> Launcher uses realSize, availableSize and insets to calculate
various layout values. Without drawing behind cutouts, these values
are not consistent (insets + availableSize != realSize) leading to
jumps in layouts.
> Removing fake black bars in low-ram devices to avoid inconsistent
insets.
> Fixing various layouts not taking lert/right insets into account.
Bug: 156268804
Change-Id: I8441db8a468b08a65b57b932050b5b4b37313966
=> Also fix the widget tray in these non-default grids, and the external shortcut addition flow. The layout was broken as it was scaling with the icon size. Instead keep it fixed which looks much better, similar to how we maintain all apps.
=> This also fixes a small jump when dragging shortcuts external to Launcher.
issue 154169001
Change-Id: Iad1e3859dd6fedccce9b5c6633e64426a4630c31
=> Extending on previous CL to separate multiple translation properties
and avoiding expensive layout pass
Test: manual
Change-Id: I058da7367fb320b9f432bef9482be2966d3a7d42
=> We pull apart the scale and translation that are set in a fairly
static way due to split-screen vs. the general translation and scale
properties that might be used more dynamically, in this case
for re-order animations
=> This allows removal of some code that breaks reorder animations
due to the accrual of translations / scales in certain edge cases.
=> TODO in future CL: address other translation cases and make the throw
case for calling base setTranslationX/Y for Workspace Items unconditional
issue 149438360
test: manual
Change-Id: Ic3fde172f669e215cd25db0fcd4e1c3c873d314f
There was hope that freezing automatically marks it as non-scrollable,
but this happened to be not true.
Sending accessibility event per pweaver@'s instructions.
Bug: 152354290
Change-Id: Idd04c69cef9e8e621775ef86112f35e3d9d9d2da
On the Launcher side, moving setLayoutFrozen from the posted action to
avoid a possible short scrollable period just after the view is shown.
Bug: 152354290
Change-Id: I7319236d8a6e49a7e017fd54d593ee131dff10a9
Missed this case in ag/10736229; the symptom was that if you picked up a widget when it was scaled due to split-screen, the widget would disappear
Test: manual
Change-Id: I26810fcf820f7053b6445989dce6598e1df55a8e
Also fixing duplicate long press events resulting from both framework
and Launcher own detection reporting long presses.
Change-Id: Ib46de5bd60850f1c5578992c8c1172ddbc0961f3
> Fixing crash when some properties are not initialized if draw is not called
> Adding robolectic support for UI testing
> Adding robo tests to verify workspace, all-apps, widgets and folder scrolling
Bug: 147312357
Change-Id: Id7756e07f06396359e441cdff2e4f992bdcb97bb
Addresses:
=> Fix folder icon drop location mapping (was very far off)
=> Fix BubbleTextView drop animation shifted by a few pixels
=> Get rid multiple unnecessary calls to setDragMode(none), was breaking
some of the reorder flow; still some issues to address here.
=> Fix folder icon parallax (didn't work when the folder had a dot)
Test: manual
Change-Id: I5959cf341996f75d30212353ec096ed25bf40ea5
Using PendingAnimation for animation builder.
This will allow us to easily add SpringAnimation to stateAnimation
Change-Id: I8d88489a5da6fc85747ef9be7c13858b441cd28a
Instead of creating a fixed number of targets, we now pass an ArrayList
of targets to. Any class implementing
LogContainerProviders#fillInLogContainerData can setup it's own target
and add it to the ArrayList, It can also pass the ArrayList to other
LogContainerProvider to capture full Target hierarchy.
Bug: 147305863
Change-Id: I0063c692120fb9e1cff2d8902c5da972d0623418
This replaces PendingAppWidgetHostView with configured widget view when
OPTION_APPWIDGET_RESTORE_COMPLETED is set to True by a widget provider.
Bug: 63667276
Test: Manual
Change-Id: Ide21f5e9a7dac7e3d6a745660a38ad0b951b47d3
Didn't test out widgets in Part 5. So in this change,
- Added some widget classes to the PreviewContext WHITELIST
- Manually update widget model after loading workspace since we do not attach widget listeners to the LauncherAppModel for preview.
Change-Id: I0a555b2319b2e91432dbd58289ddb66aca1384df
This includes
- Dismiss work edu on launcher state change
- Remove work tab flash on first setup
- Make edu bottom sheet adopt theme color
- Fix Work toggle bottom inset
Bug: 149200572
Bug: 149197172
Bug: 149199058
Bug: 149215103
Bug: 149198955
Bug: 145595763
Bug:149481723
Test: Manual
Change-Id: I39a30782b80fd3a66bede55754fa30a940d2caee
There is some unknown to me logic in Launcher that sometimes duplicates
the long-press event . This causes flakes whenTAPL expects one long
press, but the actual sequence is 2 events.
That duplication logic seems to be related to race conditions is is hard
to repro. For now, just removing long-press verification. I'll start
with more deterministic events.
Bug: 147806932
Change-Id: I03841131bf8cae88011824f660f2c7b1906592f4
Investigation of TAPL failures, especially flakes is complex, partially
because it’s hard to tell whether it’s Launcher who is wrong or the
system.
We need to introduce a framework that looks at Launcher interaction with
the system and reports when interactions deviate from the expected
course, and who made the first wrong step.
This is first, proof-of-concept CL.
It analyzes long-press events. We had multiple cases when long-presses
didn’t happen or happened unexpectedly.
Launcher registers the events, TAPL retrieves and compares against the
sequence of expected regular expressions. This diagnostic is used when
something fails and at the end of public methods.
Change-Id: I07aa3a027267c03422c99c73ccd8808445c55fe8
Updating various static objects to use a standard pattern so that
it is easier to track and cleanup those objects
Bug: 141376165
Change-Id: Ia539cbfa338d544dddad771c5027b6748762768b
> Changing the lifecycle to follow other static objects in Launcher
> Removing compat interface and inlining everything to helpers
Bug: 141376165
Change-Id: I82bd5db1969101de9a7eac77f32728d70195bb35
This will allow subclassing BitmapInfo to support custom icon/dynamic
icons which can be loaded on the background thread instead of going
through IconFactory which runs on UiThread
Change-Id: Ieced6e91330bdff1b505826d097a8df711dfe967