Commit Graph

6 Commits

Author SHA1 Message Date
Jon Miranda 84f6e0182e Fix depth jumping around during transitions.
This is caused because we use mDepth for depth comparisons, but there are
cases where we set mDepth but we do not pass that value to WallpaperManager
(ie. surface is null or not valid) and that leads us into
inconsistent states.

Bug: 155780358
Change-Id: I3faf14416d5783ad472892425eb0bd37dd469a46
2020-05-29 13:06:55 -07:00
Sunny Goyal 35e7d38681 Abstracting out state handler logic into base classes so that it can
also be used in different activity

Change-Id: Ic5e60b21e1429c71f1cd4e7041e70bf4fc9761b7
2020-05-11 16:38:26 -07:00
Lucas Dupin 264cb2ff68 Do not blur if all apps is fully visible
Fixes: 155093795
Fixes: 155203546
Test: manual
Change-Id: I30f4c027e5107a199791e908acbb7ffed94e6a77
2020-04-29 17:49:02 +00:00
Winson Chung 20aeddd853 Dedupe non-perceptable depth updates
Bug: 154304487
Change-Id: I6d96aca555932f4a51aed576d25f7150952bb562
2020-04-17 16:16:44 -07:00
Jon Miranda dc186e68a1 Add AnimationFlag for SKIP_DEPTH_CONTROLLER.
We use this flag to prevent the depth from being immediately set to 0 when
preparing to animate home.

Bug: 152327671
Change-Id: I614c6ae08b9f9e56ecb94fb51748791a38504583
2020-04-15 15:19:49 -07:00
Sunny Goyal 284a6cfdd7 Removing base no-op implementation of depth controller
Change-Id: Ibf46c0a147d2772033ad469b803e606376978cd7
2020-03-24 16:11:06 -07:00