A wide variety of gesture navigation bugs were caused if launcher happened to be recreated mid-gesture and we didn't handle it gracefully. Updated lifecycle callbacks to immediately cancel the ongoing gesture if launcher is destroyed.
Fixes: 244593270
Fixes: 257976590
Test: forcefully(programmatically) recreate on every other gesture nav handle touch down; check that following gestures are not broken and animations are not frozen
Change-Id: Ia8e936e26a42cfe26fc6bcd9eefb25d37bc08749
Bug: 246340474
Test: used several gestures normally, and reproduced b/246340474, then checked logs
Change-Id: I8cdcb9c00c5cacc7737e796dbf5adf544c0220a7
Added loging to only print and/or track multistatecallback states
Bug: 227514916
Test: tried various gestures and printed logs
Change-Id: I487b09ca0660fb385c34b49523a2417f11fcde00
- Added some missing error detection:
1. screenshot capture errors
2. recents scrolling errors
3. end-of-gesture callbacks
- Added some more explanation for OverviewInputConsumer selection reason
- Added logging the current task's package name to help identify gestures
Bug: 227514916
Bug: 243471493
Test: Ran launcher, performed multiple gestures and checked logs
Change-Id: I8b10cc75f8640a674c6fed6b06efa4763c9635a2
- Added ActiveGestureErrorDetector
- Removed startQuickstep logs; these were confusing and not helpful in ActiveGestureLogs
Test: printed logs after several gestures
Bug: 227514916
Design: go/gesture-nav-logging
Change-Id: Ia2a7e4f90a3a371d9a92190aa66eb07acd061d6c