> Enable to use floating for prediction row even without tabs.
> Behind ALL_APPS_PREDICTION_ROW_VIEW feature flag.
> Expand/Collapse personal/work tabs in stopped intermediate state.
Bug: 68713881
Change-Id: I7817e7b7c6f572358f2b9a7a347339a9081708ee
> Using a single linearLayout instead of multiple nested views
> Using clipToOutline for rounded corners instead of using canvas.saveLayer
> Removing nested view elevations and overdraw
> Using LayoutTransition for animating layout changes, instead of manually creating animators
Change-Id: I8e57092f52ca5a032a2756594fdd39788acc5a0d
> Removing duplicate state handling on onCreate and onNewInetnt when InternalStateHandler is active
> Changing PinItemDragListener to use IntenalStateHandler
Change-Id: I42dcf82d1180c49430c6cf0b85d47072c4498ecc
This CL will bring two tabs to all apps: Personal and Work,
currently only if the user has a workfile set up and
behind a feature flag defaulting to disabled.
Bug: 68713881
Change-Id: Ib5a558281ef3593359db3ad593ee1d0cf279f547
Instead of creating workspace view larger than the screen size (so that it can be
zoomed out), restricting the size to the parent size and bypassing the drag events
directly to Workspace (since the workspace is smaller when zoomed out, it might not
qualify for all events otherwise).
Change-Id: I45e213dd6d16bec5feb6e7cf90bc6f7de4c6d305
When the touch passes a threashold, we take a snapshot and start the launcher
activity. The launcher displays the snapshot on top of its UI.
As we get further touch events, we move this snapshot and the hotseat in reponse.
Change-Id: I4623676227000afd52805a414a4de499081feced
> Creating ShareHandlers for managing UI
> In normal build, hotseat is hidden in overview, while in QuickStepBuild, it is visible
Change-Id: I5f8d35c75b861d912d93fce186b5dd74106184c3
In QuickStep, adding a placeholder ScrollView and changing the state logic
appropriately to handle that
Change-Id: I10223c0692788d6e5dbf8c408c01cafb4e39bd2c
When left as 1f, the drawBadgeIfNecessary thinks that there
is still a badge -- which results in a NPE when trying to draw
the badge.
Bug: 68324671
Change-Id: I4eedb5825b3a6429c99de0466a77d368a39b1951
> Separating all-apps transtions control and vertical shift touch handling
> Creating separate spring handler for search box (to avoid adding and removing spring)
> Driving all-apps vertical shift using state AnimatorSet
Bug: 67678570
Change-Id: I3b6a4d1f43275a5f485b399444742b6b9a8c4bb9
Launcher already includes Launcher3Go build flavour and we will
be adding another build flavour for RecentsUI. There is no need
to maintain another build which is not used anywhere.
Change-Id: I9287f62691d57750460ccc9d6859c7fa11c99956
> Both landscape and portrait UI will show a static drag handle
> In landscape the handle is drawn below the all-apps scrim,
while in portrait it moves with the hotseat
Change-Id: Ia6964c6f98feb8ba90517e23667d8c68bc2f6d35