SystemUiController manages various system UI flags in priorty order and merges
all the states before applying the syste flags.
Fixing WallpaperColors when it was not handing wallpaper change properly in
some cases
Change-Id: I915442818e7888c97c81f63c8ea9f3c13053eb2c
- Remove "Configurable shortcuts" row, and put all widgets in one row
- Update some sizes and colors and text
- Center widget row if only one widget
Bug: 35766387
Change-Id: Ic3850feadee1cbbbdd68a772f597741d54949703
- Also changed opacities of the system shortcut icons to match spec
(38% black in header, 54% when expanded view is shown)
Bug: 35766387
Change-Id: I73881bf1c72c98d78a38d82c632c4954b02eff4e
- Currently the system shortcuts are just widgets and app info
- As shortcuts, they live in ShortcutsItemView
- They are populated either as icons only (if there are deep
shortcuts) or as icons + text
- Widgets are disabled until binding them is complete (we request for
them to be bound on long-press now). We should revisit this.
Bug: 34940468
Change-Id: Ia51d002c3b3ede87658bdab57abfc3eeca1ed242
- Contains two rows, one for widgets, and one for "configurable
shortcuts" that have customization activities
- Extends AbstractFloatingView and uses VerticalPullDetector for
touch interactions
- No way to show this currently; will add options to popup in followup
Bug: 34940468
Change-Id: Iab62c2cb89428f91119c9c86f9db886496c321fd
Drawing a shortcut icon on a white round-rect with shadow
Also center aligning the preview
Bug: 34819119
Change-Id: Ic25be6bf301aeb11315a5050f009259b26c6134a
Using standard theme attributes rather than custom color codes, so
that it plays nice with system theme changes.
Bug: 34819119
Bug: 34897402
Bug: 21446746
Change-Id: I265fba3ceae8873650fd09e4704838d313155e83
We draw a while round rect box which is divided into the cells to
represent the widget size. The app icon is drawn in the center
for this white box.
Bug: 34819119
Change-Id: Ie4d83712577f21b276c6744a55993f71da368398
the drag source image
> Using common code for pending item drag (WidgetContainerView and PinItemDragListener)
> Adding a shortcut-circuit in Workspace when a pendingItem can create a shortcut
directly. Previously the multi-window drop was routing through onActivityResult which
was causing some state information to be lost.
Bug: 33584624
Change-Id: I0259870032185713caa9bff27092dbae6ce91199
> Preloading widget view while dragging for smoother
transition
> Skipping config activity and sending confirmation to
the caller when widget is dropped
Bug: 33584624
Change-Id: Ib23e5964298296d12d9c93f38aefdf924a07368e
On long pressing, the confirmation activity starts a system
drag-n-drop and focuses the launcher activity. We then drive
the launcher drag controller using the system drag event
Caveats:
> We use a transparent preview for system drag and drop and use
a view inside launcher for actual preview. This gives us better
control over various animations.
> The parameters for drag operation are passed to the Launcher
activity using the intent. Since onNewIntent and onDragEvent
come at different times and are not associated, a random uuid
is used as mime-type to match the drag event with intent params
> If the workspace is locked (eg, loader is running) the drag
operation is simply dropped. Will be imporved in follow up cls
Bug: 33584624
Change-Id: I0bb5b25b690f86b6af31a14e11beb669fcb3a281
This will allow us to override the implementation and provide custom
logic for widget addition.
Bug: 33584624
Change-Id: I310bf39e301c7e1c8de4f62456594535e2fe5bbc
Instead drawing badge in the view directly.
This will allow us to reuse the same preview when we do not want to draw
badges. This also simplified badging of shortcut config activities.
Change-Id: I9c07c33bf9c2b8ef81a00026b1d42587868c906f
> Config activities can now return PinItemRequest which can be used to pin
deep shortcuts
Bug: 33584624
Change-Id: Ic0df436bd79e069615b9d60d24eb7594b824b2da
> This ensures that LauncherAppState is only accessed in the presence of
a valid context
Bug: 33032833
Change-Id: I955e5cb022f8bd6374681ae6c0720a2666d5b750
Factored in app widget scaling in methods related to estimating
widget size and positions.
ie. Dropping a widget that needs to be resized to fit in the
workspace.
Bug: 32176631
Change-Id: I106fe12041565a090047f146a07d4bc80a074b4a
> Moving all fling related logic to FlingToDeleteHelper from DragController
> Removing fling related methods from DragSource and DropTarget
> Moving fling animation logic from DeleteDropTarget to FlingAnimation
> Simplifying DropTargetBar to directly look for all valid drop targets.
This makes it easier to add new DropTarget in xml.
Change-Id: I7214d2d30c907ab93c80d92d9f9be6dda2d63354
Indexer depends on the locale and should be created when ever the config
changes. Moving the widget indexing to the adapter (similar to allApps)
which gets created whenever the activity is recreated.
This fixes the bug where widgets indexing breaks if locale changes while launcher
process is alive
Also fixing the bug in widget model cloning where the HashMap was not cloning
the underlying ArrayList
Change-Id: I7dbe6290e73299c4c07aa7fa564077a2649e1a4c
* when user tries to add item to full hot seat from workspace.
* when user tries to add item to full home screen from workspace.
* refactored so that Workspace handles displaying error messages.
Bug: 15574422
Change-Id: Ibc98c7f45bc0c646dc4636660fba62be9db22ac0
This was an exploration for an alternative UI in all apps, where we
show section headers before every section. This was never released.
Change-Id: I2d36f1d078cc9a6f3ba6f0ec9655412182c9b016
> Using a separate view for drawing the popup. This allows us to use elevation
property instead of drawing the shadow as bitmap.
> During the thumb animation, invalidating the full track width, instead of
invalidating the track and thumb separately.
> The thumb path is calculated at 0,0 and drawn using canvas.translate().
This avoids recalculating the path on every scroll.
Change-Id: I48741e5b4432df0d939016db284d7aaf52cc2aa6