This commit fixes a bug where the user could cancel animations when transitioning between Launcher states, potentially resulting in a state where Overview elements (task thumbnails etc.) were wrongly hidden or invisible.
The bug occurred because functions such as createInitialSplitSelectAnimation() and createAtomicAnimation() did not carry out any cleanup upon animation failure. This resulted in RecentsView potentially being in a polluted state for the next launch.
Bug was fixed by adding cleanup routines to two onAnimationEnd listeners.
Fixes: 242715097
Test: Manual
Change-Id: I05415ecf515e247aa535e3ca8371e540c3189b01
- Cap AllApps wallpaper zoom to workspaceContentScale rather than all the way to max depth (config_wallpaperMaxScale)
- Changed both workspace scale and depth interpolator to correlate with AllApps threshold
Bug: 240580498
Test: manual
Change-Id: I0342a37c72206268dcffc5697a212704a41b020f
* changes:
Fix taskbar stash state not persisting properly across recreate
Add support to Tapl to recreateTaskbar
Don't rely on QuickstepLauncher instance for tests
Also moved references of "tasbkar_view" to share TASKBAR_RES_ID constant
Test: compiles; see follow up CLs
Bug: 235986838
Change-Id: I69bcfa975550e567f3daa35af8a810546297d79c
- Added ActiveGestureErrorDetector
- Removed startQuickstep logs; these were confusing and not helpful in ActiveGestureLogs
Test: printed logs after several gestures
Bug: 227514916
Design: go/gesture-nav-logging
Change-Id: Ia2a7e4f90a3a371d9a92190aa66eb07acd061d6c
This also avoids showing splash in split select state
Fix: 242284413
Test: follow up after b/238405972
Change-Id: I2e83fa3d030e8a74edb4152c472dbf02ac5a80b1
* changes:
Update ActiveGestureLog to store n-gestures rather than n-events.
Add input consumer selection reason to active gesture logs
Collapse EventLogArray into ActiveGesture log.
EventLogArray is never used directly, only used as a super class of ActiveGestureLog. Simplifying the hierarchy to simplify follow-up changes.
Test: manually tried gestures in 3 button and gesture nav and checked logs
Bug: 227514916
Change-Id: I0916f969a776953ddc4886846ad2f4936566e7d7
Currently the overshoot only works when you first open all apps and try
to extend the all apps to the top (making it overshoot). This pull works
when you go mFromState:Normal -> mToState:AllApps. However once the all
apps is set and you move the surface down then up..that overshoot
animation jumps AFTER your finger goes all the way up and off the
screen. At this point, once all apps is completely opened.. the states are
mFromState:AllApps -> mToState:Normal.
Now with this change, it addresses the jumpiness by considering the
current states (mFromState==AllApps) by
including the same onPull() but with different calculations
bug: 240669628
test: manual - videos included in bug thread
Change-Id: I7873f1ec22574f87fab3d2f11d1f5a5f81dfb5bc
This CL updates the nullabality on methods associated with IconCache in Launcher.
Bug: 242895652
Test: manual
Change-Id: I4832c0950141c8a52c8a9e62659ccabb082897c8
As discussed offline, I will send out an announcement in the Sysui-studio and #sysui-debug Chat Spaces to solicit bug reports.
Bug: 234812580
Test: manual
Change-Id: Id693e8ebd990b804da247d4639a2dd2d6fbdd01f
storing duplicate strings
Also starting the dump process early to avoid timeouts
Bug: 242868825
Test: Verified on web-hv UI tool
Change-Id: I9943e41426f820c9ab70d39b9f01896ed060cab4
Bug: 234032088
Test: Verified that elevation attributes from device are captured and
show up correctly on go/web-hv UI.
Change-Id: Id4c5a5c5a003cc38d332edc99365b160f17c52a6
The animation from Overview to OverviewSplitSelect is now updated to the latest spec. See bug for details.
- New timings
- Task thumbnails slide in with a new spring animation
- Icons fade out and fade in appropriately
- SplitInstructionsView has a new compound "unfold" animation
Bug: 236760307
Test: Manual on tablet and phone. Looks good on both true and fake orientations.
Change-Id: If98d4464aa51c876d79bee9672279992a2cf9026
Introduce new attrs for folder sizes and update all grids to use the new attrs
Fix: 214582832
Fix: 236272949
Test: atest DeviceProfileTest
Test: manual comparison with mocks
Change-Id: I638052a7f01b4951df0dd26db577167468a3c46d
Doing view capture in two passes
1) UI thread: creating a flat copy of the full view tree. Since
view structure can change on the UI thread, this needs to be
captured synchronously on UI thread.
2) BG thread: We capture the properties of the View on background
thread using the flat tree created in the previous step. Since
reading the properties is atomic, there is no synchronization
issued.
One down side of this approach is that the properties might change
while the background-tep is underway. So all the properties of a
of a node may not represent the frame-state. But for the purpose
of animations, we can just refer a few continous frames.
Bug: 242095405
Test: Verified on device, frame capture reduced by at least 5x
every time.
Change-Id: I0a61fb24669940b3b3533c0471e42e476709da55