This removed unnecessary componentName lookups when it
is not required. Many checks just rely on IDs and
userHandle
Bug: 231153610
Test: Presubmit
Change-Id: Ief93954abc5861062a9f55dc2ef181d3de106c62
Remove maxScreenId from LauncherProvider and whenever we need
a new screenId, query the database to calculate a new screenId.
Also converted and refactored AddWorkspaceItemsTaskTest
and added some extra test cases.
Test: manual & AddWorkspaceItemsTaskTest.kt
Bug: 199160559
Change-Id: I185f6823fed171d778af0130497f5ffaf89c0a70
This allows taskbar to be loaded even in case of 3P Launchers
and removes dependency on LauncherActivity lifecycle
Bug: 187353581
Bug: 188788621
Test: Manual
Change-Id: I5a0988e0697b41677d4c58f0213aef14ec0c0972
Split InvariantDeviceProfile#numHotseatIcons into two variables:
numDatabaseHotseatIcons and numShownHotseatIcons. These are generally
the same, but different DisplayOptions within the same GridOption
can choose to show different numbers of hotseat icons while sharing
the same database.
numDatabaseHotseatIcons is used for all reading/writing/migrating
purposes, while numShownHotseatIcons determines how many Hotseat
icons to show in the UI.
Test: Existing tests pass, added two new migration tests
Bug: 184789479
Bug: 171917176
Change-Id: I54583504f61a47a4444b6a637ebb7e3ab31528b7
I will use the newly created LauncherAppWidgetProviderInfoTest in a follow-up CL to add tests for the newly added widget sizing APIs.
Test: Automatic: Ran all robolectric tests in launcher3,
Manual: Added a widget, edited the widget, removed the widget
Bug: 179807199
Change-Id: I540b2dbe284c6eb5aa2466a1d13a9581ee59425b
Adding support for bulk removing items from a folder icon.
This fixes workspace item removal when a folder gets replaced
to an icon during the delete operation.
- Lets say user has a folder with the same app twice.
- User disables that app.
- Launcher removes all shorcuts of that app
However, because we call "replaceFolderWithFinalItem" during
this removal, we end up creating a new shortcut that does
not get tracked by the removal, so the user is left with
an enabled icon of the disabled app.
Bug: 162378169
Test: manual test, repo steps in bug
Change-Id: Iaf6550894c156b3b5ec2a5aa58bab76a4a28819e
The flag is only set when building from Android Studio... and is never
used for dogfood.
Test: local
Change-Id: I898d585f4558c2437f0152ef102bea59c351f80b
Some users are affected by a bug that keeps orphaned app icons after a
package is uninstalled. Since we are unable to pinpoint to what exactly
is causing this, we're adding logs so we could tell where exactly things
are failing.
Bug: 124817089
Change-Id: If168935115a7d323fd60c2b19426c1dbd43dbce3
Writing to disk hapens on the worker thread, so if we create content values on
UI thread, some values can change before it is written to disk.
This happens in case of shortcuts, where the badge is applied after the icon is queued,
but before it is written
Bug: 131303610
Change-Id: Ic35b17071d4ed3e5c5fee9f003a225e4ffdc74f3
> Removing unnecessary check when binding model data as its safe to bind old data,
we should just not persist it (that check is already there in model writer)
> Adding additional check in model bind to skip old bind if there are multiple binds
Bug: 126259547
Bug: 118441555
Change-Id: Ic250d2af13797d3e70c6e1fc70da65ebe6ab8d70
We were already returning to the current page, but this wasn't
always right, e.g. when removing the last item on the last page.
So now we mark the page the item was removed from, and bind that
page first when undo is clicked.
This also addresses an issue where we incorrectly returned to the
first page if currentPage = INVALID_RESTORE_PAGE, which happens if
there are no items on the first page.
Bug: 118846684
Change-Id: I4ec1f64b24ba1cc308ce08bfb3111b5981fae99b
Removing a separate table for workspace screens. List of screens are
automatically parsed using the items in the favorites DB. Order of the
screen based on the screen id and rearranging screens is no longer
supported. In case the screens need to be rearranged, all the items
in the favorites db will need to be updated with new screen ids.
This makes backing up the DB (in the same database) easier as only
one table needs to be duplicates.
Change-Id: I8ba947a898f637d780e2f49925e78604263126e8
> Items ids were already being typecasted to int when being bound on the UI
> Using a consistent type allow better use of platform data-structures
> Adding IntArray and IntSet as a replacement for various Collection classes
Change-Id: Id3c650ed2420c2bfca3bd7671d2b705b56112371
- Add methods to ModelWriter to prepareForUndoDelete, then
enqueueDeleteRunnable, followed by commitDelete or abortDelete.
- Add Snackbar floating view
- Show Undo snackbar when dropping or flinging to delete target; if the
undo action is clicked, we abort the delete, otherwise we commit it.
Bug: 24238108
Change-Id: I9997235e1f8525cbb8b1fa2338099609e7358426
If launcher submits a job, and then reloads before the job is executed, the correct model
is not reflected on the Launcher. In that case, we simply rebind the launcher
Change-Id: I380242a4de13e7b2bc326d1a076f0a974435999c
DeferredHandler was added when we were posting each icon separately,
to prevent starvation. But since then we have moved to binding batct
items during bind.
Also fixing waitForIdle not waiting the second time. waitForIdle was
using a global variable to maintain state, and was not waiting properly
when its called the second time before binding deep shortcuts
Original Change-Id: I9c1289cb3bfb74f86e53ec7ac6dd76bb39666b2d
Change-Id: I9e6b3ae65fbd3aec3a46092efc5249c4525efedf