Animating this new property allows us to adjust the scrim without
competing with other state animations that could be setting the
scrim progress. Also reset scrimMultipler = 1 for state transitions.
Test: Swipe from home to overview, then during that transition swipe
from overview to home; when the former transition ends while the
second is still in progress, ensure scrim value doesn't jump
Bug: 144170434
Change-Id: I44b57ced1c6902e558fe1818bcbf11ceb4ff2f6f
Basically this removes the inner class MainThreadRenderer, which
was only created and used for its populate() method in the parent's
getRenderedView() method. All methods and members of that subclass
are merged into the parent LauncherPreviewRenderer class, and
getRenderedView() simply inlines the previous populate() code.
Other smaller changes:
- Extracted out shouldShowQsb() and shouldShowRealLauncherPreview()
- Disables search view and its children to prevent interaction
Change-Id: I7d0cce73efbe022c16661a0ad66eefe5cb285641
Predictions are loaded and managed by Launcher model and follow
the model lifecycle. They are then bound to the callback which
handles the UI
Bug: 160748731
Change-Id: I4a3ea0698d80fafe94afb4ce66ffa7f4a6a91c68
After breaking down the time we spend in rendering preview under a different grid setting, I found out that we spend a huge amount of time loading the workspace. It takes a long time in non preview case (launcher workspace init), so to optimize we should try to cut down things that are not necessary for preview. Widget model loading (widget and shortcut updates) takes half of the time, and can be optimized with minimal risks / code changes.
Bug: 160662425
Test: Manual
Change-Id: I89029d0ddf6e2517077a0ba3fbbcfdcd60b268d9
Also remove USE_SURFACE_VIEW_FOR_PREVIEW flag
Fixes: 159755324
Test: manual
Change-Id: I6517c34911e217a69063226b01e4583194902f9c
(cherry picked from commit 633a4bdf57)
-> In addition, this also prevents the drawing of ring effect for predicted icon when view is about to be copied to drag bitmap. Icon will scale to full size (without ring) when dropped.
Video attached to bug report
Bug: 152325754
Test: Manual
Change-Id: Ibd1a5dbf76c41bdc30ae851ad914a4d0e32703c8
=> Also fix the widget tray in these non-default grids, and the external shortcut addition flow. The layout was broken as it was scaling with the icon size. Instead keep it fixed which looks much better, similar to how we maintain all apps.
=> This also fixes a small jump when dragging shortcuts external to Launcher.
issue 154169001
Change-Id: Iad1e3859dd6fedccce9b5c6633e64426a4630c31
Missed this case in ag/10736229; the symptom was that if you picked up a widget when it was scaled due to split-screen, the widget would disappear
Test: manual
Change-Id: I26810fcf820f7053b6445989dce6598e1df55a8e
The focus of ag/10346770 is around the actual algorithm, while in the meantime our preview logic has changed during the code review of ag/10100264.
GridSizeMigrationTaskV2 addresses both cases, the difference being preview passes in constructed IDP while actual migration uses IDP from the current Context.
When doing actual migration, we call METHOD_UPDATE_CURRENT_OPEN_HELPER to update the current db helper and copy the favorites table from the previous db into the current db in favorites_tmp table. Then we do migration from there.
When calculating preview, I added METHOD_PREP_FOR_PREVIEW in this change to copy the favorites table from the intended grid setting to the current grid setting in favorites_preview table. Then we calculate migration from the current favorites table to favorites_preview table and save into favorites_preview table.
Bug: 144052802
Fixes: 144052839
Test: Manual
Change-Id: I64a8b61a4e0bf8399c0ae1af4ef9d2bde0f1ee2f
Addresses:
=> Fix folder icon drop location mapping (was very far off)
=> Fix BubbleTextView drop animation shifted by a few pixels
=> Get rid multiple unnecessary calls to setDragMode(none), was breaking
some of the reorder flow; still some issues to address here.
=> Fix folder icon parallax (didn't work when the folder had a dot)
Test: manual
Change-Id: I5959cf341996f75d30212353ec096ed25bf40ea5
Add wallpaper changed broadcast receiver to BaseDragLayer, which
checks if the new wallpaper is blacklisted and relays that to
remove the scrims.
Bug: 150144115
Change-Id: I55b7b98fdd419cd76532492461a872367efed67b
We used to hide the scrim animation immediately, now we fade it out along with
the rest of the draglayer.
Also uses staggered workspace animation when resuming launcher from other
means ie. back gesture -> home
Bug: 145242991
Change-Id: Ib2161746f79ae5eaceac02d1416aa9bd7ecfeac4
Added behind FeatureFlag.KEYGUARD_ANIMATION due to dependency on
Ie94ab8ecd35e9dcc28d0b8f7aaeb058e15b0f80b.
Added dynamic resource unlock_staggered_velocity_dp_per_s so that the
animation can be tuned.
Bug: 151238866
Change-Id: I4d349d32cc7d86be3cdc582c2a7c565be2931444
Didn't test out widgets in Part 5. So in this change,
- Added some widget classes to the PreviewContext WHITELIST
- Manually update widget model after loading workspace since we do not attach widget listeners to the LauncherAppModel for preview.
Change-Id: I0a555b2319b2e91432dbd58289ddb66aca1384df
go/grid-migration-preview
With this change, we can see actual grid migration in wallpaper preview.
The approach here: we use a tmp table (favorites_preview) here specifically for this preview (to write off the migration results), and load from this tmp table workspace items if migration is necessary and successful. Otherwise, we load from the current workspace.
UPDATED: this change should be completely compatible with the new multi-db grid migration algorithm. Here is why
1. In LauncherPreviewRender#renderScreenShot, I added a check to decide which grid migration preview method we should call. Once v2 preview method is implemented, it should be integrated with other parts of this change perfectly (the reason will be mentioned below).
2. While we have multiple DBs, mOpenHelper in LauncherProvider always points to the current db we are using. Queries using CONTENT_URI is routed to whatever DB mOpenHelper points to, so it works perfectly to directly operate on CONTENT_URI even when we use multi-db underneath the hood.
3. With 1 and 2 mentioned, I believe in order for this preview change to support multi-db, we only need to implement the V2 grid migration algorithm. Because most of what we are doing in this change is wrapped in GridSizeMigrationTask, it's perfectly safeguarded.
Bug: 144052839
Change-Id: Ie6d6048d77326f96546c8a180a7cd8f15b47e4c4
This change takes care of rendering widgets using widget provider's layout info.
Test: manual
Bug: 144052839
Change-Id: I7002d8bf653513cdd317736d550a47f61f0ee474
The flag is only set when building from Android Studio... and is never
used for dogfood.
Test: local
Change-Id: I898d585f4558c2437f0152ef102bea59c351f80b
* changes:
Translate recents slightly while dragging after pausing
Two-zone model: swipe up from nav bar vs above it
Change LauncherState to Supplier<LauncherState> in tests
When ENABLE_OVERVIEW_ACTIONS flag is enabled, swiping up from the nav
bar goes to overview if you hold, or the first home screen if you don't.
- Added NoButtonNavBarToOverviewTouchController, which extends
FlingAndHoldTouchController but only works if you start from the nav
bar. Otherwise it falls back to PortraitStatesTouchController to
handle normal state transition to all apps.
- Added HintState. This is where the workspace/hotseat/qsb scale down
when you swipe up from the nav bar, to hint that you're about to
either go to overview or the first home screen.
- Added getQsbScaleAndTranslation() to allow Overview and Hint states
to treat it as part of the hotseat.
- Since Overview needs to show above the QSB as it's animating, bring
Overview to the front and update OverviewScrim to handle the case
where there's no view above Overview to draw the scrim beneath.
- ENABLE_OVERVIEW_ACTIONS is always false in 2-button mode, since the
shelf is crucial to that mode.
Bug: 143361609
Change-Id: I743481bb239dc77f7024dc98ba68a43534da2637
With this change, we can also render folders in preview. It's built on top of part 1.
Test: Go to grid options, choose a different grid option, and see user's workspace rendered in the preview
Bug: 144052839
Change-Id: Iaf6d8af6b909ece4147ea250d95dec3d2c0019d3
Updating various static objects to use a standard pattern so that
it is easier to track and cleanup those objects
Bug: 141376165
Change-Id: Ia539cbfa338d544dddad771c5027b6748762768b