I5959cf341996f75d30212353ec096ed25bf40ea5
If feature flag HOTSEAT_MIGRATE_TO_FOLDER is enabled, this moves hotseat
items into a folder in the workspace. If not, it moves the whole hotseat
to the first workspace page that can host the hotseat.
Bug: 151099421
Test: Manual
Change-Id: I49f6a22a0ada2c4cf237ca91a323a46346a11a59
> Removing some special checks around accessibility drag
> Unifying folder alarm code path for accessible and normal DnD
> Maintaining mDragStartTime inside the dragDriver instead of the callers
> Simplifying some accessibility callbacks
Future cl will create a Accessibility DragDriver and unify it with
other DnD flow
Change-Id: I1919ef218de0174678110f271b450bcb9aaf4a5c
The flag is only set when building from Android Studio... and is never
used for dogfood.
Test: local
Change-Id: I898d585f4558c2437f0152ef102bea59c351f80b
Updating various static objects to use a standard pattern so that
it is easier to track and cleanup those objects
Bug: 141376165
Change-Id: Ia539cbfa338d544dddad771c5027b6748762768b
> Moving grid calcutation in a separate class
> Moving content saving logic to folder instead of relying on item bind
Bug: 139051851
Change-Id: I81b226dbebe13652482a767c992e8cc8f4f35a60
Workspace and hotseat are drawn in rotated UI giving the impression that the
device is in Portrait, even though it is in landscape
Bug: 131360075
Change-Id: I29c4068af25fd4dcf7039b9a45886e864a137977
This will allow creating cellLayout with a different device profile
or a different activtiy which can be used when displaying multiple
activities in multi-display or generating a preview for changing
display properties.
Change-Id: I386731d95e33c48bdef270ce9c0d3e9feefb6262
> Items ids were already being typecasted to int when being bound on the UI
> Using a consistent type allow better use of platform data-structures
> Adding IntArray and IntSet as a replacement for various Collection classes
Change-Id: Id3c650ed2420c2bfca3bd7671d2b705b56112371
Static dependency does not work in the presence of multiple activities and
when the main activity is not Launcher (eg in fallback recents). Instead
creating FirstFrameAnimatorHelper on demand for individual animations.
Change-Id: I17bb69bbaaca92f0db994fb56fd784302c57d543
(This cl reverts change-Id: I455edcd17bda83ab51c2c04fa40e66097a4d6975)
Various animations were marked for cancellation when launcher activity is
destroyed. This this does not work with multiple activities (Launcher,
fallback recents, shortcut confirmation). Also since launcher activity
handles configuration changes, the activity is not destroyed often.
Instead associating a target with various animations which automatically
cancels the animations when that target goes away.
Change-Id: I64cd095a28075561a9e20c9dcdeb9f90c18e1047
Now that batter saver mode doesn't get rid of animations in P, we
shouldn't use custom logic to prevent them either.
Also updated ATLEAST_P to use version code.
Bug: 79990054
Change-Id: If17cf369035c976f3d9d81f35432a045f1956ce5
> Removing support for page drag-n-drop from pagedView
> Removing Overview UI from Launcher3 without quickstep and using options popup instead
> Removing touch handlers from CellLayouts and showing options popup based on workspace long press
> Excluding touch outside inset when showing the popup
Bug: 74136505
Change-Id: I34c2a7ff58452db26f5d1a85d554be40fc75f2b8
Instead of animating the shadow, animating the icon scale. This avoids
unnecessary bitmap creating at app-launch and also plays nice with the
app-launch transition
Change-Id: I1d3d24bc7212a6d659855ff1002a45388e269e52
> Hotseat is tied to navbar (on left in seascape)
> Search box shows up in Overview (clicking it would crash for now)
> All-apps is no longer fullscreen in landscape
> Recents cards are appropriately scaled down
> Hotseat is visible in Overview
Bug: 70179916
Change-Id: I53149eaeac9557e8a01021b7e2d139f3d6ceef37
Apply model updates as son as they arrive instead of waiting for onResume.
Various workspace items do not use any configuration dependent resources.
For Widgets, we wait until the host starts lietening before inflating the actual view.
Change-Id: Icb2f5e5940c1ce6c27062ccd34eff87e80af5ab1
> Removing Widgets and related states
> Fixing different durations being used when opening/closing all-apps
> Removing some unnecessary object allocations when changing state without animation
> Differentiating widget bootm sheel and full sheet in logs
Bug: 67678570
Change-Id: Ic169528736d04ee0b38564b4f96595ba066eabda
> buildLayer was followed by setLayerType(NONE) which was causing the
layer to get destroyed immediately and hece was never useful.
> Also removing mAnimatingViewIntoPlace as after setting this to true
updateChildLayer was never being called.
Change-Id: I08a6da25de002247c956308973f1675c0e61e15c
The supported way to customize Launcher and add a "-1 page" is by
using LauncherOverlays. Custom content screen is no longer supported.
Change-Id: I3f8a2734c287d1a69ae0c038ec1de1d45fa1b464
With the new grid changes, it was set to 16dp but this caused an issue
where the workspace page spacing was too large. To "restore" the original
page spacing we set it back to 8dp. This caused an issue where the
pages began to overlap.
This CL changes the edgeMarginPx back to 8dp, and then adds the additional
8dp to the padding of the CellLayout.
Bug: 63590728
Change-Id: Ie968d8bd81de19c726f73581d6609e3bc486c5ca
This is the just first CL to get eyes on the changes.
Next CL will update the All Apps to be full width.
Bug: 37015359
Change-Id: I2d7ec6851fdc13b8fa654e7e2be3152330243ccc
This is done in preparation for new PreviewBackground animation
where we will be animating in the first page preview items when
closing the Folder from a non-first page.
Bug: 36022592
Bug: 35064148
Change-Id: Id4d54da16ddfa852ca639a2dc8d328307d4d443a
CellLayout class
2. Get rid of explicit type arguments that can be inferred
3. Make instance variables final
Bug: 62466540
Change-Id: I9acbde25704d62883d174f5573383a2d8b0e1e6e
> Removing the code for LIGHT_STATUS_BAR as that will be controlled by the theme
> Updating icon cache to always use transparent background for low-res, as the
theme can change the bg color
Change-Id: Iab64ec29cab629ee515af22ec15b95d3f40a9df5
Instead of cliping using clipPath, using PorterDuffXfermode to clear
area outside the bounds. This provides much better support for antialiasing.
Software layer was also being used for drawing shadow. But since the paint
color was set to transparent, no shadow was being drawn in O. Instead drawing
the shadow using radial gradient.
Bug: 35680116
Bug: 35428783
Change-Id: I0431664400628d5d01675fe72fe7ade01b64d611