> Creating ShareHandlers for managing UI
> In normal build, hotseat is hidden in overview, while in QuickStepBuild, it is visible
Change-Id: I5f8d35c75b861d912d93fce186b5dd74106184c3
In QuickStep, adding a placeholder ScrollView and changing the state logic
appropriately to handle that
Change-Id: I10223c0692788d6e5dbf8c408c01cafb4e39bd2c
When left as 1f, the drawBadgeIfNecessary thinks that there
is still a badge -- which results in a NPE when trying to draw
the badge.
Bug: 68324671
Change-Id: I4eedb5825b3a6429c99de0466a77d368a39b1951
> Separating all-apps transtions control and vertical shift touch handling
> Creating separate spring handler for search box (to avoid adding and removing spring)
> Driving all-apps vertical shift using state AnimatorSet
Bug: 67678570
Change-Id: I3b6a4d1f43275a5f485b399444742b6b9a8c4bb9
Launcher already includes Launcher3Go build flavour and we will
be adding another build flavour for RecentsUI. There is no need
to maintain another build which is not used anywhere.
Change-Id: I9287f62691d57750460ccc9d6859c7fa11c99956
> Both landscape and portrait UI will show a static drag handle
> In landscape the handle is drawn below the all-apps scrim,
while in portrait it moves with the hotseat
Change-Id: Ia6964c6f98feb8ba90517e23667d8c68bc2f6d35
> Removing static access to varios drop targets
> Creating a cache at UI level with 5sec timeout
Bug: 67104426
Change-Id: Ide6e2e0c01606f9b5fb9281f95dc009873c18fb9
> Reapplying CellLayout state when new pages are added (page bind comes after restore)
> Removing support for different scroll range for freescroll (the calculations were not
consistant with maxScroll)
Bug: 67678570
Change-Id: Ic1911de1b707f2f6940e7040f07ca7e733e2ef2a
- When swipe happens on worskpace, elapsed container ms is reset
- Fling DOWN is also logged so that we now know how much time was spent on
all apps screen
- If screen off or power button trigger onPause, log this event.
Bug: 67745115
Change-Id: Ie3a0090c78195a4a028de9935131e9e034dcf48a
Instead of using a custom animation, simply using the LauncherStateTransition
animation to control the transition. This keeps the state transitions sane.
Bug: 65598794
Bug: 67678570
Change-Id: Id1be0ca98b6a0ecf9ab7feadb23408cbef526d0e
> Removing Widgets and related states
> Fixing different durations being used when opening/closing all-apps
> Removing some unnecessary object allocations when changing state without animation
> Differentiating widget bootm sheel and full sheet in logs
Bug: 67678570
Change-Id: Ic169528736d04ee0b38564b4f96595ba066eabda
When the drag is started, the UI automatically goes into spring loaded mode. On a successful
drop, it is the responsibility of the {@link DropTarget} to exit out of the spring loaded
mode. If the drop was cancelled for some reason, the UI will automatically exit out of this mode.
Bug: 34692289
Change-Id: Ic611739a43bb8d9279b587aaee3039326c143e8b
> The widget panel is only inflated when needed
> Using the swipe up/down interaction for widgets tray
> Removing additional view wrappers from all-apps
> Widget tray is preserved across activity recreation
> Launcher no longer has WIDGET state, the actual code around
the states will be removed in a follow-up cl
Bug: 67678570
Bug: 67585158
Change-Id: Ia29a7c33ec81e6c53cc24e2906b7022b6f41755b
It shouldn't be possible to have a null small icon, but apparently
there are cases where we get one anyway. Might as well handle it
gracefully instead of crashing.
Bug: 67156108
Change-Id: I01ad0251920f7f531a3019eb694946c3d295f9de
* changes:
[automerger] Fix bug where labels were visible in hotseat / invisible in workspace. am: f1eae802b5
Fix bug where labels were visible in hotseat / invisible in workspace.