Fixes: 290608658
Test: Manual:
- Remove all bubbles
- Lock and unlock device
- Observe that bubble bar is not displayed
- Remove all bubbles
- Restart launcher process
- Observe that bubble bar is not displayed
Change-Id: I850d307394230968f86abc23ba0b4e94f55e10f0
When the first bubble is added we set the visibility of the bubble bar
to VISIBLE if the stash controller is unstashed. The issue is that once
bubbles are gone we no longer update the stash state in the controller,
so it becomes stale and can't be used when the first bubble is added.
This change introduces a new method for handling the transition from
the state where both bar and handle are invisible into the state where
one of them becomes visible. We can't use the existing stashBubbleBar
and showBubbleBar methods because those transition from one to the other.
Using them when both are invisible results in one of them becoming visible
and then invisible again.
Fixes: 290992144
Fixes: 291074646
Test: Manual:
- Add bubble in the test app by double-tapping on a chat (non expanding notification)
- Observe that the handle becomes visible and the bar is invisible
- Dismiss bubble
- Add bubble in the test app by tapping on the button on the right (auto expanding)
- Observe that the bar becomes visible and expanded
Change-Id: I61334c67c255a6ed074fa8c834f4a5a1547539bf
Updates BubbleView to include logic to render the update dot on a
bubble. This only shows for BubbleBarBubbles, not the overflow.
We only show the dot (and the badge) when:
- the bubble has new content / appropriate flags set
- AND the bubbles are expanded
OR on the first bubble when bubbles are collapsed
- AND when the flyout is not animating (this bit doesn't exist yet)
If a bubble has a dot and is opened, the dot will animate away.
To do this, we update the flags set on a bubble.
The flag needs to be set on WMShell side as well as Launcher side.
When a bubble is shown by WMShell, it automatically updates the flag.
This CL adds code to update the flag on Launcher side when we call
into WMShell to show the bubble.
Test: manual
Bug: 269670235
Change-Id: I32f652effa9a73c567981aa5a2a5864e9c3c0c66
This allows WMShell to calculate the position of the expanded view
correctly when the bubble bar is being expanded from stashed.
Test: See ag/24012908
Change-Id: I7b917e761c827135942d918917c920b06650f496
When we get an update to a bubble it could mean that there's a new
message OR that something about the visual representation changed.
This CL modifies BubbleBarController to handle any visual changes
that might have occurred to an updated bubble (e.g. bubble image
changed).
It does this by updating the bubbleInfo on the existing bubble.
Test: manual
Bug: 269670235
Change-Id: I03d2510aef335dafccb32d6adcd4c6adf8b3297d
This will make it easier to note that a bubble has been "visited"
so that we can hide the update dot (coming in future CL).
Test: manual
Bug: 269670235
Change-Id: Ie2dbbc478198ece65c05927295d3c3031a7be82e
After the bubble bar collapsing animation completes, and reordering
is finished, if the bubble overflow is selected, update the selected
bubble to be the first bubble. This ensures that the overflow
is not selected the next time the bubble bar is expanded.
This is done through a callback from the BubbleBarView to the
BubbleBarController with the key of the first bubble. Ideally the view
would just notify that the selected bubble needs to be updated, but
the controller doesn't hold ordering info.
Fixes: 289280431
Test: manual
- Add 2 bubbles to the bubble bar
- Expand the bubble bar. The first bubble A should be selected
- Select the second bubble B
- Select the overflow
- Tap on the overflow again to collapse the bubble bar
- Tap on the bubble bar to expand it
- Observe that bubble B is first and selected
Change-Id: I0f9c2d628cfaf3a80da55ff634284687425e949a
Previously there was a race between initializing the bubble bar
which creates the overflow and sending an initial bubble state
update event from WMShell. If the event is processed first then
bubbles are added before the overflow.
This change ensures that the overflow is created if needed when
the initial event is sent from WMShell.
Fixes: 288414998
Test: - manual
- Enable 3 button navigation
- Create some bubbles
- Switch to gesture navigation
- Overflow should be added first (below other bubbles)
Change-Id: Ie001c76a3f587d95021f4b7202492b3071706fd0
Adds a method to call into WMShell to set the listener and
indicate when a bubble is shown or when the expanded state
changes.
BubbleBarController sets or clears out the listener.
BubbleBarViewController calls SystemUiProxy when bubbles are shown
or when the expanded state changes.
Bug: 253318833
Test: manual, with other CLs, see go/bubble-bar-tests
Flag: WM_BUBBLE_BAR
Change-Id: I2364b9bbdea237fc268b0999d9c896585c194a86
Creates BubbleBarController which is responsible for registering
a listener to hear about bubble state changes and propagates those
changes to BubbleBarViewController.
Additionally, it loads the data and creates the individual BubbleViews
that are added to BubbleBarView.
Bug: 253318833
Test: manual, with other CLs, see go/bubble-bar-tests
Flag: WM_BUBBLE_BAR
Change-Id: I45b0d3a764cd14b2fc5d34aec2b81c7fecb541cf