This is caused because we use mDepth for depth comparisons, but there are
cases where we set mDepth but we do not pass that value to WallpaperManager
(ie. surface is null or not valid) and that leads us into
inconsistent states.
Bug: 155780358
Change-Id: I3faf14416d5783ad472892425eb0bd37dd469a46
We use this flag to prevent the depth from being immediately set to 0 when
preparing to animate home.
Bug: 152327671
Change-Id: I614c6ae08b9f9e56ecb94fb51748791a38504583